The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Here There Be Monsters: Call of Cthulhu
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829 kommentarer
Dr. S. G. Baxter 13. maj kl. 3:49 
A Lovecraftian dream, this is great, Lovecraft has aways been one of my favourite writers and I cant tell you how overjoyed I am with this mod.
Araanim  [ophavsmand] 10. maj kl. 5:47 
@ALuX I didn't even know what Cthulhu was when I started this. Now I'm obsessed :-D
ALuX 9. maj kl. 18:41 
This reminds me: I need to read me some more HP lovecraft.
Cai V3.6 8. maj kl. 13:12 
@Vic Almost certainly not, as most of the main Quest line takes place on Solstheim.
Vic Rattlehead 6. maj kl. 15:23 
is there a version without dlc's ?
Araanim  [ophavsmand] 4. maj kl. 11:21 
@FireElemental No problem! Glad to hear it works right; I was always a little nervous about that part.
FireElemental 4. maj kl. 11:04 
Yup...forgot how to get back to Orgnum, I did it though, thanks!
Araanim  [ophavsmand] 4. maj kl. 10:10 
@FireElemental Simply talk to Orgnum again, and the quest should proceed.
FireElemental 4. maj kl. 8:46 
Um, I have a problem. I'm on TheOldOne quest, at the part where you need to kill Karstaag. But I already killed him before installing this mod, and now I can't progress in any way, some advice?
Araanim  [ophavsmand] 25. apr kl. 6:52 
No problem! I realize now maybe I should have named that better.
twistedsteel2626 24. apr kl. 23:09 
Thank you so much, that is a big help. That's the one i've been skipping because I thought it was a will for dead npcs.
Araanim  [ophavsmand] 24. apr kl. 12:15 
@TwistedSteel I believe the note is named "Deepest Condolences." I realize now that's a little misleading.
Araanim  [ophavsmand] 24. apr kl. 10:35 
@Cai He *shouldn't* be following you anymore if you've finished the quest. I will check to see if I have that set wrong.
Araanim  [ophavsmand] 24. apr kl. 10:35 
@TwistedSteel Are you in the Yellow King? You picked the note up from Pan, the leader of the Men of Leng. The note should be in your inventory.
twistedsteel2626 24. apr kl. 9:05 
I've got the quest objective "read the note" but I cannot find that particular note. Does anyone remember its name, or location, or console I'd?
Cai V3.6 24. apr kl. 7:29 
Is there a way to stop the Nyarlothep (?) from following you around after you've finished the main quest?
drynnsoth 15. apr kl. 22:12 
well let me know when you know! I would like to try the new content.Thanks again
Araanim  [ophavsmand] 14. apr kl. 11:12 
@drynnsoth I may not have fixed that for this update, I can't remember now.
drynnsoth 13. apr kl. 21:56 
hey thanks for fixing the curse problem! Its no big deal about the character already affected,i got plenty more. Im also excited about the new content! thanks again!
afadsfgsdfsdfsdgdsgfdshgf 10. apr kl. 15:18 
Ah, alright. Another problem I've been encountering is whenever i pass a certain part of R'yleh, it freezes my game.
Araanim  [ophavsmand] 10. apr kl. 14:33 
Ah! That happens to me occasionally. Something to do with blowing up a mesh that big I guess. I'm not entirely sure how to fix it other than re-creating the mesh. If you reload it usually shows up for me.
afadsfgsdfsdfsdgdsgfdshgf 10. apr kl. 13:35 
Well, I found the valve, but for whatever reason, the Praenumidium is invisible.
afadsfgsdfsdfsdgdsgfdshgf 10. apr kl. 12:46 
Do you have an image, or anything like that?
afadsfgsdfsdfsdgdsgfdshgf 10. apr kl. 12:46 
Yeah, I can't see any valves.
Araanim  [ophavsmand] 10. apr kl. 5:00 
***UPDATE***

Just uploaded a big update that adds a number of side quests to both the Pleateau of Leng and Pyandonea! Nothing crazy, but enough to flesh out those worlds and give you some fun distractions from the main quest. For Leng, all of the quest come through either Pickman (the leader of the Ghouls) or from the Yellow King himself. In Pyandonea, various Sea Elves will ask for you help with various tasks. You'll have to search a little bit to find them.

I have not gotten a chance to fully test everything yet, so please let me know if you encounter any bugs. Everything is fairly simple so there shouldn't be huge issues, but let me know how things work out. Have fun!

Araanim  [ophavsmand] 10. apr kl. 4:52 
@afadsfgdfsdfsdgdsgfdshgf The entrance is on the Numidium's right shoulder. It looks like a normal dwemer valve (supposed to be a hatch, but ya know.)
Araanim  [ophavsmand] 10. apr kl. 4:50 
@Miraak That means the meshes aren't there for those items. That should not happen. Try completely uninstalling the mod and deleting the .ESP and .BSA files, then re-download from Steam. Hopefully that will fix it.
afadsfgsdfsdfsdgdsgfdshgf 9. apr kl. 11:21 
For the First Numidium, I mean.
afadsfgsdfsdfsdgdsgfdshgf 9. apr kl. 11:20 
Alright, I can't find the valve, or the COC code. Could someome help?
KA CHOW 8. apr kl. 13:38 
okay so idk why this is but like allmost every item you have added intough this game like the amulet and the some of the weapons ad some of the armours are all realy big warning signs idk ywhy this is because i have your other mod and both the dlcs and i dont see anything else you require for this mod so if you can please give me some advice id love that :/
Mr.Machina ( ._.) 6. apr kl. 11:26 
"Damn, this order really wants, a set of account books..."
Araanim  [ophavsmand] 5. apr kl. 10:38 
@drynnsoth I will be updating soon, and will hopefully fix the Curse problem. It's an easy fix; it's just a spell that is added to the Shoggoth's attack. HOWEVER, I don't think changing that will expel the curse if your character is already affected. I think the only way to get rid of that is to use the console to expel all effects.
Araanim  [ophavsmand] 5. apr kl. 10:36 
@Balrog I have had that happen on my own test runs, and I have no idea what causes it. Sometimes it works fine. It must be some weird issue with adding Shouts (maybe you have to let it play the little chanting effect before trying to open the menu?). I would reload at the boat again and see if that happens. You really can't sidestep this, as there are scripts on the shout itself that do important things (which, in retrospect, maybe wasn't the best strategy :-! )
Araanim  [ophavsmand] 5. apr kl. 10:33 
@thn.willis You will travel through Leng solo. After you talk to the King in Yellow, a warp book should appear right beside him (it's triggered by a trigger box, so you might have to walk around a little bit.)
Araanim  [ophavsmand] 5. apr kl. 10:32 
@Squiddy There's a tome called "The Star Spawn". It's sitting right beside him, but as soon as you move the trigger box will move it to your inventory. He doesn't take the Necronomicon.
Squiddy 5. apr kl. 1:50 
I haven't seen anyone comment on this yet, but is Nylar(notgoingtoattempt) supposed to give you the ancient tome, and take the Necronomicon? The dialouge seems to be implying that, but I didn't get any pop-ups saying that anything was added or removed from my inventory. Also, my character is glowing green (almost like a stamina effect), and when I check my status effects in the Magic menu, there are no negatives.

I'm using the Nexus version, not the Steam Workshop.

Either way, excellent mod. I'm really loving it so far.
thn.willis 4. apr kl. 18:36 
Is the Hunter supposed to follow you into Leng? I can never get back to Skyrim after talking to The King in Yellow.
Balrog 2. apr kl. 18:13 
So I'm having another issue. My mission is to awaken Cthullhu and I assume I do this with the Call of Cthulhu shout I just learned. However every time I open up my magic tab, my game crashes. This onlyhappens after learning the shout. How could I fix this and if I can't how would I progress the quest?
drynnsoth 2. apr kl. 15:45 
just wondering if you (the author) have to update this entire game to fix the moras curse problem, or do u just change things in the creation kit somehow?..anyway dying to play this mod again for 7th time...great mod!
Nocktowl 29. mar kl. 17:30 
Yes after a couple crashes the save got corrutped and I reloaded before I stumbled across the cultists, Im going to do the quest proper next time to avoid horrible bugs.
Araanim  [ophavsmand] 29. mar kl. 6:55 
@Nocktowl That shouldn't happen. Are you actually doing the quest, or did you just happen to find the cultists? Either way it should move the quest forward when you kill them, and the posse should stop following you. Try this: Go to the camp and either talk to the Hunter (he should be in the cage) and if he's not there, take the Lurker statue off of the bloody stump. That should advance the quest and the posse should stop following.

Really the best option would be to uninstall the mod and start over, as that would reset whatever is messed up.
Nocktowl 28. mar kl. 22:06 
So I found a cultist camp of sorts in the marsh and cleared it out. However now I am being folowed by a "Posse" the leader of which asks me to lend them my steel, however the doilogue menu comes up with the normal vigilant of standarr options and keeps pulling me back into the diologue menu. Attempts to save or go to a new area are met with a CTD. Any help with this? it has been a very very big pain.
Araanim  [ophavsmand] 27. mar kl. 13:16 
Glad I could help! Let me know if anything else comes up.
Balrog 26. mar kl. 18:21 
Yes! The quest has finally got back on track. Thank you so much for your help. I really appreciate your detailed and quick responses. Amazing mod, keep up the great work!
BonePyroShark! 26. mar kl. 13:31 
But thanks anyways!
:3
BonePyroShark! 26. mar kl. 13:30 
I just used the coc code for first numidum, and got in, but I saved beforehand so when I left I just loaded the game and went to the valve.
Araanim  [ophavsmand] 25. mar kl. 20:04 
@BonePyroShark There is a valve on the Numidium's right shoulder that is actually a door.
Araanim  [ophavsmand] 25. mar kl. 20:04 
@Balrog

I accidently gave you the wrong cell actually. Oops! But you did kill the monsters and talked to the Hunter. So type "coc DLC2SkaalVillage01" and that should take you to the Skaal village. Now type "setstage cochtbm2shadowoverinnsmouth 50" and you should be good to go. The quest should say to "talk to the Skaal shaman." You should be good to go from there!

Side note: eventually you WILL use the Chaoskampf to travel to Pyandonea. But in this case you use the lever instead of the valve, which should still be there. Hopefully that still works. Let me know if you run into any more trouble! Sorry about the issues; I'll try to fix that part.
BonePyroShark! 25. mar kl. 15:41 
or the COC code?
BonePyroShark! 25. mar kl. 15:40 
does anyone know how to enter the first numidium?