The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Here There Be Monsters: Call of Cthulhu
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609 kommentarer
Nyroc 10. jun kl. 5:34pm 
ok I found a way around the summoning freeze... but what do I do after I take down the 4 ships
Araanim  [ophavsmand] 10. jun kl. 5:25pm 
@naranjamecanica That happens sometimes I have no idea why. The book is like 8 feet below the shrine. Either load an earlier save and escape from R'lyeh again, or type "tcl" into the console and fly through the ground and grab it. I can't figure out why it does that.
naranjamecanica 10. jun kl. 2:21pm 
i can't finish. Necronomicon don't appear. I have the objective and the position were it's supossed it appear, but just see a black smoke. Any help?
Nyroc 5. jun kl. 5:44am 
summon Cthulhu. Nice Cthulhu model as well
Nyroc 5. jun kl. 5:44am 
ok, I know I am commenting too much, and it will probably fix itself after this comment, but every time when I am about to summon, the game always freezes. Please help!
Nyroc 4. jun kl. 5:20pm 
ok I just fixed it but now tiamat won't talk
Nyroc 4. jun kl. 4:36pm 
ok never mind it just worked but the portal to the elves is gone
Nyroc 4. jun kl. 4:15pm 
I am stuck after you defeat karstaag, and... the author should know. (I don't want to spoil a pretty strange part.)
Audax Qui Quaerit 3. jun kl. 10:12am 
The mod is wonderfull. Keep going!
CuccoInferno 3. jun kl. 12:40am 
ok so i walked into the chaoskampf with the strange staute and pursued the dialogue line without killing krakanos first. so now i appear to be stuck in pyandonea. i cant revert to a previous save without losing about 2 hours of playtime. i could use a little help.
Araanim  [ophavsmand] 1. jun kl. 4:13am 
@LindLTailor I appreciate the feedback! Thanks for sticking with it. I'm glad you liked it. Voices are on their way.
LindLTailor 31. maj kl. 4:39pm 
Pros:
- new maps with custom textures
- custom monsters (some of them were terrifing for real)
- new unique characters
- huge monsters and the last epic battle
- interesting quests
Cons:
-Sometimes it`s really hard to find the rigtht way or action to complete part of the quests (many players and me experienced some problems with finding the hatch in Chaoskampf or finding the Karstaag skull or finding the right Necronomicon)
- The most annoying bugs for this time is talking to Tiamat. (should be fixed somehow, it took many hours to figure out how to make her talk to me. It happend twice)
- Sometimes after you`ve learnt the call of Chtulchu shout the game may crash before you actually able to shout near the gate.(but after a few retries it worked normally)
LindLTailor 31. maj kl. 4:39pm 
So, finally I`ve completed the whole quest! Just wanted to leave a quick review about it. It was a great adventure and experience for me! I mean really, such a great atmosphere of R`lyeh.This mod is done with love and I`m grateful to the author for this creation! I really hope, that it will be fixed and voiced. Would be nice to see some letsplays or complete walkthrough on this mod as well as it being voiced. I know there are not so many volunteers to do it, so I just wish luck to complete it. I hope my review will help anyone who`s going to play this mod. And again, thanks Araanim for creating this mod!
LindLTailor 31. maj kl. 2:47pm 
@Araanim so, I succeed to talk to Tiamat after attacking her and trying to push her around a bit. Now in R`lyeh I got another problem: right before tha main gate the game crashes (after I learnt the shout of Chtulchu).
Araanim  [ophavsmand] 31. maj kl. 1:33pm 
She's supposed to auto-greet you, but sometimes it's doesn't trigger right. Stand a little bit away from her and move around, she should move towards you and start talking. This doesn't always work. Try fast-traveling somewhere else then travel back to that spot. It's a finicky part of the creation kit.
LindLTailor 31. maj kl. 12:19pm 
Got a new obstacle. I killed all the cultists and talked with Alzared. Then Tiamat spawned and there was an "e" key to talk to her but nothing happens when I try to speak to her. She stays at one place, doing nothing.
LindLTailor 30. maj kl. 3:41pm 
Update: found the hatch, but it was so small that it was hard to notice it. It would be better if it was marked somehow.
Araanim  [ophavsmand] 30. maj kl. 3:16pm 
@LindLTailor There's a hatch that takes you inside the ship.
LindLTailor 30. maj kl. 2:38pm 
Update: tried to restart from save with plateue. Still the same issue with the ship. I need the console code to activate the engine, `cso I`m just lost for now. Please, I really want to complete this quest.
LindLTailor 29. maj kl. 4:52am 
I can`t find that valve to activate the movement of the Chaoskampf. I looked under the ship and around it but couldn`t find it anywhere. I can`t proceed because of that. I don`t understand what does that mean "below decks". Maybe someone could spare a sreenshot of the valve`s location or something?
christophercnewman 28. maj kl. 7:51pm 
For the first mission to kill the giant ice wraith I can't pick up the quest he just complains. Another situation is where when I go to talk to the guy who gives you the first quest for this mod I he won't talk to me. How do I fix this?
Atheneum 25. maj kl. 1:39pm 
Oooooooh thank you so much. The marker kept pointing at the orb so I got confused xD
Araanim  [ophavsmand] 25. maj kl. 10:59am 
@Playerinator A warp book should appear right next to the Yellow King after you finish talking to him. Just walk around in front of him it should pop up.
Araanim  [ophavsmand] 25. maj kl. 10:58am 
@Atheneum There is a hatch on the Numidium's right shoulder.
Atheneum 22. maj kl. 10:12am 
I can't get inside the Numidum
Odeon 22. maj kl. 9:48am 
+1 Atheneum
Atheneum 22. maj kl. 9:18am 
can you please make a walkthrough
Odeon 21. maj kl. 7:52pm 
SPOILERS: I killed the giant hound in Leng, spoke to the yellow king and now it tells me to leave to skyrim but i dunno how? I followed the marker but it leads me to the beginning with nothing, no doors, no passages...
Araanim  [ophavsmand] 10. maj kl. 7:34pm 
@Ark I've had that happen to me too! I don't know why, but occasionally it does that. And it's weird cause the smokey effect for the book is still up on top of the altar, but the actual book is down below it.
Ark125 10. maj kl. 7:18pm 
Well I finally figured out that I could just turn on the walk through walls cheat and got it that way as it was below the altar.
Ark125 10. maj kl. 4:33pm 
I actually did end up finding it, but now I am back in Solsteim and it says to take the Necrocomicon, but it isn't there, jjust the arrow and a puff of black smoke.
Araanim  [ophavsmand] 10. maj kl. 3:36pm 
@Ark One of the necronomicons is supposed to take you back to Solstheim. It's in one of the Lurker nests (the big stadium-like island with a lurker and a bunch of eggs). The correct book should have a beam of light coming out of it. I wanted it to be a maze to some degree, but I realize it might be a little too difficult.

@Caboose Do you have Here There Be Monsters loading before Call of Cthulhu? That sounds like a texture issue. Make sure everything is updated; you might have an old version messing things up.
Caboose 10. maj kl. 4:14am 
Help, Nyarlothotep and all of the sea elves don't have a body and instead is just a giant exclamation mark. Deep one daggers also do the same
Ark125 9. maj kl. 11:04pm 
Update: I found the Necrocomicon, but all it does is open and close.
Ark125 9. maj kl. 10:43pm 
So I am really enjoying the mod thus far, but I appear to be stuck in R'lyah. Not physically, I just don't know what I am really supposed to do. I have been through several of those books, but I haven't really gotten anywhere. There is that gate, but it says that I need a key. Am I supposed to go through that gate, and if so where is the key? I'm pretty sure I have killed everything, except Cthulu which I did earlier with one hit but then went to an ealier save state. Was I supposed to keep that dragon alive?
Scootz 18. apr kl. 12:44am 
Haha, awesome man. So far no issues.
Araanim  [ophavsmand] 17. apr kl. 7:17pm 
@Scootz A little bit of both. Seeing as that song's pretty much about slaughtering every creature on land and see, it seemed extra appropriate. :-) Glad you liked it. Did you run into any other issues?
Scootz 17. apr kl. 3:09am 
Hey man, just going through the quest. Some of it's a little 'iffy' (as in not being spoonfed how to do everything) but it feels a lot like questing in morrowind, no markers no 'do exactly this' and it honestly feels great.
I was only stuck for a while with the whole solstheim thing (didn't know I had to use his boat to do it) but this is just more and more awesome as it goes on.
As for 'Weidemanns heil'. Speak German or just as much of a fan of Rammstein as I am? :D
Araanim  [ophavsmand] 8. apr kl. 6:33am 
So, I've gotten a lot of interest from people wanting to do some voice acting for the mod. This weekend I will transcribe all the dialogue and start posting in the discussions tab. If you're interested, please check it out and decide what characters you want to voice. I'll keep everything on a first-come basis, but if there's a lot of interest in certain characters I guess we can do some kind of auditions? I'm not really expected that many volunteers, but who knows. If you're interested, please check it out! (Message me too, so I can keep track of everyone.) I wasn't even going to try to tackle voice acting for this, but hell if enough people are willing to pitch in then let's do it! Thank you all for your continued interest!
Araanim  [ophavsmand] 8. apr kl. 6:33am 
@nvrfavrdweaknes Have you tried it? I'm pretty sure I never actually check if you have the eye. You don't need it to get INTO the Numidium, you need it once you get inside. If you're just tryin to get inside, there's a hatch above his right shoulder.
nvrfavrdweaknes 7. apr kl. 10:38pm 
Stuck on quest section The Old One. It's seems I have lost the eye of the kraken and cannot gain access inside the praenumindium right now. Help please. Love this MOD and would like to complete it.
Araanim  [ophavsmand] 1. apr kl. 7:22am 
I just did a minor update to fix a few random errors. I tried to balance out Idhyaa & the Curruid so their poison attacks aren't so ridiculously powerful. I also tried to make Cthulhu a wee bit stronger. His attacks are the same, but his health should be significantly higher so he can take a whole lot of punishment. I'll be tweaking a few more things in the next week or so, but nothing major.
Shankmaster117 23. mar kl. 2:22pm 
Ok thank you!
Araanim  [ophavsmand] 23. mar kl. 12:29pm 
@Shankmaster117 You should just have to shout? As soon as Nyarly tells you to, just shout. Keep in mind you have to hold it down to get all three words in. I'll check that it's still working, maybe I messed something up with the update.
Shankmaster117 23. mar kl. 11:00am 
I am so confused on the part of the crawling chaos were i have to summon cthugha and destroy the skaal i can't summon him with the shout help please!
Araanim  [ophavsmand] 22. mar kl. 6:49pm 
@BulkyPigeon Also, I kept the wragdoll physics on Cthulhu, even though he's gigantic, so you can Fus Ro Dah him across the map. I use that to get him in a good position. :-D
Araanim  [ophavsmand] 22. mar kl. 6:47pm 
@BulkyPigeon I just fixed the Tiamat problem. It was a stupid scripting error with a recent change I did. It should work now. Ya know, if you want to play through again. :-P
-BulkyPigeon- 21. mar kl. 6:42pm 
I've finished the quest! I tried so hard to get cthulu into the middle of all the ships so I could have a naval battle with the ballistae and catapults, but to no avail (made a save state so I can retry it endlessly!)

This mod was awesome. I was a bit iffy on HTBM with the combat and quest progression issues (Tiamat never spawned so when I went looking and found Phorcys and killed him the quest ended)

This one (though it gave me a few issues) was far more polished and custom.
Araanim  [ophavsmand] 19. mar kl. 5:11pm 
@Amerisov Thanks! I appreciate it! It was a lot of work. I'm still trying to iron out all the kinks but I'd say it turned out pretty well. Glad you enjoyed it!
JEANNE ! AU SECOURS ! 19. mar kl. 6:05am 
Hello Araanim,


I'd like to thank you. I did what you advised me to do and it worked, not perfectly but well enought to allow me to end the quest.
I still had some crashes but non as much as before.
Anyway, your two "monsters" mods are really good. The story is good and the length of the quest is incredible. I thaught I could finish it in two hours, well, that didn't happen

You did awesome work mate !

Amerisov.