Here There Be Monsters: Call of Cthulhu
277 comentarios
< >
krystalcaste 5 de Dic a las 16:08 
okay thank you so much onece you update and i play the quest ill let you know how it is. oh and i love the tundraloft its awesome.
Araanim  [autor] 5 de Dic a las 14:10 
@krystalcaste I'm working on it. I was having some serious problems (first with the SEQ bug, then with I THINK an alias somewhere not filling so the quest would never run at all and I couldn't for the life of me figure out why) that I hope I have resolved. I just got the first of three quests running fairly smoothly. There's a few finicky things I'm trying to fix, like getting a prisoner to stay in shackles and getting some of my custom monsters to actually attack. But the first quest is mostly figured out, and now that I figured out the major problems the next two quests should move fairly quickly. I'll update tonight if I can so you can try out the first quest and see how it runs. I've got a lot to do still but I think I'm finally making some headway.
krystalcaste 5 de Dic a las 13:04 
so i finished you here there be monsters mod and loved it. then i started this mod but did not get the letter but talked to the guy on the yellow king ship and he sent me to kill a monster for him but there is not quest in the journal for it and not quest marker poping up.
Araanim  [autor] 29 de Nov a las 11:19 
Welp, I finally fixed everything in Here There Be Monsters, so I can finally get back to this. There's a ways to go though...
Audax Ender 29 de Nov a las 6:29 
keep going, awesome mod
That Guy 10 de Nov a las 1:00 
Is it close to done?
Araanim  [autor] 7 de Nov a las 5:22 
I must not have put the models in the BSA. Hold tight, my computer died so it'll be a little while until I can get back to this.
herpderpcake 6 de Nov a las 19:38 
Can anyone help me? I went to the plateau of leng, and I all the enemies are invisible. Wtf do I do
[Spec]DredCthulhu 1 de Nov a las 18:42 
You will be first to be consumed my child.
ExosDawnwalker 14 de Oct a las 10:56 
Noteably a mod called Wyrmstooth, as well as a ship called Northern Cardinal tied to the Wyrmstooth mod
Araanim  [autor] 12 de Oct a las 18:01 
@Exos What mods is it conflicting with?
Byakuya Kuchiki 12 de Oct a las 0:11 
@ExosDawnwalker: Have you tried removing it via the "disable" console command?
ExosDawnwalker 29 de Sep a las 12:08 
is it possible to move or remove the ship "the Yellow King"? its location is conflicting with other mods connected to the same spot. Stupid question, I know, but i was just wondering.
Daglez 26 de Sep a las 2:17 
@Araanim can you do Sea
Serpent and Maormers like from TESO?
Araanim  [autor] 5 de Sep a las 13:07 
Can somebody test that any of the dialogue for the quest works? Does anybody receive the letter to begin the quest? I think I need to create an SEQ file to fix the dialogue; however I cannot seem to do that (I think) because the quest is servant to the Here There Be Monsters quest, and the finangling involved in doing that keeps it from creating the SEQ. I'm pretty sure I did everything right, but not a single line of dialogue is working and I don't know why.
Araanim  [autor] 5 de Sep a las 13:03 
The posse is an element of the story that appears at a certain point, helps the player, then leaves. But I hadn't set the enable/disable right, so it was appearing from the get-go and following the player non-stop. This has been fixed (I think). Same with the hound.
Kultag 4 de Sep a las 9:38 
Okay, I encourage you to fix it, as this should be awesome.
Araanim  [autor] 4 de Sep a las 9:18 
*ATTENTION*

Do not download yet unless you want to be part of the debug process. This mod is nowhere near complete and is still constantly being worked on. Sorry for any inconvenience.
Kultag 3 de Sep a las 13:32 
Yep, 6 NPC's and invisible wolf or whatever confirmed. Fix this, and make all giant monsters respawn. Does this mod add those Deep One items, like weapons, shield and amulet? I guess this is the mod that adds the Yellow King to the Solitude Harbor, is it? Shouldn't it or the gold bars in it appear only after I've slain all monsters?
SirDuke 29 de Ago a las 22:48 
Yes I concur with "mahdniss" and "Warlance" that issue has been a real pain in the ass. I had to do the same thing as madniss till I found the problem, it's weird because this would look like the last mod to seem to cause an issue like this. Please fix the mod not for me anymore but for anyone else who wants to play this mod and not receive a head migraine.
asianboy500 23 de Ago a las 10:03 
Damn I've been looking for a mod just like this for months.
Araanim  [autor] 18 de Ago a las 6:11 
@mahdniss & Warlance Yeah sorry I'm still working on that. They are supposed to be enabled only at certain points in the quest. I'm not sure why they immediately spawn and follow; apparently the follow package overrides the disabled setting. The first quest isn't tested yet so a lot isn't working.
mahdniss 17 de Ago a las 22:28 
It may even be part of your new update, if that helps.
mahdniss 17 de Ago a las 22:25 
Thank you Warlance for your comment! I'm having the random npc problem as well. I downloaded a bunch of mods and have been removing them one by one to see if it fixed the solution. Among the six npcs that spawn is an invisible wolf with a weird sound effect that can't be killed or be rid of, even when setting followers to 0 via the command line. It blocks my path, bothers my ears and is all around a real pain the neck! Please fix this author. Until then I am removing.
Nahj9000 16 de Ago a las 12:37 
this reminds me of terraria bosses eye of cthulu and the brain of cthulu.
Warlance 10 de Ago a las 19:10 
for some reason this mod spawns a ton of random npcs that range from a morthal guard to a sailor that follow me for no reason, its either a compatibility issue or this mod is just bad, both are reasons to downvote a mod so.... sorry
Jamez 2 de Ago a las 3:53 
How do I start this quest?
Botzie 28 de Jul a las 15:23 
It's really laggy when im in the area of the small town and underwater part and i had to uninstall it, but i will still keep en eye on this mod. :)
Chain 23 de Jul a las 9:45 
cthulhu... hmmm... try an argonian body (no tail), with a seeker head, and dragon wings.
FagotTheAss 13 de Jul a las 13:51 
do you need the dragon born DLC?
Etemon-sama 9 de Jul a las 16:15 
Oh, waaaiiiiiit a second....... I know that trapezohedron!!!!!!!
Etemon-sama 9 de Jul a las 16:12 
Maybe, for a third part, FIGHT NYARLATHOTEP
Tarik Torgaddon 9 de Jul a las 10:02 
WOOHOOO! LOOOOOVVVVVVEEEECCRRRAAAAFFFT!
Cotton-Eyed Joe 4 de Jul a las 8:30 
I can't find HTBM on the Workshop. Where is it?
Crossfade 4 de Jul a las 0:55 
Just EPIC!
Th3 Whit3 W01f 12 de Jun a las 11:43 
You Sir Made A Very Good lookalike of the Dreug I Think That's How It's spelled correct me if i'm wrong
Timesplitter 5 de Jun a las 23:08 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
Super Batman 4 de Jun a las 5:35 
Araanim, just ask Dogtown and he might help you find it :)
King Larros 30 de May a las 0:28 
THERE ARE NO WORDS TO DESCRIBE HOW BLOODY AWSOME THIS MOD IS
Araanim  [autor] 29 de May a las 6:44 
@Legofreaks I actually can't find the .NIF file for the Dark Sleeper. I'm using a bunch of his other models, but I can't find the damn Dark Sleeper anywhere in the files. If anyone finds it please let me know.
legofreak96 2 de May a las 5:53 
If I may offer up a suggestion for a "Cthulhu" model, try asking Dogtown1 for permission to use his/her Dark Sleeper. It's included in his/her SkyMoMod 12 mod.
Araanim  [autor] 30 de Abr a las 6:30 
@Michael - The Child of Dagon race was a fluke. I must not have gotten rid of that. While that's an AWESOME idea, I'm not sure it's all that possible to map a beast form only to one race (I know many have suggested the Werepanther for Khajiiti, but it hasn't been done as far as I know) but a Deep One race would be awesome. I'd like to try to get somewhere with the quest first, but I'll add that to my list :-)
Michael Duggan 29 de Abr a las 17:12 
As a long-time fan of the Lovecraft Cthulhu Mythos, I can't wait to see this mod finished. I'm a bit disappointed by the playable Child of Dagon race as they appear to be identical copies of Nords. It would be nice to have a Waterbreathing racial ability and even greater to have a beast form power that allows them to transform into a lurker from the Dragonborn DLC.
Grey Wind 19 de Abr a las 16:25 
will this be available on nexus?
Mithrarin 17 de Abr a las 6:44 
Loved "Here There Be Monsters" (minus a few things that must have clashed with my other 50+ mods to do some wierd things) but it was a good experience overall. If this one is even half as good as the other one it will be great.
Audax Ender 16 de Abr a las 2:45 
Its a pitty that about the model... Anyways, dont surrender and keep going,this mod is pretty nice and my dovakhin needs a good fight against Cthulhu
Araanim  [autor] 15 de Abr a las 11:00 
I've divided it into three quests; I'm almost done with a rough version of the first quest. All the monsters and assets are figured out, it's just a matter of putting the quests together. There's a lot of scripting that I haven't figured out, but that can be added later. I'll finish a simpler version first. I still don't have a good Cthulhu model.
Audax Ender 15 de Abr a las 2:33 
When will this aesome mod be finished?
Cybermonk 28 de Mar a las 8:06 
This seems awesome!Can't wait to see the Cthulu(:
robinsonpablo20 22 de Mar a las 18:37 
it's been a long wait... when is the master waking up?