The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Here There Be Monsters: Call of Cthulhu
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588 megjegyzés
Atheneum 3 órája 
Oooooooh thank you so much. The marker kept pointing at the orb so I got confused xD
Araanim  [készítő] 6 órája 
@Playerinator A warp book should appear right next to the Yellow King after you finish talking to him. Just walk around in front of him it should pop up.
Araanim  [készítő] 6 órája 
@Atheneum There is a hatch on the Numidium's right shoulder.
Atheneum máj. 22. @ de. 10:12 
I can't get inside the Numidum
Playerinator máj. 22. @ de. 9:48 
+1 Atheneum
Atheneum máj. 22. @ de. 9:18 
can you please make a walkthrough
Playerinator máj. 21. @ du. 7:52 
SPOILERS: I killed the giant hound in Leng, spoke to the yellow king and now it tells me to leave to skyrim but i dunno how? I followed the marker but it leads me to the beginning with nothing, no doors, no passages...
Araanim  [készítő] máj. 10. @ du. 7:34 
@Ark I've had that happen to me too! I don't know why, but occasionally it does that. And it's weird cause the smokey effect for the book is still up on top of the altar, but the actual book is down below it.
Ark125 máj. 10. @ du. 7:18 
Well I finally figured out that I could just turn on the walk through walls cheat and got it that way as it was below the altar.
Ark125 máj. 10. @ du. 4:33 
I actually did end up finding it, but now I am back in Solsteim and it says to take the Necrocomicon, but it isn't there, jjust the arrow and a puff of black smoke.
Araanim  [készítő] máj. 10. @ du. 3:36 
@Ark One of the necronomicons is supposed to take you back to Solstheim. It's in one of the Lurker nests (the big stadium-like island with a lurker and a bunch of eggs). The correct book should have a beam of light coming out of it. I wanted it to be a maze to some degree, but I realize it might be a little too difficult.

@Caboose Do you have Here There Be Monsters loading before Call of Cthulhu? That sounds like a texture issue. Make sure everything is updated; you might have an old version messing things up.
Caboose máj. 10. @ de. 4:14 
Help, Nyarlothotep and all of the sea elves don't have a body and instead is just a giant exclamation mark. Deep one daggers also do the same
Ark125 máj. 9. @ du. 11:04 
Update: I found the Necrocomicon, but all it does is open and close.
Ark125 máj. 9. @ du. 10:43 
So I am really enjoying the mod thus far, but I appear to be stuck in R'lyah. Not physically, I just don't know what I am really supposed to do. I have been through several of those books, but I haven't really gotten anywhere. There is that gate, but it says that I need a key. Am I supposed to go through that gate, and if so where is the key? I'm pretty sure I have killed everything, except Cthulu which I did earlier with one hit but then went to an ealier save state. Was I supposed to keep that dragon alive?
Scootz ápr. 18. @ de. 12:44 
Haha, awesome man. So far no issues.
Araanim  [készítő] ápr. 17. @ du. 7:17 
@Scootz A little bit of both. Seeing as that song's pretty much about slaughtering every creature on land and see, it seemed extra appropriate. :-) Glad you liked it. Did you run into any other issues?
Scootz ápr. 17. @ de. 3:09 
Hey man, just going through the quest. Some of it's a little 'iffy' (as in not being spoonfed how to do everything) but it feels a lot like questing in morrowind, no markers no 'do exactly this' and it honestly feels great.
I was only stuck for a while with the whole solstheim thing (didn't know I had to use his boat to do it) but this is just more and more awesome as it goes on.
As for 'Weidemanns heil'. Speak German or just as much of a fan of Rammstein as I am? :D
Araanim  [készítő] ápr. 8. @ de. 6:33 
So, I've gotten a lot of interest from people wanting to do some voice acting for the mod. This weekend I will transcribe all the dialogue and start posting in the discussions tab. If you're interested, please check it out and decide what characters you want to voice. I'll keep everything on a first-come basis, but if there's a lot of interest in certain characters I guess we can do some kind of auditions? I'm not really expected that many volunteers, but who knows. If you're interested, please check it out! (Message me too, so I can keep track of everyone.) I wasn't even going to try to tackle voice acting for this, but hell if enough people are willing to pitch in then let's do it! Thank you all for your continued interest!
Araanim  [készítő] ápr. 8. @ de. 6:33 
@nvrfavrdweaknes Have you tried it? I'm pretty sure I never actually check if you have the eye. You don't need it to get INTO the Numidium, you need it once you get inside. If you're just tryin to get inside, there's a hatch above his right shoulder.
nvrfavrdweaknes ápr. 7. @ du. 10:38 
Stuck on quest section The Old One. It's seems I have lost the eye of the kraken and cannot gain access inside the praenumindium right now. Help please. Love this MOD and would like to complete it.
Araanim  [készítő] ápr. 1. @ de. 7:22 
I just did a minor update to fix a few random errors. I tried to balance out Idhyaa & the Curruid so their poison attacks aren't so ridiculously powerful. I also tried to make Cthulhu a wee bit stronger. His attacks are the same, but his health should be significantly higher so he can take a whole lot of punishment. I'll be tweaking a few more things in the next week or so, but nothing major.
Shankmaster117 márc. 23. @ du. 2:22 
Ok thank you!
Araanim  [készítő] márc. 23. @ du. 12:29 
@Shankmaster117 You should just have to shout? As soon as Nyarly tells you to, just shout. Keep in mind you have to hold it down to get all three words in. I'll check that it's still working, maybe I messed something up with the update.
Shankmaster117 márc. 23. @ de. 11:00 
I am so confused on the part of the crawling chaos were i have to summon cthugha and destroy the skaal i can't summon him with the shout help please!
Araanim  [készítő] márc. 22. @ du. 6:49 
@BulkyPigeon Also, I kept the wragdoll physics on Cthulhu, even though he's gigantic, so you can Fus Ro Dah him across the map. I use that to get him in a good position. :-D
Araanim  [készítő] márc. 22. @ du. 6:47 
@BulkyPigeon I just fixed the Tiamat problem. It was a stupid scripting error with a recent change I did. It should work now. Ya know, if you want to play through again. :-P
-BulkyPigeon- márc. 21. @ du. 6:42 
I've finished the quest! I tried so hard to get cthulu into the middle of all the ships so I could have a naval battle with the ballistae and catapults, but to no avail (made a save state so I can retry it endlessly!)

This mod was awesome. I was a bit iffy on HTBM with the combat and quest progression issues (Tiamat never spawned so when I went looking and found Phorcys and killed him the quest ended)

This one (though it gave me a few issues) was far more polished and custom.
Araanim  [készítő] márc. 19. @ du. 5:11 
@Amerisov Thanks! I appreciate it! It was a lot of work. I'm still trying to iron out all the kinks but I'd say it turned out pretty well. Glad you enjoyed it!
Amerisov márc. 19. @ de. 6:05 
Hello Araanim,

I'd like to thank you. I did what you advised me to do and it worked, not perfectly but well enought to allow me to end the quest.
I still had some crashes but non as much as before.
Anyway, your two "monsters" mods are really good. The story is good and the length of the quest is incredible. I thaught I could finish it in two hours, well, that didn't happen

You did awesome work mate !

-BulkyPigeon- márc. 18. @ du. 12:24 
@Araanim Thanks! Now to find the tree...
Araanim  [készítő] márc. 18. @ de. 5:08 
@BulkyPigeon Hmm. . . that means the Shoggoth killed Abdul Alhazred... Click on him in the console and type "resurrect". He should have been tagged as essential. I'll check on that.
-BulkyPigeon- márc. 17. @ du. 2:02 
In the shadow over innsmouth, there is no way to progress when I come to the abandoned warehouse bit. The quest marker tells me to go in the vanilla one, then tells me to leave. Then going into the new one puts the quest marker on a dead body inside. Nothing happens when I search them since they are holding nothing but clothes and a dagger. I really do like this mod and I wish to see it thrive. Thanks.
Humasexuality márc. 16. @ du. 3:41 
is there more monsters then just Cthulhu?
Araanim  [készítő] márc. 16. @ de. 4:47 
@Krusti Yeah I've noticed that. Idk why Idhyaa got so powerful. It's based off of a Chaurus. But I didn't think the Curruid's poison was that ridiculously powerful. I'll try to tone it down if I can. I was looking at changing their spit to something more plasma/energy than just poisoned spit but I never got around to it. Also, it's a shame you didn't wait another day to finish the mod. I just changed it so Idhyaa causes a world-blanketing eclipse (the eclipse from Dawnguard) when she comes, that doesn't let up until you kill Cthulhu :-). Makes the ending pretty cool. Glad you liked it though!
Krusti Clawn márc. 15. @ du. 2:27 
Alright thanks Araanim. It worked when I left the area and came back after a few Skyrim days. Just finished the mod today. Would have been nice with voice acting, and the Worm monster in Soltheim was overpowered as fuck (got poision all the time, and it killed me in 3 seconds) but besides that, this mod was great to play! New enemie models, new worlds to explore, and new items. Good work :)
Humasexuality márc. 13. @ du. 7:33 
Im a huge lovecraftian and i have some questions before i install
Araanim  [készítő] márc. 13. @ du. 6:58 
@Cerberus You have to take the Hunter's ship, the Chaoskampf. Go belowdecks and activate the dwemer engines to travel to Solstheim.

@22littleman There is a hatch on the Numidium's right shoulder; it looks like a dwemer valve.

@Krusti Clawn Tiamat is supposed to Forcegreet you. You have to step back and let her come to you a little bit. It can be a little finicky, especially if there are any enemies around. I might just get rid of forcegreets; they don't work very well.
Cerberus márc. 13. @ du. 3:03 
I completed "The Call of Cthulu" quest and I did not get a new quest. The journal entry for the quest just says I should go to Solsteim. I am here but I don't know what to do.
22littleman márc. 12. @ de. 10:22 
I am in need of help, how do I enter the crashed Dwarven mechine after killing the "giant worm" (as called in the quest.)
Krusti Clawn márc. 12. @ de. 8:47 
I am doing "The old one" quest and talked with Tiamat, but the quest wont progress. I couldn't even talk with Tiamat at first, I had to hurt her first in order to talk, then once I have done that, the journal still says I must speak with Tiamat.
Araanim  [készítő] márc. 10. @ du. 12:40 
@ Amerisov I suggest you try turning your draw distance way way down. I've noticed that can boost my performance significantly. Especially since it's foggy and you can't see all that far anyway. Try that and let me know if you have any luck!
Araanim  [készítő] márc. 10. @ du. 12:40 
@Amerisov It shouldn't conflict with anything, as both R'lyehs are stand-alone worldspaces that shouldn't be altered by anything else. The only problem I can think of with R'lyeh is that it's a bit machine intensive. There's some weird weather going on and lots of enemies (and weird apocrypha architecture) that can weigh down your system. That being said, I can run it okay at medium-high graphics on my piece of shit 2007 desktop, so it can't be THAT bad. Do you have any crazy weather mods going on, or intense ENBs? The specific weather I'm using in each space might be causing some weird effects that might be what's causing it to crash. That's the only thing I can think of. I've had the risen R'lyeh crash my game a few times, but that's on my laptop with about 150 other mods running in my game. It might just be too much to handle. I don't know that there's a lot I can do to make it more efficient though.
Amerisov márc. 10. @ du. 12:02 
I have a very annoying problem.

The first time I went to R'lyeh, I walked 15 meters and then suddenly, it crashed. As I couldn't walked a lot, I used the console to reache the book to go back to Innsmouth.

And now I have to come back to R'lyeh. And the game still crashes after I walk 15 meters. Maybe this can be the consequence of a conflict with my other mods, but it's only at R'lyeh that it happens. I have no problem anywhere else.

Can you help me ? Have you heard of compatility problems with other mods ?
Thank you.
The Assassin márc. 5. @ du. 5:27 
Still cool though.
The Assassin márc. 5. @ du. 5:26 
oh okay.
Araanim  [készítő] márc. 4. @ de. 6:40 
@falcore No, Tiamat as in the ancient mesopotamian ocean chaos god. :-)
The Assassin márc. 3. @ du. 10:31 
Tiamat? as in D&D Tiamat?
tenten febr. 28. @ de. 5:04 
I didn't get any quest when I started the game, can anyone assist? Am I supossed to do something to get the quest?
[A'n'D]<DRG>eccoles febr. 20. @ de. 5:09 
Вопрос: что там делает псевдогигант из Сталкера?
Your Buddy Fifi febr. 15. @ du. 1:17 
Yeah, the quest marker is not showing. I will definitely try this next play session, thank you so much again!