Here There Be Monsters: Call of Cthulhu
278 commentaires
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xXVebicXx 21 déc à 23h16 
im now terrified of the water.. thank you xD
krystalcaste 5 déc à 16h08 
okay thank you so much onece you update and i play the quest ill let you know how it is. oh and i love the tundraloft its awesome.
Araanim  [créateur] 5 déc à 14h10 
@krystalcaste I'm working on it. I was having some serious problems (first with the SEQ bug, then with I THINK an alias somewhere not filling so the quest would never run at all and I couldn't for the life of me figure out why) that I hope I have resolved. I just got the first of three quests running fairly smoothly. There's a few finicky things I'm trying to fix, like getting a prisoner to stay in shackles and getting some of my custom monsters to actually attack. But the first quest is mostly figured out, and now that I figured out the major problems the next two quests should move fairly quickly. I'll update tonight if I can so you can try out the first quest and see how it runs. I've got a lot to do still but I think I'm finally making some headway.
krystalcaste 5 déc à 13h04 
so i finished you here there be monsters mod and loved it. then i started this mod but did not get the letter but talked to the guy on the yellow king ship and he sent me to kill a monster for him but there is not quest in the journal for it and not quest marker poping up.
Araanim  [créateur] 29 nov à 11h19 
Welp, I finally fixed everything in Here There Be Monsters, so I can finally get back to this. There's a ways to go though...
Audax Ender 29 nov à 6h29 
keep going, awesome mod
That Guy 10 nov à 1h00 
Is it close to done?
Araanim  [créateur] 7 nov à 5h22 
I must not have put the models in the BSA. Hold tight, my computer died so it'll be a little while until I can get back to this.
herpderpcake 6 nov à 19h38 
Can anyone help me? I went to the plateau of leng, and I all the enemies are invisible. Wtf do I do
[Spec]DredCthulhu 1 nov à 18h42 
You will be first to be consumed my child.
ExosDawnwalker 14 oct à 10h56 
Noteably a mod called Wyrmstooth, as well as a ship called Northern Cardinal tied to the Wyrmstooth mod
Araanim  [créateur] 12 oct à 18h01 
@Exos What mods is it conflicting with?
Byakuya Kuchiki 12 oct à 0h11 
@ExosDawnwalker: Have you tried removing it via the "disable" console command?
ExosDawnwalker 29 sept à 12h08 
is it possible to move or remove the ship "the Yellow King"? its location is conflicting with other mods connected to the same spot. Stupid question, I know, but i was just wondering.
Daglez 26 sept à 2h17 
@Araanim can you do Sea
Serpent and Maormers like from TESO?
Araanim  [créateur] 5 sept à 13h07 
Can somebody test that any of the dialogue for the quest works? Does anybody receive the letter to begin the quest? I think I need to create an SEQ file to fix the dialogue; however I cannot seem to do that (I think) because the quest is servant to the Here There Be Monsters quest, and the finangling involved in doing that keeps it from creating the SEQ. I'm pretty sure I did everything right, but not a single line of dialogue is working and I don't know why.
Araanim  [créateur] 5 sept à 13h03 
The posse is an element of the story that appears at a certain point, helps the player, then leaves. But I hadn't set the enable/disable right, so it was appearing from the get-go and following the player non-stop. This has been fixed (I think). Same with the hound.
Kultag 4 sept à 9h38 
Okay, I encourage you to fix it, as this should be awesome.
Araanim  [créateur] 4 sept à 9h18 
*ATTENTION*

Do not download yet unless you want to be part of the debug process. This mod is nowhere near complete and is still constantly being worked on. Sorry for any inconvenience.
Kultag 3 sept à 13h32 
Yep, 6 NPC's and invisible wolf or whatever confirmed. Fix this, and make all giant monsters respawn. Does this mod add those Deep One items, like weapons, shield and amulet? I guess this is the mod that adds the Yellow King to the Solitude Harbor, is it? Shouldn't it or the gold bars in it appear only after I've slain all monsters?
SirDuke 29 août à 22h48 
Yes I concur with "mahdniss" and "Warlance" that issue has been a real pain in the ass. I had to do the same thing as madniss till I found the problem, it's weird because this would look like the last mod to seem to cause an issue like this. Please fix the mod not for me anymore but for anyone else who wants to play this mod and not receive a head migraine.
asianboy500 23 août à 10h03 
Damn I've been looking for a mod just like this for months.
Araanim  [créateur] 18 août à 6h11 
@mahdniss & Warlance Yeah sorry I'm still working on that. They are supposed to be enabled only at certain points in the quest. I'm not sure why they immediately spawn and follow; apparently the follow package overrides the disabled setting. The first quest isn't tested yet so a lot isn't working.
mahdniss 17 août à 22h28 
It may even be part of your new update, if that helps.
mahdniss 17 août à 22h25 
Thank you Warlance for your comment! I'm having the random npc problem as well. I downloaded a bunch of mods and have been removing them one by one to see if it fixed the solution. Among the six npcs that spawn is an invisible wolf with a weird sound effect that can't be killed or be rid of, even when setting followers to 0 via the command line. It blocks my path, bothers my ears and is all around a real pain the neck! Please fix this author. Until then I am removing.
Nahj9000 16 août à 12h37 
this reminds me of terraria bosses eye of cthulu and the brain of cthulu.
Warlance 10 août à 19h10 
for some reason this mod spawns a ton of random npcs that range from a morthal guard to a sailor that follow me for no reason, its either a compatibility issue or this mod is just bad, both are reasons to downvote a mod so.... sorry
Jamez 2 août à 3h53 
How do I start this quest?
Lil sick buttzie 28 juil à 15h23 
It's really laggy when im in the area of the small town and underwater part and i had to uninstall it, but i will still keep en eye on this mod. :)
Chain 23 juil à 9h45 
cthulhu... hmmm... try an argonian body (no tail), with a seeker head, and dragon wings.
FagotTheAss 13 juil à 13h51 
do you need the dragon born DLC?
Etemon-sama 9 juil à 16h15 
Oh, waaaiiiiiit a second....... I know that trapezohedron!!!!!!!
Etemon-sama 9 juil à 16h12 
Maybe, for a third part, FIGHT NYARLATHOTEP
Emperormas 9 juil à 10h02 
WOOHOOO! LOOOOOVVVVVVEEEECCRRRAAAAFFFT!
Cotton-Eyed Joe 4 juil à 8h30 
I can't find HTBM on the Workshop. Where is it?
Just EPIC!
Th3 Whit3 W01f 12 juin à 11h43 
You Sir Made A Very Good lookalike of the Dreug I Think That's How It's spelled correct me if i'm wrong
Timesplitter 5 juin à 23h08 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
Super Batman 4 juin à 5h35 
Araanim, just ask Dogtown and he might help you find it :)
King Larros 30 mai à 0h28 
THERE ARE NO WORDS TO DESCRIBE HOW BLOODY AWSOME THIS MOD IS
Araanim  [créateur] 29 mai à 6h44 
@Legofreaks I actually can't find the .NIF file for the Dark Sleeper. I'm using a bunch of his other models, but I can't find the damn Dark Sleeper anywhere in the files. If anyone finds it please let me know.
legofreak96 2 mai à 5h53 
If I may offer up a suggestion for a "Cthulhu" model, try asking Dogtown1 for permission to use his/her Dark Sleeper. It's included in his/her SkyMoMod 12 mod.
Araanim  [créateur] 30 avr à 6h30 
@Michael - The Child of Dagon race was a fluke. I must not have gotten rid of that. While that's an AWESOME idea, I'm not sure it's all that possible to map a beast form only to one race (I know many have suggested the Werepanther for Khajiiti, but it hasn't been done as far as I know) but a Deep One race would be awesome. I'd like to try to get somewhere with the quest first, but I'll add that to my list :-)
Michael Duggan 29 avr à 17h12 
As a long-time fan of the Lovecraft Cthulhu Mythos, I can't wait to see this mod finished. I'm a bit disappointed by the playable Child of Dagon race as they appear to be identical copies of Nords. It would be nice to have a Waterbreathing racial ability and even greater to have a beast form power that allows them to transform into a lurker from the Dragonborn DLC.
Grey Wind 19 avr à 16h25 
will this be available on nexus?
Mithrarin 17 avr à 6h44 
Loved "Here There Be Monsters" (minus a few things that must have clashed with my other 50+ mods to do some wierd things) but it was a good experience overall. If this one is even half as good as the other one it will be great.
Audax Ender 16 avr à 2h45 
Its a pitty that about the model... Anyways, dont surrender and keep going,this mod is pretty nice and my dovakhin needs a good fight against Cthulhu
Araanim  [créateur] 15 avr à 11h00 
I've divided it into three quests; I'm almost done with a rough version of the first quest. All the monsters and assets are figured out, it's just a matter of putting the quests together. There's a lot of scripting that I haven't figured out, but that can be added later. I'll finish a simpler version first. I still don't have a good Cthulhu model.
Audax Ender 15 avr à 2h33 
When will this aesome mod be finished?
Cybermonk 28 mar à 8h06 
This seems awesome!Can't wait to see the Cthulu(: