Here There Be Monsters: Call of Cthulhu
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Epitri (NEW PC NEW ME) 2015년 1월 24일 오후 10시 11분 
I'm a huge fan of Lovecraft and TES. So, to see the two come together gives me the most peculiar boner. Keep up the good work dude. And if there's anything that I could do to help just let me know.
Araanim  [작성자] 2015년 1월 24일 오전 6시 01분 
@Apolodog - I'm trying to figure that one out. I THINK I may have given the Ruddy Man dragon aspect power, but when he uses it it affects you, not him? I think I fixed it but I'm not sure.
Apolodog 2015년 1월 23일 오후 9시 18분 
I got a pretty annoying issue. During a cool waterwalking fight against the Ruddy Man and his army of 300 dreughs I found myself spawning a huge amount of "dragon spirits" and getting level 1 dragon aspect for free (had 2 words, none unlocked). The problem is, after that a REALLY LOUD sound effect refuses to stop, also the dragon aspect seems permanent. I unlocked a word, used my own and waited for it to normally run out. Now I'm glowing red and the sound effect is still there... help...
Brother_Hank 2015년 1월 20일 오후 4시 00분 
Ill get this later when im sure it will work and not destroy my computer.
Looks great though
Araanim  [작성자] 2015년 1월 14일 오전 6시 41분 
So the first quest works, but I haven't loaded it yet. When I do, you'll be able to experience the first step of the journey. Walking in to any coastal tavern will trigger the quest, and you will get a courier letter soon after. The quest is supposed to not start until after you finish Here There Be Monsters, but right now I'm ignoring that fact until everything's running smoothly. Feel free to test away once I get it updated.
mmetzger.actor 2015년 1월 7일 오전 10시 02분 
Hey is this mod fully functional and all without too many bugs? I LOVE Lovecraft and read the crap out of his works, it looks like you did it to a T dude!
daedric_cat 2015년 1월 2일 오후 8시 31분 
Awesome awesome this brings back old memories
g1zm02k 2014년 12월 30일 오후 6시 27분 
"Do not download yet unless you want to be part of the debug process. This mod is nowhere near complete and is still constantly being worked on. Sorry for any inconvenience." - This means nothing! I will play and any bugs will be Cthulhu's will IA! IA! Fhtagn!
Seriously though; although I've yet to try it, from what I've seen, you're on to a good thing, I wish you well on this - what better way to bring in the New Year... the stars are right!
xXPotatoXx 2014년 12월 21일 오후 11시 16분 
im now terrified of the water.. thank you xD
krystalcaste 2014년 12월 5일 오후 4시 08분 
okay thank you so much onece you update and i play the quest ill let you know how it is. oh and i love the tundraloft its awesome.
Araanim  [작성자] 2014년 12월 5일 오후 2시 10분 
@krystalcaste I'm working on it. I was having some serious problems (first with the SEQ bug, then with I THINK an alias somewhere not filling so the quest would never run at all and I couldn't for the life of me figure out why) that I hope I have resolved. I just got the first of three quests running fairly smoothly. There's a few finicky things I'm trying to fix, like getting a prisoner to stay in shackles and getting some of my custom monsters to actually attack. But the first quest is mostly figured out, and now that I figured out the major problems the next two quests should move fairly quickly. I'll update tonight if I can so you can try out the first quest and see how it runs. I've got a lot to do still but I think I'm finally making some headway.
krystalcaste 2014년 12월 5일 오후 1시 04분 
so i finished you here there be monsters mod and loved it. then i started this mod but did not get the letter but talked to the guy on the yellow king ship and he sent me to kill a monster for him but there is not quest in the journal for it and not quest marker poping up.
Araanim  [작성자] 2014년 11월 29일 오전 11시 19분 
Welp, I finally fixed everything in Here There Be Monsters, so I can finally get back to this. There's a ways to go though...
Audax Ender 2014년 11월 29일 오전 6시 29분 
keep going, awesome mod
That Guy 2014년 11월 10일 오전 1시 00분 
Is it close to done?
Araanim  [작성자] 2014년 11월 7일 오전 5시 22분 
I must not have put the models in the BSA. Hold tight, my computer died so it'll be a little while until I can get back to this.
herpderpcake 2014년 11월 6일 오후 7시 38분 
Can anyone help me? I went to the plateau of leng, and I all the enemies are invisible. Wtf do I do
[Spec]DredCthulhu 2014년 11월 1일 오후 6시 42분 
You will be first to be consumed my child.
ExosDawnwalker 2014년 10월 14일 오전 10시 56분 
Noteably a mod called Wyrmstooth, as well as a ship called Northern Cardinal tied to the Wyrmstooth mod
Araanim  [작성자] 2014년 10월 12일 오후 6시 01분 
@Exos What mods is it conflicting with?
Byakuya Kuchiki 2014년 10월 12일 오전 12시 11분 
@ExosDawnwalker: Have you tried removing it via the "disable" console command?
ExosDawnwalker 2014년 9월 29일 오후 12시 08분 
is it possible to move or remove the ship "the Yellow King"? its location is conflicting with other mods connected to the same spot. Stupid question, I know, but i was just wondering.
Daglez 2014년 9월 26일 오전 2시 17분 
@Araanim can you do Sea
Serpent and Maormers like from TESO?
Araanim  [작성자] 2014년 9월 5일 오후 1시 07분 
Can somebody test that any of the dialogue for the quest works? Does anybody receive the letter to begin the quest? I think I need to create an SEQ file to fix the dialogue; however I cannot seem to do that (I think) because the quest is servant to the Here There Be Monsters quest, and the finangling involved in doing that keeps it from creating the SEQ. I'm pretty sure I did everything right, but not a single line of dialogue is working and I don't know why.
Araanim  [작성자] 2014년 9월 5일 오후 1시 03분 
The posse is an element of the story that appears at a certain point, helps the player, then leaves. But I hadn't set the enable/disable right, so it was appearing from the get-go and following the player non-stop. This has been fixed (I think). Same with the hound.
Kultag 2014년 9월 4일 오전 9시 38분 
Okay, I encourage you to fix it, as this should be awesome.
Araanim  [작성자] 2014년 9월 4일 오전 9시 18분 
*ATTENTION*

Do not download yet unless you want to be part of the debug process. This mod is nowhere near complete and is still constantly being worked on. Sorry for any inconvenience.
Kultag 2014년 9월 3일 오후 1시 32분 
Yep, 6 NPC's and invisible wolf or whatever confirmed. Fix this, and make all giant monsters respawn. Does this mod add those Deep One items, like weapons, shield and amulet? I guess this is the mod that adds the Yellow King to the Solitude Harbor, is it? Shouldn't it or the gold bars in it appear only after I've slain all monsters?
SirDuke 2014년 8월 29일 오후 10시 48분 
Yes I concur with "mahdniss" and "Warlance" that issue has been a real pain in the ass. I had to do the same thing as madniss till I found the problem, it's weird because this would look like the last mod to seem to cause an issue like this. Please fix the mod not for me anymore but for anyone else who wants to play this mod and not receive a head migraine.
asianboy500 2014년 8월 23일 오전 10시 03분 
Damn I've been looking for a mod just like this for months.
Araanim  [작성자] 2014년 8월 18일 오전 6시 11분 
@mahdniss & Warlance Yeah sorry I'm still working on that. They are supposed to be enabled only at certain points in the quest. I'm not sure why they immediately spawn and follow; apparently the follow package overrides the disabled setting. The first quest isn't tested yet so a lot isn't working.
mahdniss 2014년 8월 17일 오후 10시 28분 
It may even be part of your new update, if that helps.
mahdniss 2014년 8월 17일 오후 10시 25분 
Thank you Warlance for your comment! I'm having the random npc problem as well. I downloaded a bunch of mods and have been removing them one by one to see if it fixed the solution. Among the six npcs that spawn is an invisible wolf with a weird sound effect that can't be killed or be rid of, even when setting followers to 0 via the command line. It blocks my path, bothers my ears and is all around a real pain the neck! Please fix this author. Until then I am removing.
_?_?_?_ 2014년 8월 16일 오후 12시 37분 
this reminds me of terraria bosses eye of cthulu and the brain of cthulu.
Warlance 2014년 8월 10일 오후 7시 10분 
for some reason this mod spawns a ton of random npcs that range from a morthal guard to a sailor that follow me for no reason, its either a compatibility issue or this mod is just bad, both are reasons to downvote a mod so.... sorry
Jamez 2014년 8월 2일 오전 3시 53분 
How do I start this quest?
Nylakalus 2014년 7월 28일 오후 3시 23분 
It's really laggy when im in the area of the small town and underwater part and i had to uninstall it, but i will still keep en eye on this mod. :)
Chain 2014년 7월 23일 오전 9시 45분 
cthulhu... hmmm... try an argonian body (no tail), with a seeker head, and dragon wings.
FagotTheButt 2014년 7월 13일 오후 1시 51분 
do you need the dragon born DLC?
Etemon-sama 2014년 7월 9일 오후 4시 15분 
Oh, waaaiiiiiit a second....... I know that trapezohedron!!!!!!!
Etemon-sama 2014년 7월 9일 오후 4시 12분 
Maybe, for a third part, FIGHT NYARLATHOTEP
Apothecary Useless 2014년 7월 9일 오전 10시 02분 
WOOHOOO! LOOOOOVVVVVVEEEECCRRRAAAAFFFT!
Cotton-Eyed Joe 2014년 7월 4일 오전 8시 30분 
I can't find HTBM on the Workshop. Where is it?
Crossfade 2014년 7월 4일 오전 12시 55분 
Just EPIC!
Th3 Whit3 W01f 2014년 6월 12일 오전 11시 43분 
You Sir Made A Very Good lookalike of the Dreug I Think That's How It's spelled correct me if i'm wrong
Timesplitter 2014년 6월 5일 오후 11시 08분 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
Super Batman 2014년 6월 4일 오전 5시 35분 
Araanim, just ask Dogtown and he might help you find it :)
King Larros 2014년 5월 30일 오전 12시 28분 
THERE ARE NO WORDS TO DESCRIBE HOW BLOODY AWSOME THIS MOD IS
Araanim  [작성자] 2014년 5월 29일 오전 6시 44분 
@Legofreaks I actually can't find the .NIF file for the Dark Sleeper. I'm using a bunch of his other models, but I can't find the damn Dark Sleeper anywhere in the files. If anyone finds it please let me know.
legofreak96 2014년 5월 2일 오전 5시 53분 
If I may offer up a suggestion for a "Cthulhu" model, try asking Dogtown1 for permission to use his/her Dark Sleeper. It's included in his/her SkyMoMod 12 mod.