The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Here There Be Monsters: Call of Cthulhu
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403 kommentarer
Araanim  [skapare] 5 okt @ 7:01am 
......huh? Really? This shouldn't even touch the soul cairn. Ah geez, I'll take a look at it.
Console_Peasant 3 okt @ 10:55am 
Hi Araanim, I've found that this mod sort of broke the Coul Cairn. The ground was gone and the game would CTD if Durnehviir shouted. I deactivated this mod and it all went back to normal. I'm hoping to try this mod soon, so I hope it doesn't break anything other Dawnguard or Dragonborn when I re-activate it.
CorusDracos 28 sep @ 4:35pm 
I've just had this problem too - specifically it happens when I click the "Ceremonies?" dialogue option. Also getting the mysterious red box which might be because of the weapon since that's the only thing that is otherwise invisible. Other than that, loving what I've done so far and also the original.
Araanim  [skapare] 23 sep @ 8:55am 
@3dhaze I've had other people have that problem. I have no idea why... I'm looking into it.
3dhaze 22 sep @ 9:57pm 
When I talk to The Hunter in the cage in morthal the game crashes. Any way around this?
Araanim  [skapare] 14 sep @ 6:39pm 
Workin on it. It's pretty much done, but I seem to have messed up some things in the original quest in the process.
Liam Charbonneau 14 sep @ 11:40am 
Any idea as to the ETA for the Dark Side questline?
Araanim  [skapare] 14 sep @ 7:03am 
The Windhelm docks. Where the Yellow King sailors are hanging out. It should trigger as soon as you walk out there. Did it update the quest stage after you talk to Ghoragdag? Talk to her again; it may not have advanced for some reason.
Xbalanque84 13 sep @ 11:20pm 
@Araanim Which docks?
Araanim  [skapare] 13 sep @ 6:36pm 
@Xbalanque84 When you walk out onto the docks you're supposed to hit a trigger box that *spoiler* makes Khal-kru appear and attack.
Xbalanque84 13 sep @ 3:33pm 
@Araanim I'm having a similar problem to Dae. I talked to Ghagdag, and he suggested I ask some sailors from Morrowind in Windhelm. My questlog still says "ask around about the monster" (dunno if that should have changed or not), and I have yet to find a single Dunmer, sailor, or dockworker who will say anything about Kral-khru (barring a couple Yellow King sailors, who just say the same damn thing over and over). How do I proceed? And if my quest is bugged, what console code to I use to fix it?
Weeaboo Jones 12 sep @ 11:11pm 
The game crashes whenever i talk to the hunter. and all of the cthulhu armor is a giant red quare with an exclamation poin in the middle of it.
Haedra 10 sep @ 10:18pm 
I see, i'm already impressed though. Welp, i wait than.
Araanim  [skapare] 10 sep @ 12:07pm 
I'll post some better images when I get a chance. I don't want to completely give him away though.
Haedra 10 sep @ 10:29am 
I'm satisfied. Well done.
Araanim  [skapare] 10 sep @ 9:43am 
@Haedra Check out the last few images above.
Haedra 10 sep @ 7:44am 
As a lovecraftian fan myself, i got very excited when seeing this mod. But is Cthulhu actually in the mod as a character?
Araanim  [skapare] 10 sep @ 7:24am 
@Dae Talk to Ghoragdag (the captain in Windhelm).
Dae 9 sep @ 11:59am 
sorry but I dont speak english very well and I search the monster "kru".. I try to talk with people in windhelm's inn, dawnstar.. I found captains but I dont know where to go now :s the quest is always "learn about the monster" :s
Johnpc 5 sep @ 8:13pm 
This mod seems like it's gonna be absolutely amazing. I can't wait for it to be finished. Good luck man!
sgonya 4 sep @ 10:49pm 
cthulhu kicks it
Araanim  [skapare] 4 sep @ 6:06am 
Just an update: the "dark side" quest is almost done. I'm currently testing to make sure everything's running smoothly.
Brack ol'Bama 3 sep @ 4:00am 
cthulhu ph'tagn !!! gon' try dat out thx man !
Araanim  [skapare] 31 aug @ 9:19am 
Can I get a confirmation that the most recent update is functional? The version I uploaded to nexus is broken, but I think that was just the Zip file. Is anyone here able to play it?
Araanim  [skapare] 27 aug @ 5:58am 
@Dragerch Hmmmmm... Idk. I did have that happen once or twice when I was still working on it, but then it would just magically work with a second try. Maybe it'll work itself out? I just updated the file (finally!). Let your mod update and try it again. The BSA might have been missing a script or something. I just meticulously went through the BSA to make sure everything was in order. I'm gonna play through both quests tonight on a clean file and do a thorough check of everything.
Dragerch 27 aug @ 5:29am 
@Araanim It was added through the quest.
Araanim  [skapare] 27 aug @ 5:03am 
@Dragerch Hmm... It should be usable. Did you add it via console or was it added through the actual quest? It always worked for me.
Dragerch 27 aug @ 2:02am 
Hey @Araanim so, i have the Call of Cthulhu in Shout list, but it appears in grey and can´t use it neither activate.

Also, I want to thank you for this mod, and all the hard work. Thanks!
Demonlord09 26 aug @ 10:42am 
I've been seeing that a lot lately. Sounds like Steam/ Valve broke something in the workshop. Hopefully they'll get around to fixing it before too long.
Araanim  [skapare] 25 aug @ 5:47am 
So an update: turns out my BSA wasn't packing the silent sound files to time out the dialogue, that's why it doesn't appear on the screen for more than a second. But, now I can't seem to get the BSA to pack correctly and upload. I don't know what the problem is, but I can't seem to update anything right now. Stay posted.
Steve the hunter of tri. 19 aug @ 6:22pm 
So you do take suggestions? Good! I have a decent idea. If you do the "Dark side" I was thinking that you could make it so if you betray them (by killing another member of the cult) you may get captured and you will be taken to a religeous room where a preist fo cthulhu (or something like that) Tells you to beg for "penance" to Cthulhu and if you do they will release you and forget you pase "sins" against them.
Araanim  [skapare] 19 aug @ 7:11am 
So I've made a lot of the fixes that needed fixed, but now I can't seem to update to Steam. -_- Soooooooooooo it might be a little bit before things get updated. In the meantime I'll try to keep the Nexus version up to date, so you'll be able to get the fixes there. I don't know why this isn't working. Thank you for your patience.
Araanim  [skapare] 18 aug @ 11:23am 
It's listed under your shouts? What do you mean you can't use it?
Dragerch 18 aug @ 11:15am 
I am in front of the door of Cthulhu and have the Call of Cthulhu, but i can´t use it, what can i do?
Araanim  [skapare] 18 aug @ 7:15am 
@TheOnlyMiller Also, after you talk to Al'hazred you have to walk around on the iceberg a bit to hit the trigger box so that she will appear. She appears right by the boats and should forcegreet you as soon as she does.
Araanim  [skapare] 17 aug @ 8:48pm 
@TheOnlyMiller Yeah I messed that up a little bit I'm in the process of fixing it. You have to kill all of the cultists, then talk to Al'hazred, THEN Tiamat will appear. I messed something up while shifting it.
TheOnlyMiller 17 aug @ 2:14pm 
I killed the cultists and it says talk to Tiamat but it doesn't appear, any pointers on what to do?
Araanim  [skapare] 17 aug @ 10:44am 
@Venice Did you kill the cultists first? You may have missed a piece of the quest; not sure why. When you got to search for the cultists you eventually get close enough to the clearing that you trigger a posse that will start following you. The leader of the posse will come up to you and talk to you. Talking to her advances the quest and gives you a quest marker for the actual cultist camp. When you kill Obed Marsh, it advances and you then talk to the Hunter. If you missed one of those it might mess things up. It may be that the posse doesn't appear quickly enough and you just stumble upon the cultists yourself. I'm trying to add workarounds if things don't play out exactly as they're supposed to, but sometimes it's hard to account for everything. Restart from when you find the bodies on the ship and try it from there. I'll see what I can do.
VeniceOG420 17 aug @ 10:33am 
The hunter will not talk to me he said "do you need something"
Araanim  [skapare] 17 aug @ 6:39am 
@Steve I'm always open for suggestions!

@jameschieble Technically no. I'm eventually going to put a check that won't start the quest until you complete the main quest and the Miraak quest, but I haven't done so yet.

@Venice Try searching more westward, a little west of the apprentice stone. When you get close a posse will find you and lead you the rest of the way.

@Ragingpanda The giant Leech is Y'lla (the little ones are Y'lla Spawn), and the worm (he doesn't really fly) is called Idh'Yaa (the little ones are Yuggs).
[T.C.B] Ragingpanda112 16 aug @ 5:12pm 
What is the base name of the giant leech? Also the cool flying worm.
VeniceOG420 16 aug @ 1:38pm 
jamesschieble 16 aug @ 12:29pm 
do you have to kill mirrak before this?
Steve the hunter of tri. 16 aug @ 8:21am 
You said you have more stuff to come right. So I was wondering if you take suggestions.
Charbi 15 aug @ 4:33pm 
this mod looks amazing!
Araanim  [skapare] 14 aug @ 7:35am 
@HEDJEE142 He should follow you into the ship Idk why that's happening. Someone else had the same problem. I'll try to fix it this weekend. I'll add a script so when you kill the twins he teleports to the ship just to make sure he's there.
Yuno Duri-ai 13 aug @ 9:28pm 
@Araanim The alternate quest sounds amazing. >:D (If it seems like im a little slow I'm currently sick) But again thank you for answering my questions!
HEDJEE142 13 aug @ 5:44pm 
I got to the point where you defeat the twin firefly monsters and had to talk to the hunter but i cant find him. Help?

The quest marker doesnt help.
iPutThisRandomly 13 aug @ 11:36am 
holy shit are those drowners
Araanim  [skapare] 13 aug @ 5:49am 
@Yuno Haha no problem. I've become very much indoctrinated with Lovecraft lore since I started this mod. I'm part of a Facebook group that fights about this stuff non-stop. What is and isn't Lovecraftian, why mythos video games never work because it's not Lovecraft if you can actually win, why actually showing the monster in movies or games ruins the Lovecraft aspect, etc. I've heard it all, and I'm trying to do the best I can.

Also, the alternate quest (where you join the cult) will hopefully be much more of a spiral into madness, where you awaken Cthulhu and unleash him upon Skyrim. That should be much more fun for the mad ones out there, the ones who just want to watch the world burn. :-)