The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Here There Be Monsters: Call of Cthulhu
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664 comentarii
Chocobroni 8 ore în urmă 
Oh never mind, found it by dumb luck
Chocobroni 8 ore în urmă 
How I enter the gigant sentinel? It has a quest marker but doest have any command
Araanim  [autor] 21 aug. @ 1:05pm 
Hmm, that happens if the quests don't end properly, and he's still considered essential by another quest. Try this:

stopquest htbm01
stopquest htbm02
stopquest cochtbm1callofcthulhu
stopquest cochtbm2shadowoverinnsmouth
stopquest cochtbm3theoldone

This should make sure none of those quests are running and thus he should not be essential. I've had that bug occasionally and honestly I'm not sure how it happens. Hopefully this works.
GodzillaNerd 19 aug. @ 6:45pm 
So I am at the final battle where I fight all the captains alongside cthulhu. Everyone except captain Gamli is killable. Is there a way to kill captian gamli because when i do he goes into the knocked down position and then gets back up. I even downloaded a no essential npcs mod and it still didn't work please help.
WaiLFin, the Angry Golem 17 aug. @ 3:10pm 
*To Solitude, I mean, and from there to Falkreath. He CAN follow me, if I ask him to, but if I didn't explicitly tell him "follow me" and have him as a follower, he didn't join me automatically, which it seems like you're saying he's supposed to. He followed me all throughout the original HTBM, though! He was real clingy then. The only way to shake him off me during the original questline was to actually ask him to follow me and then tell him to wait, while I go off and kill Phorcys by myself or what have you . Also, yeah, it's possible there's some other buggery afoot around the swamp/cage area, seems like a lot of people are having trouble with the particular area.
I don't know exactly WHAT did it, but whatever it was...well, it did it. ¯\_(ツ)_/¯
WaiLFin, the Angry Golem 17 aug. @ 3:03pm 
WAIT! I got it. His RefID on the ship after you rescue him doesn't have the "0FXXXXXX" form of the rest of the TCoC entities; instead he retains the "10XXXXXX" prefix like in the original HTBM.
And I fixed it by having him follow me off the ship to Falkreath.
But yeah, great mods! New to Lovecraft, but I love the work you've put into this!
Araanim  [autor] 17 aug. @ 2:20pm 
@Wailfin I don't know what the hell is happening. When you went back to the Chaoskampf and spoke with the Hunter (who should have a shirt on again), he should start following you when you go to Solitude. He's supposed to be right beside you when you talk to Bete. The shirtless prisoner Hunter should disappear the moment you step on the Chaoskampf. Maybe you somehow spoke to the hunter without triggering the triggerbox around the Chaoskampf. Try fast traveling a couple times to see if he starts following you. If not I'd say just restart at killing the cultists. I don't know why it's so screwed up. Sorry!
WaiLFin, the Angry Golem 17 aug. @ 1:55pm 
I freed the Hunter, took the statue, met with The Hunter back on the Chaoskampf, talked to Bete outside the Hall of the Dead, and was then immediately directed to go back and talk to The Hunter back on the Chaoskampf. Upon fast-traveling there, the objective marker pointed to the empty chair The Hunter SHOULD have been in, so I checked, and he was back in the swamp cage in the same shirtless delirious state, even though I had since talked to him and he had recovered from being drugged and clothes back on. Posse leader bugged me like we hadn't killed the cultists already, so I ended up slaughtering her just to shut her up. Tried to talk to the Hunter again; said to meet me on the ship as if I hadn't already, but DID NOT EVEN GO BACK TO THE SHIP LIKE HE DID THE FIRST TIME I TALKED TO HIM IN THE CAGE!
I've got a shirtless, delirious Hunter refusing to leave his cage, and an objective marker pointing to an empty chair. xP
Help? QuestStage? recycleai? (sry character limit)
Araanim  [autor] 17 aug. @ 11:59am 
@GodzillaNerd Did that all work out for you?
GodzillaNerd 14 aug. @ 8:29am 
Ok
Araanim  [autor] 13 aug. @ 7:29pm 
The monster he wants you to kill is Karstaag, which is a part of vanilla Dragonborn. I wanted to tie the story into the overall plot of the DLC a little more. You have to defeat the ghost of the frost giant Karstaag and then go talk to Flagg again.
GodzillaNerd 13 aug. @ 7:16pm 
Also I did not know to use the shout several times. I will do that when I get on tomorrow. Also I talked to Flagg, he said kill a monster, but when we finished talking the quest marker was still on him and it wouldn't show where the monster was. I didn't save but I went back to the save where I didn't talk to him yet. I'll try and see if using the shout several times at tel mithryn will work and not keep the marker at Flagg, but I'll have to do it tomorrow.
Araanim  [autor] 13 aug. @ 7:14pm 
all three words of the shout*
Araanim  [autor] 13 aug. @ 7:13pm 
Okay well keep going with the quest. Do you have all three words of the quest now? When you get to the next summoning part let me know if it works this time.
GodzillaNerd 13 aug. @ 7:11pm 
Talk to Flagg
Araanim  [autor] 13 aug. @ 7:07pm 
I don't know how to reverse a quest. HOWEVER you will need the shout several more times, so make sure you have all three words. Let me know when you get to the next "summoning" part and see if it works then. What is your current quest objective so I know where you are right now?
GodzillaNerd 13 aug. @ 7:01pm 
I learned and unlocked the shout but I already advanced the quest with the command u gave me and when i went to do it nothing happened and the quest didn't fix itself. If theres a way to go back on a quest that would be great but I got to go and I will comment again when I get back on and we can fix it then.
Araanim  [autor] 13 aug. @ 6:46pm 
okay now type "player.teachword 270ba1ed"

Then do the same with T8R and L4
GodzillaNerd 13 aug. @ 6:44pm 
It says the same things as before but under the big words it says this:

WOOP: (00051961) 'K1l'
WOOP: (270B505F) 'K1l'
WOOP: (270BA1ED) 'K1l'

then it says the option and matchstring stuff on the bottom
Araanim  [autor] 13 aug. @ 6:27pm 
K1L not KL1
GodzillaNerd 13 aug. @ 6:25pm 
----CONSOLE COMMANDS----
---SCRIPT FUNCTIONS----------
---VIEWER STRINGS NOT AVAILABLE----
---GLOBAL VARIABLES-----------------------
---OTHER FORMS-----------------------
IDLE: VampireBruteAttackL1 (0200D18D)"
usage: help <matchstring> <filter>
filters: 0-all 1-functions, 2-settings, 3-globals, 4- other forms
Araanim  [autor] 13 aug. @ 6:18pm 
what comes up when you type help K1L?
GodzillaNerd 13 aug. @ 6:09pm 
Keeps on saying "Not found" or something like that
Araanim  [autor] 13 aug. @ 6:00pm 
Okay I got a fix for you! Open console, type "help K1L" Get the id of the LAST one named k1l. Then type "player.teachword ID"

Then type "help T8R" Get the id of the LAST one named t8r. Then type "player.teachword ID"

Then type "help L4" Get the id of the LAST one named l4. Then type "player.teachword ID"

This should add each word of the shout individually. You will still need to activate with a dragon soul, but it shoul work for you. Let me know if that works.
GodzillaNerd 13 aug. @ 5:49pm 
I did the option where I advanced/skipped the tel mithryn part because I couldn't understand/figure out how to do what u said with the shout words. If there's an easier way to explain it that would be great and I'm sorry that I have probably annoyed you.
Araanim  [autor] 13 aug. @ 5:46pm 
I'm trying to find a way to add the words of the shout manually but I sort of copied existing words and that apparently messes things up... Sorry! I'm trying to figure out a fix for you.
Araanim  [autor] 13 aug. @ 5:36pm 
Hmmm it should have given you all three words of the shout when you found the word wall...

The only thing I could say is unload and reload the mod? I take it you don't have an earlier save to go back to?

Did you walk around Tel Mithryn and let it update the quest (there's a triggerbox out in front of the mushrooms)? It's always two stages; first you go to the area, it updates, then you use the shout. But yeah you should have gotten all three words I don't know why it wouldn't have given you all three...

Open the console and type "setstage cochtbm4thecrawlingchaos 100" that should advance the quest. You'll just have to pretend you summoned the shoggoth I guess. Doesn't change the fact that you only have one Word though...
GodzillaNerd 13 aug. @ 11:22am 
I also tried doing the restart quest command with the quest id you gave in the description. It didn't work. It keeps on saying "Compiled script not saved!".
GodzillaNerd 13 aug. @ 9:46am 
Nevermind, the necronomicon is gone from the place I found it, in the underwater city next to innsmouth, and I can't go back to r'yleh. If there's a way to restart the quest were you go to r'yleh that would be my last hope or else i'm screwed.
GodzillaNerd 13 aug. @ 9:14am 
I only got one word and it was already unlocked. Were there other places in r'yleh to get the words or do I need to go back and go to the place I got the word and see if that works?
Araanim  [autor] 13 aug. @ 5:44am 
And make sure you've activated all three words with dragon souls.
Araanim  [autor] 13 aug. @ 5:43am 
@GodzillaNerd Are you holding it down long enough? It has to be the complete three words of the shout. If everyone is running away that sounds like the second word, which is a fear effect. Try holding it down.
GodzillaNerd 12 aug. @ 5:53pm 
So I joined the cult, learned the call shout, and it says go to Tel Mithryn and use the shout to summon the Shoggoth. When I go there and use the shout the Shoggoth doesn't appear and the villagers just run away, leaving it showing no objectives but the quest is still on the quest list and it says use the shout to summon the Shoggoth. I have no idea what is wrong but I really like this mod and I want to still continue with it. Can u help me or tell me how to fix the problem?
wfz52 9 aug. @ 6:55pm 
How do you escape R'yleh?
Araanim  [autor] 8 aug. @ 6:22am 
@Paradox Doctor It's actually an unmarked quest, so it might be a little harder to figure out, but the castle is the right place. You just gotta stop at Glacial Cave first.
Paradox Doctor 8 aug. @ 4:42am 
Ah okay, thank you very much
Araanim  [autor] 8 aug. @ 4:32am 
@Paradox Doctor This is a part of vanilla Dragonborn. There is a cave called "Glacial Cave" on the coast East-Northeast of Castle Karstaag. Start there. :-)
Paradox Doctor 7 aug. @ 6:07am 
I seem to be a little stuck. I'm hunting Karstaag, but I don't have any mission marker, and can't seem to find any giant Frost Trolls. I even found Castle Karstaag, and found nothing there either. Am I looking in the wrong place?
Paul Stalhrim Heman 3 aug. @ 6:38pm 
Thank you.
Araanim  [autor] 3 aug. @ 3:58pm 
@Senator Paul

You have to go to Solstheim on the Hunter's ship.
Paul Stalhrim Heman 3 aug. @ 12:07pm 
I am in Solsthiem, Now what? I don't know where to go now. some one please help!
Araanim  [autor] 3 aug. @ 3:48am 
A warp book should appear beside the King in Yellow after you talk to him.
wfz52 2 aug. @ 8:04pm 
I can't figure out how to escape the Plateau of Leng. All there is is an arrow pointing where i started from and the option to search skeletons...even though i don't see any skeletons.
Araanim  [autor] 2 aug. @ 8:26am 
@Senator Paul :-D I tried real hard to rewrite the mythos to fit the Elder Scrolls. I hope I did both justice.
Paul Stalhrim Heman 2 aug. @ 1:47am 
You did your homework on this mod. I just read the Mythos of Cthulhu.
I applaud your efforts
Araanim  [autor] 19 iul. @ 10:03am 
@Captainscorpio I don't know what to tell you. I don't know how you managed to get to Leng before starting the quest. After talking to Obed you have to talk to Captain Gamli in Windhelm. That should put you back on track.
Araanim  [autor] 19 iul. @ 9:56am 
@metalmattmon Try fast traveling to see if he still follows you. If not, go his ship (the one in Solsheim, by the Skaal) and see if he's there. Or he might have gone back to Dawnstar. He should still follow you until you talk to him, though. If not, you might have to load an earlier save. Force dialogues always act a little weird. It's happened to me a few times too.
metalmattmon 19 iul. @ 9:32am 
Hey, I started the dark side quest and the force dialogue from the hunter isn't starting, then the hunter vanished. Can you help me fix this cause it's stopping me doing the quest
White Wolf 14 iul. @ 10:19am 
Models from Witcher 3 :P
captainscorpio 11 iul. @ 3:07pm 
I've been wanting to play this for ages. I finally got Dawngard largely for this purpose. Now, I mostly can't get it to run; tried starting a enw game with it installed and everything. (Last game, I played HTBM1 first, this game i did not, but I have both installed.)

I more or less completed "Call ofCthulhu"; I webnt to Leng, killed the big hound, talked to the King in Yellow; he informed me about my having killed Obed Marsh, which I had not done (I had not even opened his Reqest yet).

I opened the note, talked to Obed, I accepted the job,. And that ws t. No way to start the Innsmouth quest. All Obed will tell me is to talk to sailors, but I go to the taverns and ll they'll say to me is "Whachu doon here, Monster Hunter?"

I used console commands to progress to stage 10, and it then tells me "Shdow over Innsmouth started" a tells me to check up on deack, or similar, but I don't know what ship I should be on.

Any ideas how to proceed?