Here There Be Monsters: Call of Cthulhu
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applezig 22 小时以前 
Araanim  [作者] 3月2日下午6:49 
Oh shit, the limit is lifted!
Looks like we're back in business.
Araanim  [作者] 3月2日上午10:44 
I'll let you know when I upload it to the Nexus.
applezig 3月2日上午9:34 
Araanim  [作者] 3月2日上午9:30 
**So I've run into a slight hiccup . . . this mod has become too large to upload to the Workshop. So I will not be updating it any further, and will soon release it on Nexus. If possible I will try to strip it down or separate it to fit it on Steam, but right now I guess this mod is officially dead.**
applezig 2月18日下午1:11 
What's Cthulu's model?
todd.summerwind.roll 2月16日下午2:58 
no, the necromonicoms writer was sang to by insects in the desert
Araanim  [作者] 2月16日上午10:00 
@todd War of the Insects? (Genocide)
todd.summerwind.roll 2月14日上午10:38 
the insects are singing
Lord TickleDicks 2月3日下午6:42 
make a part 2
Darth Gaia 2月2日上午12:19 
there is always the nexus
Araanim  [作者] 2月1日下午1:22 
So it seems this mod has become too large to upload to Steam... That might be a problem.
Darth Gaia 1月28日下午8:31 
dude i love the idea im gonna try it and report any bugs
AmazonBot#349201638 1月24日下午10:11 
I'm a huge fan of Lovecraft and TES. So, to see the two come together gives me the most peculiar boner. Keep up the good work dude. And if there's anything that I could do to help just let me know.
Araanim  [作者] 1月24日上午6:01 
@Apolodog - I'm trying to figure that one out. I THINK I may have given the Ruddy Man dragon aspect power, but when he uses it it affects you, not him? I think I fixed it but I'm not sure.
Apolodog 1月23日下午9:18 
I got a pretty annoying issue. During a cool waterwalking fight against the Ruddy Man and his army of 300 dreughs I found myself spawning a huge amount of "dragon spirits" and getting level 1 dragon aspect for free (had 2 words, none unlocked). The problem is, after that a REALLY LOUD sound effect refuses to stop, also the dragon aspect seems permanent. I unlocked a word, used my own and waited for it to normally run out. Now I'm glowing red and the sound effect is still there... help...
Brother_Hank 1月20日下午4:00 
Ill get this later when im sure it will work and not destroy my computer.
Looks great though
Araanim  [作者] 1月14日上午6:41 
So the first quest works, but I haven't loaded it yet. When I do, you'll be able to experience the first step of the journey. Walking in to any coastal tavern will trigger the quest, and you will get a courier letter soon after. The quest is supposed to not start until after you finish Here There Be Monsters, but right now I'm ignoring that fact until everything's running smoothly. Feel free to test away once I get it updated. 1月7日上午10:02 
Hey is this mod fully functional and all without too many bugs? I LOVE Lovecraft and read the crap out of his works, it looks like you did it to a T dude!
daedric_cat 1月2日下午8:31 
Awesome awesome this brings back old memories
g1zm02k 2014年12月30日下午6:27 
"Do not download yet unless you want to be part of the debug process. This mod is nowhere near complete and is still constantly being worked on. Sorry for any inconvenience." - This means nothing! I will play and any bugs will be Cthulhu's will IA! IA! Fhtagn!
Seriously though; although I've yet to try it, from what I've seen, you're on to a good thing, I wish you well on this - what better way to bring in the New Year... the stars are right!
The Divine Potato 2014年12月21日下午11:16 
im now terrified of the water.. thank you xD
krystalcaste 2014年12月5日下午4:08 
okay thank you so much onece you update and i play the quest ill let you know how it is. oh and i love the tundraloft its awesome.
Araanim  [作者] 2014年12月5日下午2:10 
@krystalcaste I'm working on it. I was having some serious problems (first with the SEQ bug, then with I THINK an alias somewhere not filling so the quest would never run at all and I couldn't for the life of me figure out why) that I hope I have resolved. I just got the first of three quests running fairly smoothly. There's a few finicky things I'm trying to fix, like getting a prisoner to stay in shackles and getting some of my custom monsters to actually attack. But the first quest is mostly figured out, and now that I figured out the major problems the next two quests should move fairly quickly. I'll update tonight if I can so you can try out the first quest and see how it runs. I've got a lot to do still but I think I'm finally making some headway.
krystalcaste 2014年12月5日下午1:04 
so i finished you here there be monsters mod and loved it. then i started this mod but did not get the letter but talked to the guy on the yellow king ship and he sent me to kill a monster for him but there is not quest in the journal for it and not quest marker poping up.
Araanim  [作者] 2014年11月29日上午11:19 
Welp, I finally fixed everything in Here There Be Monsters, so I can finally get back to this. There's a ways to go though...
Audax Ender 2014年11月29日上午6:29 
keep going, awesome mod
That Guy 2014年11月10日上午1:00 
Is it close to done?
Araanim  [作者] 2014年11月7日上午5:22 
I must not have put the models in the BSA. Hold tight, my computer died so it'll be a little while until I can get back to this.
herpderpcake 2014年11月6日下午7:38 
Can anyone help me? I went to the plateau of leng, and I all the enemies are invisible. Wtf do I do
[Spec]DredCthulhu 2014年11月1日下午6:42 
You will be first to be consumed my child.
ExosDawnwalker 2014年10月14日上午10:56 
Noteably a mod called Wyrmstooth, as well as a ship called Northern Cardinal tied to the Wyrmstooth mod
Araanim  [作者] 2014年10月12日下午6:01 
@Exos What mods is it conflicting with?
Blanc (White Heart) 2014年10月12日上午12:11 
@ExosDawnwalker: Have you tried removing it via the "disable" console command?
ExosDawnwalker 2014年9月29日下午12:08 
is it possible to move or remove the ship "the Yellow King"? its location is conflicting with other mods connected to the same spot. Stupid question, I know, but i was just wondering.
Daglez 2014年9月26日上午2:17 
@Araanim can you do Sea
Serpent and Maormers like from TESO?
Araanim  [作者] 2014年9月5日下午1:07 
Can somebody test that any of the dialogue for the quest works? Does anybody receive the letter to begin the quest? I think I need to create an SEQ file to fix the dialogue; however I cannot seem to do that (I think) because the quest is servant to the Here There Be Monsters quest, and the finangling involved in doing that keeps it from creating the SEQ. I'm pretty sure I did everything right, but not a single line of dialogue is working and I don't know why.
Araanim  [作者] 2014年9月5日下午1:03 
The posse is an element of the story that appears at a certain point, helps the player, then leaves. But I hadn't set the enable/disable right, so it was appearing from the get-go and following the player non-stop. This has been fixed (I think). Same with the hound.
Kultag 2014年9月4日上午9:38 
Okay, I encourage you to fix it, as this should be awesome.
Araanim  [作者] 2014年9月4日上午9:18 

Do not download yet unless you want to be part of the debug process. This mod is nowhere near complete and is still constantly being worked on. Sorry for any inconvenience.
Kultag 2014年9月3日下午1:32 
Yep, 6 NPC's and invisible wolf or whatever confirmed. Fix this, and make all giant monsters respawn. Does this mod add those Deep One items, like weapons, shield and amulet? I guess this is the mod that adds the Yellow King to the Solitude Harbor, is it? Shouldn't it or the gold bars in it appear only after I've slain all monsters?
SirDuke 2014年8月29日下午10:48 
Yes I concur with "mahdniss" and "Warlance" that issue has been a real pain in the ass. I had to do the same thing as madniss till I found the problem, it's weird because this would look like the last mod to seem to cause an issue like this. Please fix the mod not for me anymore but for anyone else who wants to play this mod and not receive a head migraine.
asianboy500 2014年8月23日上午10:03 
Damn I've been looking for a mod just like this for months.
Araanim  [作者] 2014年8月18日上午6:11 
@mahdniss & Warlance Yeah sorry I'm still working on that. They are supposed to be enabled only at certain points in the quest. I'm not sure why they immediately spawn and follow; apparently the follow package overrides the disabled setting. The first quest isn't tested yet so a lot isn't working.
mahdniss 2014年8月17日下午10:28 
It may even be part of your new update, if that helps.
mahdniss 2014年8月17日下午10:25 
Thank you Warlance for your comment! I'm having the random npc problem as well. I downloaded a bunch of mods and have been removing them one by one to see if it fixed the solution. Among the six npcs that spawn is an invisible wolf with a weird sound effect that can't be killed or be rid of, even when setting followers to 0 via the command line. It blocks my path, bothers my ears and is all around a real pain the neck! Please fix this author. Until then I am removing.
Implying this post acounts skill 2014年8月16日下午12:37 
this reminds me of terraria bosses eye of cthulu and the brain of cthulu.
Warlance 2014年8月10日下午7:10 
for some reason this mod spawns a ton of random npcs that range from a morthal guard to a sailor that follow me for no reason, its either a compatibility issue or this mod is just bad, both are reasons to downvote a mod so.... sorry
Jamez 2014年8月2日上午3:53 
How do I start this quest?
Nylakalus Botz Firedraft 2014年7月28日下午3:23 
It's really laggy when im in the area of the small town and underwater part and i had to uninstall it, but i will still keep en eye on this mod. :)