The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Here There Be Monsters: Call of Cthulhu
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Komentarzy: 893
ebonbane24 21 października o 11:27 
Ok ill try that
Araanim  [autor] 20 października o 16:22 
Talk to Abdul again, see if he has anything more to say. If not, use the console and just keep advancing the stage by 5 until it says something about the cultists to the north.
Araanim  [autor] 20 października o 16:21 
So it should be: Activate Numidium>Talk to Hunter>Warn the people of Raven Rock>Abdul will run after you and force greet you>Talk to him and he will tell you about Idhyaa>Idhyaa will appear>kill Idhyaa>Talk to Abdul>He will tell you about cultists to the north
ebonbane24 20 października o 15:14 
Warn the townspeople of the coming danger ill have to look again
ebonbane24 19 października o 18:57 
Im stuck again after you kill the bride of cthulhu and talk to abdul the arrow points to mallory's blscksmith shop when you have to warn the towns people
Dacrazykitteh 15 października o 21:34 
My Call of cthulhu experience.
Courier: Ok here's the quest!
Sent to kill khal-kru: Oh a giant netch? This will be the same as the last mod!
Returns to ship: Well that escalated quickly.
Searching morthal: WHERE ARE THESE GUYS!
Chanting: Found them!
Going to leng: Well this got really creepy really fast.
Talking to Hastur: Yeah yeah I killed your dog whatever.
Going back to the arcaneum: Hey dead bodies!
Going to the skall elder in solsthiem: Ok Kill what I am guessing is a giant slaughterfish. Got it.
Fighting the monster: NOT A SLAUGHTERFISH!
Talking to the wierd shoggoth guy: Ok weirdo!
At innsmouth something is gonna go terribly wrong here.
Offers to let me join his cult: Uhh no thanks? "Stabs him"
Going to pyondonea: MAOMER? why are there Maomer in a cthulhu mod?
killing karstaag: Well @$%^ this! "cheats"
Awakening the numidium: Ohh please let there be a robot fight!
In R'lyeh: LAG
Fighting cthulhu: EVERYBODY WAS ROBOT FIGHTING!
Props dude. This is probably the best mod ever.


ebonbane24 12 października o 22:11 
Ohh, thank you
Araanim  [autor] 10 października o 4:30 
@ebonbane24 No problem! The Numidium has a small valve/hatch on his right shoulder; that's how you get in.
ebonbane24 5 października o 18:09 
Thank you i got past that part but now im stuck with getting into the numidium the arrow points to the numidium but it wont let me enter sorry to keep bothering you i love the mod a lot but i jeep running into problems
Araanim  [autor] 3 października o 16:48 
ebonbane24 2 października o 19:38 
king orgnum keeps asking me for karstaags skull but i dont know where to find it i already talked the azbul but all he tells me is that karstaag once ruled the northern wastes of solstheim
Araanim  [autor] 2 października o 7:19 
@Skiesreigndeath Oh really? The word wall thing is weird. I had some trouble with that towards the beginning but it seemed to have worked itself out. I'm glad the rest worked out, and I'm glad you enjoyed it!
skiesreigndeath 1 października o 7:43 
It is done. Superb, considering everything. Honestly, the only real issue I had was that the word wall in R'yleh only gave me one Word and I had to go through the comments to find the fix (searching for the words k1l, l4, t8r), and adding them through the console. There were a few times the quest marker was gone, but it was usually at the end or start of something (like, go to the chaoskampf, return to Flagg, etc), so other than the one about returning to Skyrim, it wasn't a real issue. I loved the scale of Cthulhu. The only other thing is just the pathfinding of the monsters, but I'm sure you're aware. Skyrim is rather wonky like that.
ebonbane24 30 września o 11:19 
ohh the one with alduin
Araanim  [autor] 30 września o 5:24 
@ebonbane24 Karstaag is a part of the dragonborn DLC. You just have to complete the vanilla quest as normal.
ebonbane24 29 września o 23:01 
im now having a problem with pyandonia where you have to kill karstaag but i can't find his skull and the arrow only points to king orgnum so i don't know where to look
Araanim  [autor] 28 września o 5:48 
@skiesreigndeath

Thanks! Have you made it all the way to the end without any other issues? That's . . . a miracle.
skiesreigndeath 27 września o 17:29 
Thank you. I did eventually wander around enough to get there anyway, and as far as I can tell the Posse Leader isn't still following me. I'm not necessarily opposed to the abscence of markers, makes you think and work a bit harder.
Also had the same problem as ebonbane24, but I probably spent longer trying to figure it out.
All in all, totally blown away by both mods, especially the voice acting. I love the idea, the implimentation, and the environment you created. Something like this (the monsters) is pretty much exactly what Skyrim needs.
ebonbane24 25 września o 7:59 
Thanks a lot i spent like an hour trying to figure that out
Araanim  [autor] 25 września o 4:30 
@skiesreigndeath

There is supposed to be a marker, but I messed something up and it went away. That's on the list for the next update. The area is pretty far west, almost south-southwest of Solitude. Find the Apprentice Stone and go west-northwest from there; you should find it pretty quickly. I'll fix that as soon as possible.
Araanim  [autor] 25 września o 4:28 
@ebonebane24 When you finish talking to Hastur a warp book should appear beside him. The Hunter wasn't supposed to be able to follow you into Leng; that was a mistake on my part. The book should take you back to the Arcanaeum.
ebonbane24 24 września o 23:23 
help i am on the part where you go to the plateau of leng and you have to return to skyrim i don't know what to do because it just points to "the hunter" but there is nothing to dsay to him other than the usual follower dialogue
skiesreigndeath 24 września o 10:30 
I have a slight, but annoying problem.
I've gotten to the part in the quest where you find the kidnappers North of Morthal. Unsure if it's intentional, but there is no quest marker. I went North, wandered for a bit, and got the notification about being followed.
The posse leader had the dialogue about killing the kidnappers, and the quest updated to kill them all, but there's still no marker, which I recognize may be intentional, and the leader just follows me saying about needing my fire and steel, but just having the regular vigilant dialogue.
I've wandered around the Swamp awhile, but I find no group of kidnappers. My question is, where are they supposed to be? I know I can use console commands to help out, but I'd rather experience the whole thing.
I do have quite a few mods installed, but a vast majority just add items and npcs to the game. The only one I had that changed the environment (the evil mansion - final edition), I left out of the mods loaded.
Lord Arrojacast 28 sierpnia o 15:56 
Ah, ok cool.
Araanim  [autor] 28 sierpnia o 6:24 
@Arrojacast Just the description of moon beasts taken from the original story. I need to shorten it so it's not so small.
Lord Arrojacast 27 sierpnia o 19:17 
What is the description on the summon moon beast spell? It's too small for me to read...
Araanim  [autor] 22 sierpnia o 6:43 
He's supposed to be invulnerable during the quest, but that seems to be an iffy setting in the game. I've had characters who are supposed to be invulnerable die, and ive had characters who aren't supposed to be invulnerable somehow be immortal. It's something weird with how the creation kit does aliases, and i haven't quite figured it all out yet.

If all else fails, you can alway reload an earlier save. It might be wise to start making multiple saves in case something goes wrong.
Araanim  [autor] 22 sierpnia o 6:42 
@Grapest Ape He should have been following you when you found the Amulet. He may have died? He shouldn't be able to die, but I think this happened to somebody else.

He was there when you talked to Bete, right? See if you can find his body (maybe the Leng killed him) and if you can, click on it in the console and type "resurrect."

If you can't find his body, open the console and type "help 'the hunter'". Three separate Hunter ID should come up. Use the FIRST one on the list, I believe. type "player.placeatme ID". That should re-spawn him at your side, and he should continue functioning normally. If talking to him doesn't advance the quest, try spawning the second ID on the list.

Grapest Ape 19 sierpnia o 22:16 
I went to the Hall of the Dead in Falkreath, learned about the amulet and the buried guy, and the quest updated - telling me to return to The Hunter. The quest marker is above his chair on his ship, but he's not there. Waiting, loading, and leaving the area all didn't work. I went back to where I'd found him in that cage near Morthal, and he was there telling me to grab the statue (which I'd done the last time I met him there) and meet him on the ship. And I seem to be stuck here.
ninja scout 17 sierpnia o 19:51 
Actually now that I look at it again it partially worked I still have the effect but people don't say the things anymore so I guess it all evens out in the end so yeah
Araanim  [autor] 17 sierpnia o 7:41 
@ninja Sorry then, I'm not sure what else to do... :-( You're not the only one it happened to.
ninja scout 16 sierpnia o 23:53 
@arranim unfortunatly it wont work that command only gets rid of active effects in the sense of flame cloaks things like that not ones that are like powers on your charecter so yeah sorry for causing trouble btw
Araanim  [autor] 16 sierpnia o 6:02 
@ninja scout *Sigh* I thought I fixed that. I had used that as an ability on a monster (hoping to give it tentacles) but instead it made touching the monster give YOU the effect, which in turn GAVE the monster tentacles. I thought I had cleaned it all out, but I must have missed one. Do you remember about where you were in the quest when it happened?

Try "player.dispelallspells" and see if that removes it. If not, ask Drynnsoth (see posts below). He's been dealing with this; he might know how to remove it.
ILikeRice 2 sierpnia o 13:28 
Bugger me the horror its gives out, is such a good setting for Elder scrolls with all the environment
trying to eat you, but nothing beats the Emperor's finest...(Space Marine Mod)
The Lord Bamboozler 25 lipca o 15:32 
oh wait I just found your comment about it being on the right shoulder
The Lord Bamboozler 25 lipca o 14:41 
Hey uh, I made it to the Numidian and killed the giant worm. the floating arrow points to blue sphere in its chest but I cannot interact with it, and the quest tab on the pause menu says I have find a way inside. However, I cannot find an entrance on its enormous body.
drynnsoth 24 lipca o 16:47 
Awesome!..thank you so much! Like ive said before,the best mod on steam! And thanks for your expediancy as well. I have enjoyed the new material immensely. Thanks again for all your hard work!
Araanim  [autor] 24 lipca o 10:35 
@Drynnsoth I just did a small update; the Mora curse problem should be completely gone. Let me know if it pops back up.
SGT 22littleman 21 lipca o 19:16 
@Araanim I did what you said and it didn't work
Araanim  [autor] 11 lipca o 20:00 
@Drynnsoth Hmmm I may have added the curse to the Ylla and it's spawn, that could be the problem. I'll take a look asap.
drynnsoth 11 lipca o 18:17 
Im pretty sure i aquire the curse while searching for the Numidium,maybe that bloated thing i gotta soul trap,but its much later than before,where i aquired it first during shadow over innsmouth.I think it might be those shamons still carry the old code...maybe , anyway hope it helps...peace!
drynnsoth 11 lipca o 18:03 
hello!..well the Moras curse is still present..the game extras are great but still unplayable with the curse remaining...uh, lemme know if it ever gets fixed and thank you for your efforts thus far...good luck!
Araanim  [autor] 5 lipca o 6:55 
@SGT That will happen if the meshes are not present in the BSA file, but they *should* be. Try deleting the .bsa and .esp files and then re-downloading the mod from Steam. Hopefully that will fix things.
SGT 22littleman 3 lipca o 21:24 
I ran into the cuthulu cults in mzuflt and the deep one clothes they wear and almost all of the deep one stuff, they are all caution signs. How do I fix that?
Araanim  [autor] 26 czerwca o 5:52 
Just did another quick update. Ensured that the book "The Fall of Ald'ruhn" can be found in a few locations; reading it will begin the Skar sidequest. I also added some cool effects for when Nyarlathotep makes his appearance.
Araanim  [autor] 23 czerwca o 5:35 
@drynnsoth So for the Skar quest I added a book about the Fall of Ald'ruhn that you read, and it starts the quest. I just realized that I MAY have forgotten to actually put the book anywhere in the game world... :-P I will check on that ASAP.
drynnsoth 22 czerwca o 22:51 
thank you! all that sounds great! cant wait to get started. this really is my favorite mod. thanks again!
Araanim  [autor] 22 czerwca o 3:30 
@drynnsoth I just oploaded the newest update. The Mora curse should be gone. I replaced it with a custom tentacle cloak that works much better. I also added a small side quest that lets you resurrect the Great Skar (the giant emperor crab of Ald'ruhn) and summon him to fight for you. Let me know if everything seems to be working!
Araanim  [autor] 20 czerwca o 14:28 
I think all the whipping tentacles and npcs that appear are a little much for the system to handle :-P