Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Description
Collection de plus de 40 mods compatibles pour la gestion d'une civilisation complexe
Items (46)
【Immigration】Move your population
Created by WindFly
This mod adds a series of unique units and policy, which provide the ability for player to move their population from one city to another. What this Mod adds: Immigration - 1 pop: Ancient unit at the start. Increases city's Population by 1 when used. Reduc...
ARS - Reduced Owned Capital Penalty v1.0
Created by Arstahd
Reduces the Diplomatic Favor penalty for owning an Original Capital city. The May 2020 update introduced an annoying new gameplay mechanic. Conquered capitals now bestow a -5 per turn Diplomatic Favor penalty that lasts for as long as you own the city. Thi...
Better Climate Screen (UI)
Created by infixo
New version 1.3.1 as of 3.05. More information about CO2 footprint. Compatibility Requires Gathering Storm. Supports all languages and Linux. Works with CQUI-Lite. CivFanaticsGitHub (BCS) Compatible with Natural Gas mod. Description The game tracks separat...
Better Espionage Screen
Created by astor
Introduction This is my third UI mod (after Better Trade Screen and More Lenses). The main purpose is similar to the other two, to add Quality of Life features and improve the Civilization VI UI. Here the Espionage Screens are overhauled to reduce the numb...
Better Report Screen (UI)
Created by infixo
New v7.0 as of 23.05 - Major technial redesign and several new features, improvements and fixes. Detailed information on the Change Notes tab. More information in the Report Screen. New tabs: units, deals, policies, minors. Compatibility Works with the bas...
Better Trade Screen
Created by astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
Better World Rankings (UI)
Created by infixo
More information in the World Rankings screen. Compatibility Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Not compatible with: scenarios (they usually modify this screen). Supported languages: English. German translation CivFana...
CIVITAS City-States Expanded
Created by thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...
CIVITAS Resources
Created by p0kiehl
Adds new resources to the game. Also, this mod will be continually updated with more resources! FULLY COMPATIBLE WITH GATHERING STORM, CORPORATIONS & MONOPOLIES MODE, AND ALL RESOURCE MODS! Camp Penguins (Luxury): +1 Science Mine Opal (Luxury): +3 Gold Pla...
CQUI - Community Quick User Interface
Created by the_m4a
https://i.imgur.com/Df4rNBo.png Works with Fall 2019, Spring and Summer 2020 Patches from Firaxis, as well as currently released New Frontier Pass and Great Leader updates. Mod is actively maintained and tracked on the CivFanatics GitHub Page CQUI is an op...
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Extended Diplomacy Ribbon
Created by Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. Do you want to up your Diplomatic Game to the next level without getting an Accountant degree? Woul...
Free City States
Created by Tiramisu
Description Every turn there is a chance that a rebelling free city is destroyed and replaced by a new city state. The newly created city state will get the nearby units of the rebelling free city and it will inherit the population of the old city. Only ci...
Happy Districts - Appeal Rebalanced
Created by JNR
Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are rew...
Historic Speed
Created by p0kiehl
FULLY COMPATIBLE WITH GATHERING STORM Description This mod adds a new game speed called "Historic." Historic game speed has Standard-speed production times and longer-than-Marathon research times. NOTE: Historic Speed replaces "Standard." If you are playin...
Map Search Extension
Created by Zur13
Extends build-in map search panel with search area selection and quick search term selection panels. Now you don't need to use keyboard to search and combine most common search terms. ...
More Lenses
Created by astor
Introduction The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already...
Movable Districts
Created by wltk
https://i.imgur.com/arBYwRN.png Allow spending gold to move district with all its buildings. Gold required to move is 2 times the original production cost. For example, if the district costed 50 production, the gold required to move it will be 100. Open a ...
No AI Start Advantage
AI players get no extra starting units, and no free tech/civic-boosts. For those who want to play on a higher difficulty, but also want a fair start with the AIs. Special thanks to FearSunn....
No Barbarian XP Cap
Created by TearsInRain
Removes the soft cap on combat with Barbarians after gaining one promotion. The soft cap is the limit after gaining 1 promotion that restricts XP gains from combat with barbarians to 1 XP point per combat. NOTE: This mod doesn't entirely work as intended. ...
No more AI city spam
Created by Mdk25
Prevents AI from spamming cities by making the settler more expensive. Settlers cost more. Bigger cities are required to start building settlers. Settlers cost more population, thus significantly handicapping a city that builds a settler. Settlers basicall...
Prismatic - Color and Jersey Overhaul
Created by SeelingCat
Prismatic adds 51 new colors and many new jerseys to the game, cutting down on the amount of times secondary jerseys will show up in game and ensuring that all leaders will get a color scheme even when playing with the maximum amount. Documentation of the ...
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
R.E.D. for Steel and Thunder Unit Expansion
Created by GeloDGreat
GS Updated Units rescaling and formations for Steel and Thunder Unit Expansion....
R.E.D. Modpack
Created by Gedemon
Units resizing with more members per unit and new formations. This mod is only resizing the vanilla game's units, see the Collection for the Add-ons for all Expansion and DLC as well as compatibility patches for a few other mods : http://steamcommunity.com...
R.E.D. Modpack for Gathering Storm
Created by CMDR Sheploo
Unit rescaling and formations for Gathering Storm expansion. Note: I wasn't able to test every new unit. Please bring any oddities to my attention....
Raze Capital
Created by Summer
You can raze capital now, compatible with GS and RF Just enable the button when it is capital, nothing else changed....
Real Natural Disasters
Created by infixo
This mod is no longer maintained. Supported languages: English, Português do Brasil, 汉语/漢語 (Simplified Chinese). Description Adds a new gameplay mechanics - Natural Disasters - in the form of randomly happening events that damage some area. Implemented dis...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
Sailor Cat's Configurable Goody Huts
Created by Sailor Cat
Allows for toggling Goody Hut reward types during game setup. Also allows for a number of other options:Enable or disable rewards on an individual basis. Add the free Settler and free Civic rewards. Determine the frequency of Goody Hut spawns. Give all rew...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Steel and Thunder: Unit Expansion
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-...
Stop Steamrolling City States
Created by p0kiehl
Updated for Gathering Storm! Tired of the AI taking over every city state immediately? This mod provides them with more starting units in the Ancient Era so they can defend themselves better. They now start with: 3 Warriors 2 Slingers 1 Heavy Chariot...
Sukritact's Global Relations Panel
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. As featured in PCGamesN One problem with Diplomacy in Civilization VI is that you never really know what anyone else is doing or what the...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
What Did I Promise?
Created by Technoluddite
Never accidentally break a promise again Shows information about promises you have made, or have refused to make. Updated 2021-11-29 New: Bugfixes ( see all changes) Deliberately breaking promises you have made to the AI players is all part of the fun of b...
Wonder Tweaks
Created by ADLER
Wonder Tweaks - Rise & Fall & Gathering Storm Compatible This mod adds more acceptable terrain for wonders to be built on, plus adds great works slots to most wonders for relics, art, statues etc. It also adds some great works slots to Temples, Libraries &...
Yet (not) Another Maps Pack
Created by Gedemon
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous". You will get random crashes and crashes on water level change in late game on Giant & Ludicrous si...
YnAMP - Basic Modern Civilizations
Created by Gedemon
65 civilizations based on our current modern nations around the world for YnAMP, with custom icons, named places, colors, loading diplomacy screens and quotes. No specific leaders or uniques - all civilizations are identical. Now includes a scenario genera...
[GS] CIVIG 2
Created by Faron
CIVIGraphs Brings back the Civilization 5 demographics panel to Civilizations 6 This is an updated version of CIVIGraphs in order to support the Gathering Storm expension. All credit belongs to Jan Michael Vincent for creating this mod in the first place. ...
[GS] Naval Artillery Tweak: Fixed
Created by deerrhea
Ranged naval units increased +1 firing range. Also, Melee naval units increased +1 basemoves instead. Examples: Frigate range increased 2 to 3 (+1) Battleship range increased 3 to 4 (+1) Galley basemoves increased 3 to 4 (+1) This mod has compatibility wit...