Sid Meier's Civilization VI

Sid Meier's Civilization VI

2,075 ratings
R.E.D. Modpack
Type: Mod
Mod: UI
File Size
1.279 MB
Feb 23, 2017 @ 5:36pm
Feb 15, 2019 @ 9:22am
3 Change Notes ( view )

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R.E.D. Modpack

In 1 collection by Gedemon
R.E.D. Modpack
15 items
Units resizing with more members per unit and new formations.

This mod is only resizing the vanilla game's units, see the Collection for the Add-ons for all Expansion and DLC as well as compatibility patches for a few other mods :
Popular Discussions View All (7)
51 minutes ago
Don't Hate, but... Epic Launcher version?
Feb 20, 2019 @ 6:58pm
bug - untis walking and game stops for like 5 secs
Feb 24, 2018 @ 8:55pm
What's Next
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Concussed Skink Chief 12 hours ago 
any chance of an extreme version of this, like what you did for RED Extreme for CIV 5?
bIackjack95 Jul 5 @ 2:28am 
is it just me or does it seem some units are not rescaled for instance some galleys and some barbs and some others?
Jin Shepard May 26 @ 2:55am 
Hey mate, are the new civs added yet?
Gedemon  [author] May 23 @ 10:16pm 
See GelodGreat mods
Hannibal May 23 @ 8:21pm 
Is this compatible with the mod Warfare Expanded Reload?
Gedemon  [author] May 19 @ 1:43am 
Someone that use those mods need to make them.

I've never used them, and that mod was released before them anyway.

Sadly, unlike civ5, you can't program compatibility with other mods like I was able to do to some extend with RED for civ5.
h.j.haller May 19 @ 1:22am 
oke and witch one do i need only units that arnt scaled is civtas and merric's civ mods
Gedemon  [author] May 18 @ 12:58pm 
You need one compatibility mod per DLC or custom civ mod.
h.j.haller May 18 @ 12:37pm 
really great that you scaled it down but you forgot mods like civtas and merric´s civ mods thos units ar still same
Wildfire 悪魔 May 16 @ 4:43pm 
hey, so, is it possible to replace all the models in the game with actually diverse units? because vanilla ones are all very american and it's getting on my nerves more and more