Sid Meier's Civilization VI

Sid Meier's Civilization VI

395 ratings
Removable Districts
 
Rate  
Favorite
Favorited
Unfavorite
Type: Mod
Mod: Gameplay
File Size
Posted
Updated
20.214 MB
Jul 7, 2017 @ 8:18pm
Sep 3, 2017 @ 7:39pm
5 Change Notes ( view )

Subscribe to download
Removable Districts

Subscribed
Unsubscribe
Description
-Build a holy site, but fail to generate a great prophet? No problem! Remove that holy site to get a fresh district start in your city.
-Lagging behind in culture, but at your district cap? Pick any district to remove and make room for that Theater Square!
-Place a district on the perfect spot for a wonder you're after? Rebuild that district on another tile to make room!

This mod grants city projects for removal of any of the districts listed below:

Districts that can be removed:
Holy Site
Campus
Encampment
Harbor
Commercial Hub
Entertainment Complex
Industrial Complex
Theater Square
Aerodrome
Aqueduct
Spaceport
Lavra
Royal Navy Dockyard
Street Carnival
Hansa
Acropolis
Bath

Districts that cannot be removed:
City Center
Neighborhood
Mbanza
Wonders

Base cost for district removal is 80 production, which scales up with game progression. Each relevant project becomes available as soon as the district is built. UI will take 1 turn to update your yields after district removal, both for your city yields and great person points.


Find a bug? Have other feedback? Please let me know! All input is appreciated.


Check out my other mods here:

Strategic Forts
Expanded Initial Vision
City State Introductions Reworked
Removable Resources and Features


Popular Discussions View All (1)
3
Jul 7, 2018 @ 6:46pm
Removable wonders
iychoi89
< >
170 Comments
SkiRich Jan 12 @ 6:14pm 
I dont see the projects in Civ 6, mod is enabled.
tenthousandimmortals Dec 28, 2018 @ 5:15pm 
Great mod. Just tested it and it works fine on iOS!
Jessy2299 Aug 10, 2018 @ 6:48pm 
go in the mod file and change the production cost to 1 that what i do so it only take 1 turn to remove district
Erik Aug 8, 2018 @ 4:53am 
Could you please make a version of this without production cost? I litteraly just placed a district without even progressing one turn and giving it any production and now I have to make my city work for 20 turns because I misclicked?
TC  [author] Jul 29, 2018 @ 11:16am 
Hi guys, no R&F update planned right now as I don't personally use the expansion. As noted below, there is another version available which has been altered by another author. This version still works fine for non R&F though.
pauloel7 Jul 28, 2018 @ 8:28pm 
Also, is there a way to make a district under construction removable/cancellable?
pauloel7 Jul 28, 2018 @ 8:27pm 
Hello TC. Any chance for a RaF update?
totteluva Jul 13, 2018 @ 3:58am 
This mod is not working for me, not sure if it is because I have a Mac or because I am also using the CQUI mod, I do not have Rise and Fall. Please let me know if there is anything I can do to fix it :)
cobber51 Jun 15, 2018 @ 2:40pm 
@Thranduil: are you trying to play using this version of the mod with the R&F expansion, or just the base version of Civ VI? If it's with R&F then this version of the mod definitely won't work and you'll need to get the R&F version of this mod instead, which is called Removeable Districts RaF. Incidentally the original author of this mod is active again after a long hiatus from Civ VI and is looking to work with the person who updated this mod to work with R&F in the R&F version of this mod, so hopefully this original version of this mod will be fully functional again soon