Sid Meier's Civilization VI

Sid Meier's Civilization VI

4,078 ratings
Removable Districts
4
5
23
12
3
5
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod: Gameplay
File Size
Posted
Updated
21.181 MB
Jul 7, 2017 @ 8:18pm
Mar 31, 2020 @ 12:45pm
9 Change Notes ( view )

Subscribe to download
Removable Districts

Description


Summary
This gameplay enhancement mod allows the removal of districts through new city projects that become available upon building that district.

NOTE:
Credit to qqqbbb for the elegant rewrite that I encorporated into this mod.
His rewrite can be found here: https://forums.civfanatics.com/resources/removable-districts.26736/

Why would I want this?
Build a holy site, but fail to generate a great prophet? No problem! Remove that holy site to reclaim use of that tile.

Lagging behind in culture, but already maxed on number of districts? Pick any district to remove and make room for that Theater Square!

Place a district on the perfect spot for a wonder you're after? Rebuild that district on another tile to make room!

How does it work?
All district types and their unique replacements can be removed through a city project that becomes available upon building that district.

Removal projects cost 1/2 of the normal cost to build a district.

Wonders cannot be removed.

Notes:
It will take 1 turn to update your yields shown after district removal, both for your city yields and great person points.

When removing neighborhoods, you are not able to decide which to remove. It seems to remove them in the same order they were placed, but saving/loading may change this order.

Find a bug? Have other feedback? Please let me know! All input is appreciated.


Check out my other mods here:

Strategic Forts (Updated 2020)
Unit Limit Enforcement (NEW 2020)
Expanded Initial Vision (Verified 2020)
Removable Resources and Features (Updated 2020)
City State Introductions Reworked (Updated 2020)


Popular Discussions View All (4)
11
3
Feb 7 @ 3:24pm
How to use on existing save
👽
11
Oct 6, 2024 @ 2:04am
Bug Thread
DrunkenFrenchman
7
1
May 23, 2024 @ 6:37pm
Removable wonders
iychoi89
433 Comments
Archon Mar 25 @ 6:24am 
Does this make unfinished districts removable? Would be really good for accidental placements and such, especially if it only costs the same amount of production you already put into the district. Is the production cost just the total cost of building the district?
nynthes Feb 18 @ 11:07pm 
Can't remove Diplomatic Quarter
MeniliteZ Jan 29 @ 7:27am 
"will the AI also be able to do it? i could see how that would end in them just removing and building on repeat."

I have this question too.
Looks like an awesome mod, but if it cripples the AI, I can't be using it.
Voltron Jan 10 @ 5:58pm 
The only dogshit idiot is the user "warheads". Despite the ignorant comment, I installed this anyway after reading more comments and the "Popular Discussion": "How to use on existing save". The mod worked flawlessly. Process:
In Civ6, went to Main Menu *DO NOT open your save until told at the very end*, installed the mod by going into the "more" route...I don't remember the exact options, but poke around a little you'll figure out it. After it's installed, shut down the game back to Desktop. I would recommend to exit out of the game anyway and go into the Steam Workshop and install mod that route and skip that potential for error.
follow the instructions in the "Popular Discussions".
Open the game. Load your save...
Voila. No problem at all.
Ignorant people are the source of much of their own problems. Then they're given a megaphone like the internet to broadcast their ignorance. My only recommendation: Stop breeding.
warheads Jan 5 @ 10:01pm 
dogshit mod dont use it
XIAO Jan 5 @ 7:47am 
MOD就是可以让你悔棋,比如说可以把圣地删除,空出来位置拍一个学院
Queen Goblina Dec 7, 2024 @ 6:13pm 
will the AI also be able to do it? i could see how that would end in them just removing and building on repeat.
Bluesky95 Nov 17, 2024 @ 8:58am 
The devs surely must use this mod? how its not in vanilla is disgusting
PyroTheStandingClown Oct 6, 2024 @ 2:34am 
i couldnt get the mod to function in single player so i looked at he note pad to add <AffectsSavedGames>0</AffectsSavedGames> and the note pad did not fit the description to i went and got the original one from the forms and despite having it enabled in it i can say it still doesnt seem to affect existing saves.

here is the link to qqqbbb original mod for anyone who wants to see if they can get it working in existing saves: https://forums.civfanatics.com/resources/removable-districts.26736/
jawsOnt Sep 7, 2024 @ 12:27pm 
It shows as an enabled mod in the additional content area, but when I go into the game it's not listed as a mod at all in the mods section. I know it doesn't affect saved games, but I added in the removabledistricts.modinfo area the line:
<AffectsSavedGames>0</AffectsSavedGames>
but it doesn't appear to work on a saved game. Suggestions?