Sid Meier's Civilization VI

Sid Meier's Civilization VI

731 ratings
Removable Districts
 
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
20.214 MB
Jul 7, 2017 @ 8:18pm
Feb 24, 2019 @ 7:07pm
6 Change Notes ( view )

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Removable Districts

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Description
-Build a holy site, but fail to generate a great prophet? No problem! Remove that holy site to get a fresh district start in your city.
-Lagging behind in culture, but at your district cap? Pick any district to remove and make room for that Theater Square!
-Place a district on the perfect spot for a wonder you're after? Rebuild that district on another tile to make room!

This mod grants city projects for removal of any of the districts listed below:

Districts that can be removed:
Holy Site
Campus
Encampment
Harbor
Commercial Hub
Entertainment Complex
Industrial Complex
Theater Square
Aerodrome
Aqueduct
Spaceport
Lavra
Royal Navy Dockyard
Street Carnival
Hansa
Acropolis
Bath

Districts that cannot be removed:
City Center
Neighborhood
Mbanza
Wonders

Base cost for district removal is 80 production, which scales up with game progression. Each relevant project becomes available as soon as the district is built. UI will take 1 turn to update your yields after district removal, both for your city yields and great person points.


Find a bug? Have other feedback? Please let me know! All input is appreciated.


Check out my other mods here:

Strategic Forts
Expanded Initial Vision
City State Introductions Reworked
Removable Resources and Features


Popular Discussions View All (4)
4
Mar 8, 2019 @ 5:32am
Removable wonders
iychoi89
0
Dec 29, 2019 @ 10:06pm
remove national park
thedominant.v
0
Mar 30, 2019 @ 6:48am
Remove Water Park
Jodle
< >
215 Comments
SinKill Jan 19 @ 9:56pm 
It's a really good mod. I like it so much. But, I have a question, this mod will cause ALCAZAR lose its science addition
Mont Virtue Dec 28, 2019 @ 9:47pm 
Just so handy! Thanks a lot mate!
明るい Dec 24, 2019 @ 6:28am 
How to use it?
TALHOTBLONDE Dec 3, 2019 @ 6:47am 
Darth Balrog he said "Districts that cannot be removed:
City Center
Neighborhood
Mbanza
Wonders" Neighborhood is residential district, unfortunately for you =|
Darth Balrog Dec 2, 2019 @ 9:22am 
How to remove residential district?
Adriaman Nov 22, 2019 @ 10:16am 
Here: https://forums.civfanatics.com/resources/removable-districts.26736/
Put it in My Games\Sid Meier's Civilization VI\Mods.
Angelhearth Nov 10, 2019 @ 4:18pm 
Is there a mod that don't give %&¤/¤&%¤ about game play and just lets you remove a district if you want to? Seems strange to make a cheat that tries to behave as anything, but a cheat.
Levas/Alis Nov 3, 2019 @ 3:33am 
I'm using the latest version on CivFanatics (which is not here in Steam Workshop) and i is working fine. If someone could publish this GS mod on WS, it would be very cool :)
Ingolenuru Oct 29, 2019 @ 8:15pm 
Do you have a Sept patch version elsewhere on Steam? Thank you for the mod work. This is a great mod but I working with a crash that won't let the map even appear so I am trying to double check the mods on compatibility. This mod is great so I hope I can get the latest version here.
The Roman Empire Oct 23, 2019 @ 4:43pm 
Hey, The Ikanda, the Zulu Encampment Replacement also can not be removed.