Sid Meier's Civilization VI

Sid Meier's Civilization VI

Removable Districts
433 Comments
Archon Mar 25 @ 6:24am 
Does this make unfinished districts removable? Would be really good for accidental placements and such, especially if it only costs the same amount of production you already put into the district. Is the production cost just the total cost of building the district?
nynthes Feb 18 @ 11:07pm 
Can't remove Diplomatic Quarter
MeniliteZ Jan 29 @ 7:27am 
"will the AI also be able to do it? i could see how that would end in them just removing and building on repeat."

I have this question too.
Looks like an awesome mod, but if it cripples the AI, I can't be using it.
Voltron Jan 10 @ 5:58pm 
The only dogshit idiot is the user "warheads". Despite the ignorant comment, I installed this anyway after reading more comments and the "Popular Discussion": "How to use on existing save". The mod worked flawlessly. Process:
In Civ6, went to Main Menu *DO NOT open your save until told at the very end*, installed the mod by going into the "more" route...I don't remember the exact options, but poke around a little you'll figure out it. After it's installed, shut down the game back to Desktop. I would recommend to exit out of the game anyway and go into the Steam Workshop and install mod that route and skip that potential for error.
follow the instructions in the "Popular Discussions".
Open the game. Load your save...
Voila. No problem at all.
Ignorant people are the source of much of their own problems. Then they're given a megaphone like the internet to broadcast their ignorance. My only recommendation: Stop breeding.
warheads Jan 5 @ 10:01pm 
dogshit mod dont use it
XIAO Jan 5 @ 7:47am 
MOD就是可以让你悔棋,比如说可以把圣地删除,空出来位置拍一个学院
Queen Goblina Dec 7, 2024 @ 6:13pm 
will the AI also be able to do it? i could see how that would end in them just removing and building on repeat.
Bluesky95 Nov 17, 2024 @ 8:58am 
The devs surely must use this mod? how its not in vanilla is disgusting
PyroTheStandingClown Oct 6, 2024 @ 2:34am 
i couldnt get the mod to function in single player so i looked at he note pad to add <AffectsSavedGames>0</AffectsSavedGames> and the note pad did not fit the description to i went and got the original one from the forms and despite having it enabled in it i can say it still doesnt seem to affect existing saves.

here is the link to qqqbbb original mod for anyone who wants to see if they can get it working in existing saves: https://forums.civfanatics.com/resources/removable-districts.26736/
jawsOnt Sep 7, 2024 @ 12:27pm 
It shows as an enabled mod in the additional content area, but when I go into the game it's not listed as a mod at all in the mods section. I know it doesn't affect saved games, but I added in the removabledistricts.modinfo area the line:
<AffectsSavedGames>0</AffectsSavedGames>
but it doesn't appear to work on a saved game. Suggestions?
Awesomus Aug 2, 2024 @ 6:17pm 
So i have to ask, does this mod disable achievements?
pollardwill13 Jul 23, 2024 @ 3:50pm 
What he said. Hate being unable to cancel/move WIP (wonder in progress) to a different city
Honorable Prometheus Jul 21, 2024 @ 9:18am 
Can you make a mod to remove wonders once built? It's really annoying when you conquer AI cities and they have built wonders in the literal worst spots. Thank youuuuu!!! :)
Kassorax Jun 29, 2024 @ 8:14pm 
currently not working
Ryan Jun 22, 2024 @ 12:29pm 
is the ai able to understand that this will removes things or does it go in a loop like build and remove and build again and again?
Ashi Boi Jun 15, 2024 @ 2:55am 
Can't remove government plaza! The reason I got this mod is to remove it because I chose the wrong government building. Is this intention because op didn't know how to remove the governor promotions
SloganLogan May 23, 2024 @ 9:54am 
doesn't seem to work for diplomatic quarter? Highly aggravating
samotron May 18, 2024 @ 8:28am 
Good, I was about to quit this game. It's stupid that we can't relocate districts in base game. Like, IRL we did change the layout of cities as they grew.
只是心太软 Dec 29, 2023 @ 5:19am 
非常好用
科比-布莱恩特 Nov 17, 2023 @ 11:47pm 
总结

这个游戏增强模式允许通过新的城市项目移除区域,这些项目在建造该区域时可用。
sandr1x Nov 16, 2023 @ 1:32pm 
Conflicts with Better Loading Screen (UI)
sandr1x Nov 16, 2023 @ 12:18pm 
The mod conflicts with other mods. I haven't figured out exactly which one, but it breaks the new game creation window.
Skalozubio Nov 6, 2023 @ 8:41am 
Русский перевод здесь - Game and mods - Russian translations
Russian translation is here - Game and mods - Russian translations
shiretrib Oct 24, 2023 @ 7:06am 
How do you get this mod. I've clicked subscribed, but no downloads.
BluJ Oct 21, 2023 @ 8:52pm 
Is there anyway this could be made to work while the district is still under construction?
Syn Aug 24, 2023 @ 1:01am 
Finally, i can convert the taken over cities from my enemies into production powerhouses.
juanlu-gomez-garcia-1989 Aug 16, 2023 @ 1:57am 
Can it affect AI? thank you for your time
STuRoK Aug 2, 2023 @ 3:45pm 
Its pointless asking for any modifications or updates people.
NightKnight Aug 1, 2023 @ 7:10pm 
@sascha because a lot of the material, expertise, human resources, equipment, etc. already exists, which we can approximate to be half of the cost of what it takes to build, the other half being pure labor. The pure labour will be done again, but moving is easier than building complete from start.
So, option to move should end up being roughly equivalent to the cost of building it again. Also, that feels like pretty fair in terms of gameplay balance.
I appreciate your opinion, thank you for the discussion!
camembert4u Jul 28, 2023 @ 2:48pm 
@NightKnight You are forgetting the cost of actually moving an entire district's worth of materials. Additionally, "moving" a district is very easy in this mod - you remove the district and then rebuild it somewhere else, which comes to 150% of the production cost of a district. I don't see how moving a district could come to just 100% of the production cost, because then either you're making removing it free or building it half-price.
NightKnight Jul 17, 2023 @ 8:38pm 
Hi, I have a recommendation, I gave this some thought:

You should make this "Removable and Movable Districts"

Removing (disassembling) is 50% of the production cost, and reassembling is equal to 50% of the production cost, therefore "moving" is equal to 100% of the production cost, which is the same as building them again from scratch.
Makes common sense, matches real life, and perfectly balanced for gameplay,
Madisonian Jul 15, 2023 @ 11:45am 
Works fine with City Lights...just tested, can remove rural villages to make way for boroughs or vice versa.
GreenCross6504 Jul 14, 2023 @ 9:10pm 
could you make this work for city lights like removing rural districts to convert to urban
STuRoK Jul 2, 2023 @ 4:23pm 
I just posted it still works, so the problem is on your end...
Verify game files again and check for mod conflicts
ruru818 Jun 30, 2023 @ 10:33am 
it doesn't work..
STuRoK Jun 11, 2023 @ 2:03pm 
Still works for me, fyi to others, so if it doesn't it must be a conflict. (I also use like 50 mods)
冰淇林 Jun 11, 2023 @ 7:13am 
这mod有什么用嗄
Nor Dogroth Jun 4, 2023 @ 8:40am 
This mod does not work for me, maybe it's due to a conflict with my collection.
dlb2588 May 2, 2023 @ 12:49pm 
How can i download this to use on iPad version ?
STuRoK Apr 28, 2023 @ 8:56pm 
I wish this would let us demolish Wonders too. Anyone know how?
AyCe Apr 25, 2023 @ 2:06pm 
When I want to start a new game with this mod, it always fails with some problem regarding startup scripts. I can't see anything in my logs though. Disabling this mod fixes it. Am I doing something wrong?
1130231401 Apr 3, 2023 @ 4:10am 
nice
白眉鹰王 Mar 30, 2023 @ 8:53pm 
I guess it is not compatible with existing save, eh? I installed mod and could not find the project. Gonna try in a new save.
Potatoes and Tomatoes Feb 7, 2023 @ 7:42pm 
i wish this mod could cancel districts under construction....
皮鸽劳斯咕咕咕 Jan 26, 2023 @ 6:50pm 
good
esalkin Jan 22, 2023 @ 6:03am 
IRL this is called "urban renewal" ;-)
Thanks for the mod!
nothing Jan 18, 2023 @ 11:47am 
Is it possible to update this to include canals?
FleetAdmiralJakob Jan 11, 2023 @ 11:32am 
Is it incompatible with any mods?
Cobber Jan 7, 2023 @ 3:27pm 
Negative, the district itself has to be fully built before the removal of it can happen.
BOT Rajraj Binks ℗ Jan 6, 2023 @ 3:09am 
Can it "cancel" a district that is under-construction?