Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Yet (not) Another Maps Pack
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14.500 MB
Feb 25, 2017 @ 5:36am
Jul 25 @ 12:27pm
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Yet (not) Another Maps Pack

In 1 collection by Gedemon
Yet not Another Map Pack
33 items
Description
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH
  • Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous".
  • You will get random crashes and crashes on water level change in late game on Giant & Ludicrous size, even after lowering graphic settings.
  • I can't do anything to fix that, so don't ask me, ask the devs to restore pre-GS stability for larger maps. Remember to always send the crash report if asked for by the Firaxis Crash Reporter.
  • You can still play on smaller region of the Giant or Largest Earth maps, just make sure it's not larger than "Enormous".
  • You can also report the issue here[forums.civfanatics.com]
  • There is a method to remove all Coastal Lowland tiles in the middle of a game if it crashes on the turn of Sea Rising, see here[forums.civfanatics.com]
  • You can also use the following mod to remove the "reveal all map" effect from the Satellite tech: https://steamcommunity.com/sharedfiles/filedetails/?id=1670812250

TRANSPARENT CIVILIZATIONS ISSUE
the problem with the Jersey system (transparent civilizations when more than 20 are in the game) is an issue with the base game so I won't fix it as a part of YnAMP, please do not request or report it here.

You can use Color mods to fix that, like SeelingCat's Prismatic for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1661785509

DESCRIPTION
Maps with True or Culturally Linked Starting Location and custom options.

  • Enormous (128x80 = civ5 huge), Giant (180x94) and Ludicrous (200x100) map sizes for all map scripts
  • Allows to set game with 63 Civilizations on the advanced setup screen
  • Giant Earth (180x94): a conversion of Genghis Kai's GEM (Hormigas version)
  • Play Europe Again (108x98): a conversion of NiRv4n4's Europe (Hormigas version)
  • Greatest Earth Map (104x64) : a conversion of djvandyke's map with large upscale of some regions
  • Terra Map : a script producing a map with a "New World" and "Old World"
  • City Map (True location corresponding city names option) for Play Europe Again and Giant Earth (W.I.P.)
  • Culturally Linked Start Locations for all maps scripts
  • True Starting Locations for the Real World maps

CREDITS
See
https://forums.civfanatics.com/threads/credits.642157/

INSTALLATION INSTRUCTIONS AND DIRECT DOWNLOAD
See
https://forums.civfanatics.com/threads/installation-instructions.655901/

DO NOT INSTALL MULTIPLE VERSIONS OF THE MOD
If you are using the steam version of my mods, you must delete the old version in the Mods folder "\Documents\my games\Sid Meier's Civilization VI\Mods" (or the games folder if you installed it there) they will conflict with the steam version.

TROUBLESHOOTING
Before asking for help, make sure both the mod and the game are updated to the lastest versions.

If you want to report a bug, don't do it in comments, make a new thread in the mod's discussion section here:
http://steamcommunity.com/sharedfiles/filedetails/discussions/871861883

following the instructions here: http://steamcommunity.com/workshop/filedetails/discussion/871861883/135512931349867501/

COMPATIBILITY
- Linux version requires user-side fix, see : https://github.com/Gedemon/Civ6-YnAMP/issues/56
- Other mods replacing AssignStartingPlots.lua won't be compatible, that's the case with Seven05' "Larger Worlds" mod
- Other mod replacing the setup screen are not compatible, that the case with Sukritact's Setup Screen
- When the mod is updated to the latest patch for civ6 PC, it can break compatibility with the other versions.

Until a patch is ported to all plateforms, you can find previous version of the mod on Civfanatics here: https://forums.civfanatics.com/resources/ynamp-yet-not-another-maps-pack-for-civ6.25395/history

DEVELOPMENT
Maps : https://forums.civfanatics.com/threads/ynamp-yet-not-another-maps-pack-for-civ6.602050/
City Maps : https://forums.civfanatics.com/threads/ynamp-sub-project-true-location-corresponding-city-names.605960/

ABOUT THE SCREENSHOTS
- They were made using the Farther Zoom mod:
https://forums.civfanatics.com/threads/farther-zoom.605630/#post-14639960

- The map featured in the screenshots is mostly the Giant Earth (180x94)

- The flags visible in the screenshots are part of the "60+ simple modern Civilizations" project, you can follow its developpement here:
https://forums.civfanatics.com/threads/ynamp-sub-project-50-simple-modern-civilizations.611107/

DISCLAIMER
- This mod is provided as is, it comes without any warranty.
- No guarantee is given that it will work on your PC, there is also no guarantee of support or update.
- Modders take no responsibility for any issue that could be related to this mod.
Popular Discussions View All (300)
10
Aug 3 @ 11:40am
Loading Screen Crash
Nerd Letter
14
14 hours ago
Real City Naming for my own map
ZackAttack51801
5
Jul 9 @ 1:04pm
Steel & Thunder, Civs Expanded, Collateral Damage mods are breaking combat system on YNAMP maps.
Enki
< >
3,289 Comments
Sockey Aug 13 @ 6:07am 
some city states are not in "city states selection",such as Geneva,Brussels
群星闪耀 Aug 11 @ 7:24pm 
I can play 110 rounds on a 180 * 94 earth, and then I'll crash.
TALHOTBLONDE Aug 11 @ 12:48am 
I got “error - one or more of the startup scripts has an error. see lua.log” error when I create new games on MP after new frontier pass release. I did disable, enable mods I’ve subscribed noticed when I create game on this map I got this error but when I create just SP or create MP but without player game just. need help pls
Draco Henri Maxamillion Aug 9 @ 9:14pm 
@Elaine! last I checked, I believe the max is "64", but you need to reserve 1 slot for Free Cities, so 63 playable civs/city states. Then again, I always go 62 just to be safe.
Garagos Aug 9 @ 7:03am 
"Empty" for floodable areas is not working, the script still spawns coastal lowlands, real annoying please fix it :(
Elaine! Aug 8 @ 1:44pm 
after testing, the game does not seem to crash with 30 civs (and 30 city-states). so i guess that answers my question
CrizzlyBear Aug 8 @ 8:40am 
Is there a problem with resource spawning on the sizes past huge? I'm playing on a enormous map right now and there isn't a scrap of iron anywhere I can see and I can see a decent stretch of land
Elaine! Aug 6 @ 10:32pm 
what's the highest number of civs (not city-states) that you can play with while the game remains stable? i played a game with 42 civs and it crashed on loading the save at turn 79, i'm currently testing to see if the same happens with fewer civs
Enki Aug 6 @ 6:53pm 
Is anybody able to play on Giant Earth map without crashes after ~100 turn? (even with sea rise, flooding and satelite reveal disabled)
mcalmy Aug 5 @ 8:01pm 
Greatest Earth Map Nubia start causes game crash