Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Yet (not) Another Maps Pack
 
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Type: Mod
File Size
Posted
Updated
31.215 MB
Feb 25, 2017 @ 5:36am
Jun 8 @ 11:43am
46 Change Notes ( view )

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Yet (not) Another Maps Pack

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In 1 collection by Gedemon
Yet not Another Map Pack
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Description
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH
  • Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous".
  • You will get random crashes and crashes on water level change in late game on Giant & Ludicrous size, even after lowering graphic settings.
  • I can't do anything to fix that, so don't ask me, ask the devs to restore pre-GS stability for larger maps. Remember to always send the crash report if asked for by the Firaxis Crash Reporter.
  • You can still play on smaller region of the Giant or Largest Earth maps, just make sure it's not larger than "Enormous".

TRANSPARENT CIVILIZATIONS ISSUE
the problem with the Jersey system (transparent civilizations when more than 20 are in the game) is an issue with the base game so I won't fix it as a part of YnAMP, please do not request or report it here.

You can use Color mods to fix that, like SeelingCat's Prismatic for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1661785509

GATHERING STORM COMPATIBILITY STATUS
  • Naming Mountains/Rivers/Deserts: Should work on all map, but the game use random names based on the Civilization discovering the area or river. AFAIK there is no simple way to change names based on their position for mods ATM
  • Volcanoes: Should now work on all maps, no Fissures on fixed maps yet.
  • New Natural Wonders: added on all maps included in the base mode
  • Rivers Flooding: Should now work on all maps
  • Rising Water: Should now work on all maps
  • CO² levels: Should now work on all maps
  • Maori Start Position: should start in Oceans on fixed maps or when TSL is not activated, could start either in water or land on Terra Map with TSL activated.

DESCRIPTION
Maps with True or Culturally Linked Starting Location and custom options.

  • Enormous (128x80 = civ5 huge), Giant (180x94) and Ludicrous (200x100) map sizes for all map scripts
  • Allows to set game with 63 Civilizations on the advanced setup screen
  • Giant Earth (180x94): a conversion of Genghis Kai's GEM (Hormigas version)
  • Play Europe Again (108x98): a conversion of NiRv4n4's Europe (Hormigas version)
  • Greatest Earth Map (104x64) : a conversion of djvandyke's map with large upscale of some regions
  • Terra Map : a script producing a map with a "New World" and "Old World"
  • City Map (True location corresponding city names option) for Play Europe Again and Giant Earth (W.I.P.)
  • Culturally Linked Start Locations for all maps scripts
  • True Starting Locations for the Real World maps

WARNING
The Ludicrous Size for map scripts REQUIRES 6+GB of video memory and will take 5+ minutes to load.

If you have less than 8GB of video memory, you'll have to disable Leaders animations.

If you're experiencing late game crashes, which can also happen on Giant size, try to lower your graphic settings

CREDITS
See
https://forums.civfanatics.com/threads/credits.642157/

DO NOT INSTALL MULTIPLE VERSIONS OF THE MOD
If you are using the steam version of my mods, you must delete the old version in the Mods folder "\Documents\my games\Sid Meier's Civilization VI\Mods" (or the games folder if you installed it there) they will conflict with the steam version.

TROUBLESHOOTING
Before asking for help, make sure both the mod and the game are updated to the lastest versions.

If you want to report a bug, don't do it in comments, make a new thread in the mod's discussion section here:
http://steamcommunity.com/sharedfiles/filedetails/discussions/871861883

following the instructions here: http://steamcommunity.com/workshop/filedetails/discussion/871861883/135512931349867501/

COMPATIBILITY
- Linux version is not working, see : https://github.com/Gedemon/Civ6-YnAMP/issues/56
- Other mods replacing AssignStartingPlots.lua won't be compatible, that's the case with Seven05' "Larger Worlds" mod
- Other mod replacing the setup screen are not compatible, that the case with Sukritact's Setup Screen
- When the mod is updated to the latest patch for civ6 PC, it can break compatibility with the other versions.

Until a patch is ported to all plateforms, you can find previous version of the mod on Civfanatics here: https://forums.civfanatics.com/resources/ynamp-yet-not-another-maps-pack-for-civ6.25395/history

DEVELOPMENT
Maps : https://forums.civfanatics.com/threads/ynamp-yet-not-another-maps-pack-for-civ6.602050/
City Maps : https://forums.civfanatics.com/threads/ynamp-sub-project-true-location-corresponding-city-names.605960/

ABOUT THE SCREENSHOTS
- They were made using the Farther Zoom mod:
https://forums.civfanatics.com/threads/farther-zoom.605630/#post-14639960

- The map featured in the screenshots is mostly the Giant Earth (180x94)

- The flags visible in the screenshots are part of the "60+ simple modern Civilizations" project, you can follow its developpement here:
https://forums.civfanatics.com/threads/ynamp-sub-project-50-simple-modern-civilizations.611107/

DISCLAIMER
- This mod is provided as is, it comes without any warranty.
- No guarantee is given that it will work on your PC, there is also no guarantee of support or update.
- Modders take no responsibility for any issue that could be related to this mod.
Popular Discussions View All (213)
12
Jun 2 @ 3:41pm
Can't start a cloud game with YnAMP Enabled
Russeru
11
May 31 @ 4:44am
Problems maps with storm
Kenketsu
61
Apr 2 @ 4:22am
Game Crashing in late game, Turn 330+
Thanatos
< >
2,358 Comments
Pope_PePe Jun 14 @ 4:07pm 
ok Gedemon, keep up the good work :)
Gedemon  [author] Jun 10 @ 11:27pm 
I don't have early access to patches
Pope_PePe Jun 10 @ 6:28pm 
will the oceans and deserts have names, or just rivers
Ran Jun 8 @ 8:21pm 
how?
n9621600 Jun 8 @ 5:18pm 
Gedemon Have you found the reason that the river has two names?
I still wait
elise-_- Jun 8 @ 11:59am 
Hey do you know when they will fix the late game crashes on Giant maps, seriously I love your Giant Earth map and it sucks to play without it.
Gedemon  [author] Jun 8 @ 11:43am 
Small update:
- no more automatic random placement for missing strategic resources on a map, it's now an option when you select "Import" for resources placement
- "Coastal Lowland" placement option is now available for all maps, including non-YnAMP
- add an "Empty" entry to the "Coastal Lowland" placement option, to prevent sea rising
- bug fix: don't place Coastal Lowland near lakes
Gedemon  [author] Jun 8 @ 9:42am 
You can use region selection on Giant or Largest Earth map in advanced setup screen to get an Eastern Asia game.
Ran Jun 8 @ 9:29am 
is eastern asia map here?
Gedemon  [author] Jun 8 @ 8:32am 
is it the R&F city states only ?