Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Yet (not) Another Maps Pack
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File Size
Posted
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15.719 MB
Feb 25, 2017 @ 5:36am
Mar 27, 2021 @ 2:09pm
88 Change Notes ( view )

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Yet (not) Another Maps Pack

In 1 collection by Gedemon
Yet not Another Map Pack
34 items
Description
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH
  • Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous".
  • You will get random crashes and crashes on water level change in late game on Giant & Ludicrous size, even after lowering graphic settings.
  • I can't do anything to fix that, so don't ask me, ask the devs to restore pre-GS stability for larger maps. Remember to always send the crash report if asked for by the Firaxis Crash Reporter.
  • You can still play on smaller region of the Giant or Largest Earth maps, just make sure it's not larger than "Enormous".
  • You can also report the issue here[forums.civfanatics.com]
  • There is a method to remove all Coastal Lowland tiles in the middle of a game if it crashes on the turn of Sea Rising, see here[forums.civfanatics.com]
  • You can also use the following mod to remove the "reveal all map" effect from the Satellite tech: https://steamcommunity.com/sharedfiles/filedetails/?id=1670812250

TRANSPARENT CIVILIZATIONS ISSUE
the problem with the Jersey system (transparent civilizations when more than 20 are in the game) is an issue with the base game so I won't fix it as a part of YnAMP, please do not request or report it here.

You can use Color mods to fix that, like SeelingCat's Prismatic for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1661785509

DESCRIPTION
Maps with True or Culturally Linked Starting Location and custom options.

  • Enormous (128x80 = civ5 huge), Giant (180x94) and Ludicrous (200x100) map sizes for all map scripts
  • Allows to set game with 63 Civilizations on the advanced setup screen
  • Giant Earth (180x94): a conversion of Genghis Kai's GEM (Hormigas version)
  • Play Europe Again (108x98): a conversion of NiRv4n4's Europe (Hormigas version)
  • Greatest Earth Map (104x64) : a conversion of djvandyke's map with large upscale of some regions
  • Terra Map : a script producing a map with a "New World" and "Old World"
  • City Map (True location corresponding city names option) for Play Europe Again and Giant Earth (W.I.P.)
  • Culturally Linked Start Locations for all maps scripts
  • True Starting Locations for the Real World maps

CREDITS
See
https://forums.civfanatics.com/threads/credits.642157/

INSTALLATION INSTRUCTIONS AND DIRECT DOWNLOAD
See
https://forums.civfanatics.com/threads/installation-instructions.655901/

DO NOT INSTALL MULTIPLE VERSIONS OF THE MOD
If you are using the steam version of my mods, you must delete the old version in the Mods folder "\Documents\my games\Sid Meier's Civilization VI\Mods" (or the games folder if you installed it there) they will conflict with the steam version.

TROUBLESHOOTING
Before asking for help, make sure both the mod and the game are updated to the lastest versions.

If you want to report a bug, don't do it in comments, make a new thread in the mod's discussion section here:
http://steamcommunity.com/sharedfiles/filedetails/discussions/871861883

following the instructions here: http://steamcommunity.com/workshop/filedetails/discussion/871861883/135512931349867501/

COMPATIBILITY
- Linux version requires user-side fix, see : https://github.com/Gedemon/Civ6-YnAMP/issues/56
- Other mods replacing AssignStartingPlots.lua won't be compatible, that's the case with Seven05' "Larger Worlds" mod or "Better Balanced Starts" mods
- Other mod replacing the setup screen are not compatible, that the case with Sukritact's Setup Screen
- When the mod is updated to the latest patch for civ6 PC, it can break compatibility with the other versions.

Until a patch is ported to all plateforms, you can find previous version of the mod on Civfanatics here: https://forums.civfanatics.com/resources/ynamp-yet-not-another-maps-pack-for-civ6.25395/history

DEVELOPMENT
Maps : https://forums.civfanatics.com/threads/ynamp-yet-not-another-maps-pack-for-civ6.602050/
City Maps : https://forums.civfanatics.com/threads/ynamp-sub-project-true-location-corresponding-city-names.605960/

ABOUT THE SCREENSHOTS
- They were made using the Farther Zoom mod:
https://forums.civfanatics.com/threads/farther-zoom.605630/#post-14639960

- The map featured in the screenshots is mostly the Giant Earth (180x94)

- The flags visible in the screenshots are part of the "60+ simple modern Civilizations" project, you can follow its developpement here:
https://forums.civfanatics.com/threads/ynamp-sub-project-50-simple-modern-civilizations.611107/

DISCLAIMER
- This mod is provided as is, it comes without any warranty.
- No guarantee is given that it will work on your PC, there is also no guarantee of support or update.
- Modders take no responsibility for any issue that could be related to this mod.
Popular Discussions View All (350)
4
Jan 25 @ 10:02am
Regarding crashes with Giant Earth map | Believe I found the core issue
Lixfe日本の地平線(Noziroh)
11
Sep 5, 2022 @ 11:27am
Map change
Nikki
2
Apr 26, 2022 @ 10:23pm
Barbarians convert to city states that the game doesn't register
DJpannyflute
< >
3,949 Comments
你是魔鬼吧 Jan 26 @ 8:28am 
Thank the author
Brandon Cassius Jan 23 @ 1:55pm 
Is this mod compatible with the Barbarian Clans mode?
Narnyay Jan 21 @ 4:14pm 
@Vasco Da Llama - alright thanks for clearing it up
Vasco Da Llama Jan 21 @ 8:42am 
@Narnyay
Enormous (128x80) isn't a TSL Earth map. If you read carefully, it's a SIZE for all map scripts.
I.e. you can play a Pangea map with the Enormous size.
Narnyay Jan 20 @ 12:57pm 
how do i start on this Earth map : Enormous (128x80 )?

i see the option to select the Giant Earth (180x94) and the largest Earth map but not the first one
Vasco Da Llama Jan 3 @ 7:32am 
@Grape21 Pretty sure it's described if you hover over it. In short, it means that civs will spawn close to their IRL neighbours. For example, France, England and Germany will spawn near each other, while Vietnam, Khmer and China will also spawn close to each other. This will, in a lot of cases, override spawn rules for certain civs.
Grape21 Jan 3 @ 5:22am 
What does the 'Culturally Linked Start Location' actually means? This setting always lets Russia start in jungle :steamsad:.
Kiddrangon Jan 2 @ 9:11am 
When I try to export a new map to a log when using World Builder, nothing happens. No log is created. I only have this mod, a map mod and the Better Mod Manager.
Light Dec 29, 2022 @ 5:09am 
Update,plz.
!Kanne Dec 27, 2022 @ 3:35am 
One of the greatest mods, but sadly it doesnt work no more... Plz update.