Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Yet (not) Another Maps Pack
 
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Type: Mod
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投稿日
更新日
32.087 MB
2017年2月25日 5時36分
7月20日 3時15分
49 項目の変更履歴 ( 表示 )

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Yet (not) Another Maps Pack

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Yet not Another Map Pack
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解説
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH
  • Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous".
  • You will get random crashes and crashes on water level change in late game on Giant & Ludicrous size, even after lowering graphic settings.
  • I can't do anything to fix that, so don't ask me, ask the devs to restore pre-GS stability for larger maps. Remember to always send the crash report if asked for by the Firaxis Crash Reporter.
  • You can still play on smaller region of the Giant or Largest Earth maps, just make sure it's not larger than "Enormous".

TRANSPARENT CIVILIZATIONS ISSUE
the problem with the Jersey system (transparent civilizations when more than 20 are in the game) is an issue with the base game so I won't fix it as a part of YnAMP, please do not request or report it here.

You can use Color mods to fix that, like SeelingCat's Prismatic for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1661785509

GATHERING STORM COMPATIBILITY STATUS
  • Naming Mountains/Rivers/Deserts: Should work on all map, but the game use random names based on the Civilization discovering the area or river. AFAIK there is no simple way to change names based on their position for mods ATM
  • Volcanoes: Should now work on all maps, no Fissures on fixed maps yet.
  • New Natural Wonders: added on all maps included in the base mode
  • Rivers Flooding: Should now work on all maps
  • Rising Water: Should now work on all maps
  • CO2 levels: Should now work on all maps
  • Maori Start Position: should start in Oceans on fixed maps or when TSL is not activated, could start either in water or land on Terra Map with TSL activated.

DESCRIPTION
Maps with True or Culturally Linked Starting Location and custom options.

  • Enormous (128x80 = civ5 huge), Giant (180x94) and Ludicrous (200x100) map sizes for all map scripts
  • Allows to set game with 63 Civilizations on the advanced setup screen
  • Giant Earth (180x94): a conversion of Genghis Kai's GEM (Hormigas version)
  • Play Europe Again (108x98): a conversion of NiRv4n4's Europe (Hormigas version)
  • Greatest Earth Map (104x64) : a conversion of djvandyke's map with large upscale of some regions
  • Terra Map : a script producing a map with a "New World" and "Old World"
  • City Map (True location corresponding city names option) for Play Europe Again and Giant Earth (W.I.P.)
  • Culturally Linked Start Locations for all maps scripts
  • True Starting Locations for the Real World maps

WARNING
The Ludicrous Size for map scripts REQUIRES 6+GB of video memory and will take 5+ minutes to load.

If you have less than 8GB of video memory, you'll have to disable Leaders animations.

If you're experiencing late game crashes, which can also happen on Giant size, try to lower your graphic settings

CREDITS
See
https://forums.civfanatics.com/threads/credits.642157/

DO NOT INSTALL MULTIPLE VERSIONS OF THE MOD
If you are using the steam version of my mods, you must delete the old version in the Mods folder "\Documents\my games\Sid Meier's Civilization VI\Mods" (or the games folder if you installed it there) they will conflict with the steam version.

TROUBLESHOOTING
Before asking for help, make sure both the mod and the game are updated to the lastest versions.

If you want to report a bug, don't do it in comments, make a new thread in the mod's discussion section here:
http://steamcommunity.com/sharedfiles/filedetails/discussions/871861883

following the instructions here: http://steamcommunity.com/workshop/filedetails/discussion/871861883/135512931349867501/

COMPATIBILITY
- Linux version is not working, see : https://github.com/Gedemon/Civ6-YnAMP/issues/56
- Other mods replacing AssignStartingPlots.lua won't be compatible, that's the case with Seven05' "Larger Worlds" mod
- Other mod replacing the setup screen are not compatible, that the case with Sukritact's Setup Screen
- When the mod is updated to the latest patch for civ6 PC, it can break compatibility with the other versions.

Until a patch is ported to all plateforms, you can find previous version of the mod on Civfanatics here: https://forums.civfanatics.com/resources/ynamp-yet-not-another-maps-pack-for-civ6.25395/history

DEVELOPMENT
Maps : https://forums.civfanatics.com/threads/ynamp-yet-not-another-maps-pack-for-civ6.602050/
City Maps : https://forums.civfanatics.com/threads/ynamp-sub-project-true-location-corresponding-city-names.605960/

ABOUT THE SCREENSHOTS
- They were made using the Farther Zoom mod:
https://forums.civfanatics.com/threads/farther-zoom.605630/#post-14639960

- The map featured in the screenshots is mostly the Giant Earth (180x94)

- The flags visible in the screenshots are part of the "60+ simple modern Civilizations" project, you can follow its developpement here:
https://forums.civfanatics.com/threads/ynamp-sub-project-50-simple-modern-civilizations.611107/

DISCLAIMER
- This mod is provided as is, it comes without any warranty.
- No guarantee is given that it will work on your PC, there is also no guarantee of support or update.
- Modders take no responsibility for any issue that could be related to this mod.
人気スレッド 全て表示 (232)
14
11 時間前
TSL Problem since last mod update
Trakaan
2
7 時間前
Game crashing after satellite launch while revealing the natural wonders
.яoƒℓ ! Jd
8
7月6日 8時34分
Error upon starting giant earth - One or more of the start up scripts has an error
egg
< >
2,475 件のコメント
Pope_PePe 3 時間前 
is there a way to disable loyalty without disabling gs ?
Halcyon Man 14 時間前 
Is there a way to force rivers that were placed in manually to update to have names?
davidnoldevalls2000 17 時間前 
Already fixed, awesome Gedemon, thanks.
Gedemon  [作成者] 19 時間前 
Today's update should fix the TSL issue, let me know:

- fix TSL that was broken in the previous update
- fix "Import Lowland" option that was generating an error
- restore previous Export code to fix issue when importing map data in YnABMC 0.3.2
totalslacker 7月19日 17時26分 
For those who this mod was working before, and can't use GitHub, here is an earlier version from this month. TSL should be working, so civs should start in the right spot. Keep in mind Gedemon is trying to fix a new issue introduced by the latest patch.

https://www.dropbox.com/s/4sidjidkrp1g0c2/YNAMP%20Working%20Version.zip?dl=0
davidnoldevalls2000 7月19日 13時37分 
Hey Gedemon in play europe again catalina of medici spawns between norway and sweden, I didn't test Eleanor of Aquitaine, thanks for your attention.
Pope_PePe 7月19日 13時20分 
@Kenraali different seeds also effect the spawning of civs and city states, so you may have to play around with seeds as i did until it gets patched
Kenraali 7月19日 9時48分 
Some anomalies I have noticed:
- Mali occasionally spawns next to the Soviet Union.
- Rapa Nui spawns where Fez should be.
- Bandar Brunei does not seem to have a set spawn point. Ive seen that CS spawn all the way from the Amazon rainforest to the African rainforest.
ZeaL 7月19日 0時22分 
Could we have a copy before the update please, I can not get one from Github!
Gedemon  [作成者] 7月18日 23時26分 
Yes