Sid Meier's Civilization VI

Sid Meier's Civilization VI

2,299 oy
Yet (not) Another Maps Pack
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Type: Mod
Dosya Boyutu
32.011 MB
25 Şub 2017 @ 5:36
14 Tem @ 16:07
48 Değişiklik Notu ( görüntüle )

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Yet (not) Another Maps Pack

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Gedemon tarafından 1 koleksiyonda
Yet not Another Map Pack
36 öğe
  • Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous".
  • You will get random crashes and crashes on water level change in late game on Giant & Ludicrous size, even after lowering graphic settings.
  • I can't do anything to fix that, so don't ask me, ask the devs to restore pre-GS stability for larger maps. Remember to always send the crash report if asked for by the Firaxis Crash Reporter.
  • You can still play on smaller region of the Giant or Largest Earth maps, just make sure it's not larger than "Enormous".

the problem with the Jersey system (transparent civilizations when more than 20 are in the game) is an issue with the base game so I won't fix it as a part of YnAMP, please do not request or report it here.

You can use Color mods to fix that, like SeelingCat's Prismatic for example:

  • Naming Mountains/Rivers/Deserts: Should work on all map, but the game use random names based on the Civilization discovering the area or river. AFAIK there is no simple way to change names based on their position for mods ATM
  • Volcanoes: Should now work on all maps, no Fissures on fixed maps yet.
  • New Natural Wonders: added on all maps included in the base mode
  • Rivers Flooding: Should now work on all maps
  • Rising Water: Should now work on all maps
  • CO² levels: Should now work on all maps
  • Maori Start Position: should start in Oceans on fixed maps or when TSL is not activated, could start either in water or land on Terra Map with TSL activated.

Maps with True or Culturally Linked Starting Location and custom options.

  • Enormous (128x80 = civ5 huge), Giant (180x94) and Ludicrous (200x100) map sizes for all map scripts
  • Allows to set game with 63 Civilizations on the advanced setup screen
  • Giant Earth (180x94): a conversion of Genghis Kai's GEM (Hormigas version)
  • Play Europe Again (108x98): a conversion of NiRv4n4's Europe (Hormigas version)
  • Greatest Earth Map (104x64) : a conversion of djvandyke's map with large upscale of some regions
  • Terra Map : a script producing a map with a "New World" and "Old World"
  • City Map (True location corresponding city names option) for Play Europe Again and Giant Earth (W.I.P.)
  • Culturally Linked Start Locations for all maps scripts
  • True Starting Locations for the Real World maps

The Ludicrous Size for map scripts REQUIRES 6+GB of video memory and will take 5+ minutes to load.

If you have less than 8GB of video memory, you'll have to disable Leaders animations.

If you're experiencing late game crashes, which can also happen on Giant size, try to lower your graphic settings


If you are using the steam version of my mods, you must delete the old version in the Mods folder "\Documents\my games\Sid Meier's Civilization VI\Mods" (or the games folder if you installed it there) they will conflict with the steam version.

Before asking for help, make sure both the mod and the game are updated to the lastest versions.

If you want to report a bug, don't do it in comments, make a new thread in the mod's discussion section here:

following the instructions here:

- Linux version is not working, see :
- Other mods replacing AssignStartingPlots.lua won't be compatible, that's the case with Seven05' "Larger Worlds" mod
- Other mod replacing the setup screen are not compatible, that the case with Sukritact's Setup Screen
- When the mod is updated to the latest patch for civ6 PC, it can break compatibility with the other versions.

Until a patch is ported to all plateforms, you can find previous version of the mod on Civfanatics here:

Maps :
City Maps :

- They were made using the Farther Zoom mod:

- The map featured in the screenshots is mostly the Giant Earth (180x94)

- The flags visible in the screenshots are part of the "60+ simple modern Civilizations" project, you can follow its developpement here:

- This mod is provided as is, it comes without any warranty.
- No guarantee is given that it will work on your PC, there is also no guarantee of support or update.
- Modders take no responsibility for any issue that could be related to this mod.
Popüler Tartışmalar Tümünü Görüntüle (230)
22 saat önce
TSL Problem since last mod update
7 saat önce
Crash when lowland option
6 Tem @ 8:34
Error upon starting giant earth - One or more of the start up scripts has an error
< >
2,458 Yorum
Pope_PePe 12 saat önce 
i have a problem with mali spawning in southern india, and the aztecs spawning in africa, maybe bad seeds ?
Silberhand 16 Tem @ 6:52 
With the current instability of the supersize maps I just tried out the terra map on enormous - for the first time tbh. I really like the script, but i'm a little bit confused about the strategic resources.

On the whole north american continent there are like 2 niter, 0 coal, 1 oil somewhere in the sea near greenland and 3 aluminium. I do like the idea of preventing unit spam, but like this i can barely power all my cities and probably afford one aircraft carrier with 4 planes.
On a map this size it seems a little bit odd. Is this somehow intended or was i just unlucky?
Gedemon  [yaratıcı] 16 Tem @ 5:43 
Looking at the spawning issue, thanks for the reports.
dotnotnet 16 Tem @ 2:01 
Does city states use TSL?
arvedui78 16 Tem @ 1:29 
I, too, have the problem with no warrior nor settler spawning.
Porky 15 Tem @ 18:17 
Settler, and Warrior not appearing on the startup of a game
Fhyks 15 Tem @ 16:11 
Quick question if you have some time:
Will it ever be possible to use the "Spawn Civs only in the Old World" option from the Terra map on any other map ?
Have a nice day !
Daemon Trooper 15 Tem @ 13:25 
TSL and Ludicrous are broken
KpopGiffica ㅋㅋ 15 Tem @ 10:47 
Yeh TSL is broken when you select the "include random placement" option as well. with that checked, I get placement. Without, nothing on the map spawns.
joseph_anthony_king 15 Tem @ 10:17 
Hi Gedemon, I need some help determining why the Ludicrous sized earth does not load. I checked the dumps folder and did not see the output following the crash and I'm unsure which log would have this info. Can you advise as to which log we should check?

My system info is:
Asus G703GS

Intel Core i7-8750H 2.2 GHz
NVidia Geforce GTX 1070 GDDR5 8GB

Thank you for any assistance you can provide and thank you for your awesome work!