Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Yet (not) Another Maps Pack
 
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Type: Mod
Dateigröße
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32.011 MB
25. Feb. 2017 um 5:36 Uhr
14. Juli um 16:07 Uhr
48 Änderungshinweise (anzeigen)

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Yet (not) Another Maps Pack

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Yet not Another Map Pack
36 Objekte
Beschreibung
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH
  • Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous".
  • You will get random crashes and crashes on water level change in late game on Giant & Ludicrous size, even after lowering graphic settings.
  • I can't do anything to fix that, so don't ask me, ask the devs to restore pre-GS stability for larger maps. Remember to always send the crash report if asked for by the Firaxis Crash Reporter.
  • You can still play on smaller region of the Giant or Largest Earth maps, just make sure it's not larger than "Enormous".

TRANSPARENT CIVILIZATIONS ISSUE
the problem with the Jersey system (transparent civilizations when more than 20 are in the game) is an issue with the base game so I won't fix it as a part of YnAMP, please do not request or report it here.

You can use Color mods to fix that, like SeelingCat's Prismatic for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1661785509

GATHERING STORM COMPATIBILITY STATUS
  • Naming Mountains/Rivers/Deserts: Should work on all map, but the game use random names based on the Civilization discovering the area or river. AFAIK there is no simple way to change names based on their position for mods ATM
  • Volcanoes: Should now work on all maps, no Fissures on fixed maps yet.
  • New Natural Wonders: added on all maps included in the base mode
  • Rivers Flooding: Should now work on all maps
  • Rising Water: Should now work on all maps
  • CO² levels: Should now work on all maps
  • Maori Start Position: should start in Oceans on fixed maps or when TSL is not activated, could start either in water or land on Terra Map with TSL activated.

DESCRIPTION
Maps with True or Culturally Linked Starting Location and custom options.

  • Enormous (128x80 = civ5 huge), Giant (180x94) and Ludicrous (200x100) map sizes for all map scripts
  • Allows to set game with 63 Civilizations on the advanced setup screen
  • Giant Earth (180x94): a conversion of Genghis Kai's GEM (Hormigas version)
  • Play Europe Again (108x98): a conversion of NiRv4n4's Europe (Hormigas version)
  • Greatest Earth Map (104x64) : a conversion of djvandyke's map with large upscale of some regions
  • Terra Map : a script producing a map with a "New World" and "Old World"
  • City Map (True location corresponding city names option) for Play Europe Again and Giant Earth (W.I.P.)
  • Culturally Linked Start Locations for all maps scripts
  • True Starting Locations for the Real World maps

WARNING
The Ludicrous Size for map scripts REQUIRES 6+GB of video memory and will take 5+ minutes to load.

If you have less than 8GB of video memory, you'll have to disable Leaders animations.

If you're experiencing late game crashes, which can also happen on Giant size, try to lower your graphic settings

CREDITS
See
https://forums.civfanatics.com/threads/credits.642157/

DO NOT INSTALL MULTIPLE VERSIONS OF THE MOD
If you are using the steam version of my mods, you must delete the old version in the Mods folder "\Documents\my games\Sid Meier's Civilization VI\Mods" (or the games folder if you installed it there) they will conflict with the steam version.

TROUBLESHOOTING
Before asking for help, make sure both the mod and the game are updated to the lastest versions.

If you want to report a bug, don't do it in comments, make a new thread in the mod's discussion section here:
http://steamcommunity.com/sharedfiles/filedetails/discussions/871861883

following the instructions here: http://steamcommunity.com/workshop/filedetails/discussion/871861883/135512931349867501/

COMPATIBILITY
- Linux version is not working, see : https://github.com/Gedemon/Civ6-YnAMP/issues/56
- Other mods replacing AssignStartingPlots.lua won't be compatible, that's the case with Seven05' "Larger Worlds" mod
- Other mod replacing the setup screen are not compatible, that the case with Sukritact's Setup Screen
- When the mod is updated to the latest patch for civ6 PC, it can break compatibility with the other versions.

Until a patch is ported to all plateforms, you can find previous version of the mod on Civfanatics here: https://forums.civfanatics.com/resources/ynamp-yet-not-another-maps-pack-for-civ6.25395/history

DEVELOPMENT
Maps : https://forums.civfanatics.com/threads/ynamp-yet-not-another-maps-pack-for-civ6.602050/
City Maps : https://forums.civfanatics.com/threads/ynamp-sub-project-true-location-corresponding-city-names.605960/

ABOUT THE SCREENSHOTS
- They were made using the Farther Zoom mod:
https://forums.civfanatics.com/threads/farther-zoom.605630/#post-14639960

- The map featured in the screenshots is mostly the Giant Earth (180x94)

- The flags visible in the screenshots are part of the "60+ simple modern Civilizations" project, you can follow its developpement here:
https://forums.civfanatics.com/threads/ynamp-sub-project-50-simple-modern-civilizations.611107/

DISCLAIMER
- This mod is provided as is, it comes without any warranty.
- No guarantee is given that it will work on your PC, there is also no guarantee of support or update.
- Modders take no responsibility for any issue that could be related to this mod.
Beliebte Diskussionen Alle anzeigen (231)
12
Vor 15 Stunden
TSL Problem since last mod update
Trakaan
8
6. Juli um 8:34 Uhr
Error upon starting giant earth - One or more of the start up scripts has an error
egg
4
16. Juli um 23:23 Uhr
My game crashes as soon as the map loads in on the first turn
The Kardashians
< >
2,469 Kommentare
Pope_PePe Gerade eben 
@Kenraali different seeds also effect the spawning of civs and city states, so you may have to play around with seeds as i did until it gets patched
Kenraali Vor 3 Stunden 
Some anomalies I have noticed:
- Mali occasionally spawns next to the Soviet Union.
- Rapa Nui spawns where Fez should be.
- Bandar Brunei does not seem to have a set spawn point. Ive seen that CS spawn all the way from the Amazon rainforest to the African rainforest.
ZeaL Vor 12 Stunden 
Could we have a copy before the update please, I can not get one from Github!
Gedemon  [Autor] Vor 13 Stunden 
Yes
mikkeldebois Vor 14 Stunden 
Is it possiable to use this mod without GS-DLC?
Pope_PePe Vor 19 Stunden 
ive noticed different seeds will influence this spawning issue
DuckDave42 Vor 19 Stunden 
Having same spawning issue. All civs spawn in African jungle. Same spot every time.
Pope_PePe Vor 21 Stunden 
@elliot im pretty sure it messes up for every version of the game
elliot 17. Juli um 20:45 Uhr 
Can I play with the largest map with rise and fall, no issue?
Pope_PePe 17. Juli um 16:11 Uhr 
ok glad to see its not just me