Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Yet (not) Another Maps Pack
 
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Type: Mod
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32.011 MB
25 feb 2017 om 5:36
14 jul om 16:07
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Yet (not) Another Maps Pack

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Yet not Another Map Pack
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WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH
  • Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous".
  • You will get random crashes and crashes on water level change in late game on Giant & Ludicrous size, even after lowering graphic settings.
  • I can't do anything to fix that, so don't ask me, ask the devs to restore pre-GS stability for larger maps. Remember to always send the crash report if asked for by the Firaxis Crash Reporter.
  • You can still play on smaller region of the Giant or Largest Earth maps, just make sure it's not larger than "Enormous".

TRANSPARENT CIVILIZATIONS ISSUE
the problem with the Jersey system (transparent civilizations when more than 20 are in the game) is an issue with the base game so I won't fix it as a part of YnAMP, please do not request or report it here.

You can use Color mods to fix that, like SeelingCat's Prismatic for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1661785509

GATHERING STORM COMPATIBILITY STATUS
  • Naming Mountains/Rivers/Deserts: Should work on all map, but the game use random names based on the Civilization discovering the area or river. AFAIK there is no simple way to change names based on their position for mods ATM
  • Volcanoes: Should now work on all maps, no Fissures on fixed maps yet.
  • New Natural Wonders: added on all maps included in the base mode
  • Rivers Flooding: Should now work on all maps
  • Rising Water: Should now work on all maps
  • CO² levels: Should now work on all maps
  • Maori Start Position: should start in Oceans on fixed maps or when TSL is not activated, could start either in water or land on Terra Map with TSL activated.

DESCRIPTION
Maps with True or Culturally Linked Starting Location and custom options.

  • Enormous (128x80 = civ5 huge), Giant (180x94) and Ludicrous (200x100) map sizes for all map scripts
  • Allows to set game with 63 Civilizations on the advanced setup screen
  • Giant Earth (180x94): a conversion of Genghis Kai's GEM (Hormigas version)
  • Play Europe Again (108x98): a conversion of NiRv4n4's Europe (Hormigas version)
  • Greatest Earth Map (104x64) : a conversion of djvandyke's map with large upscale of some regions
  • Terra Map : a script producing a map with a "New World" and "Old World"
  • City Map (True location corresponding city names option) for Play Europe Again and Giant Earth (W.I.P.)
  • Culturally Linked Start Locations for all maps scripts
  • True Starting Locations for the Real World maps

WARNING
The Ludicrous Size for map scripts REQUIRES 6+GB of video memory and will take 5+ minutes to load.

If you have less than 8GB of video memory, you'll have to disable Leaders animations.

If you're experiencing late game crashes, which can also happen on Giant size, try to lower your graphic settings

CREDITS
See
https://forums.civfanatics.com/threads/credits.642157/

DO NOT INSTALL MULTIPLE VERSIONS OF THE MOD
If you are using the steam version of my mods, you must delete the old version in the Mods folder "\Documents\my games\Sid Meier's Civilization VI\Mods" (or the games folder if you installed it there) they will conflict with the steam version.

TROUBLESHOOTING
Before asking for help, make sure both the mod and the game are updated to the lastest versions.

If you want to report a bug, don't do it in comments, make a new thread in the mod's discussion section here:
http://steamcommunity.com/sharedfiles/filedetails/discussions/871861883

following the instructions here: http://steamcommunity.com/workshop/filedetails/discussion/871861883/135512931349867501/

COMPATIBILITY
- Linux version is not working, see : https://github.com/Gedemon/Civ6-YnAMP/issues/56
- Other mods replacing AssignStartingPlots.lua won't be compatible, that's the case with Seven05' "Larger Worlds" mod
- Other mod replacing the setup screen are not compatible, that the case with Sukritact's Setup Screen
- When the mod is updated to the latest patch for civ6 PC, it can break compatibility with the other versions.

Until a patch is ported to all plateforms, you can find previous version of the mod on Civfanatics here: https://forums.civfanatics.com/resources/ynamp-yet-not-another-maps-pack-for-civ6.25395/history

DEVELOPMENT
Maps : https://forums.civfanatics.com/threads/ynamp-yet-not-another-maps-pack-for-civ6.602050/
City Maps : https://forums.civfanatics.com/threads/ynamp-sub-project-true-location-corresponding-city-names.605960/

ABOUT THE SCREENSHOTS
- They were made using the Farther Zoom mod:
https://forums.civfanatics.com/threads/farther-zoom.605630/#post-14639960

- The map featured in the screenshots is mostly the Giant Earth (180x94)

- The flags visible in the screenshots are part of the "60+ simple modern Civilizations" project, you can follow its developpement here:
https://forums.civfanatics.com/threads/ynamp-sub-project-50-simple-modern-civilizations.611107/

DISCLAIMER
- This mod is provided as is, it comes without any warranty.
- No guarantee is given that it will work on your PC, there is also no guarantee of support or update.
- Modders take no responsibility for any issue that could be related to this mod.
Populaire discussies Alles weergeven (229)
6
2 uur geleden
TSL Problem since last mod update
Trakaan
1
23 uur geleden
City names are no longer correctly set after the game stand
Red Sonja
8
6 jul om 8:34
Error upon starting giant earth - One or more of the start up scripts has an error
egg
< >
2,455 opmerkingen
dotnotnet 2 uur geleden 
Does city states use TSL?
arvedui78 2 uur geleden 
I, too, have the problem with no warrior nor settler spawning.
Porky 10 uur geleden 
Settler, and Warrior not appearing on the startup of a game
Fhyks 12 uur geleden 
Quick question if you have some time:
Will it ever be possible to use the "Spawn Civs only in the Old World" option from the Terra map on any other map ?
Have a nice day !
Daemon Trooper 15 uur geleden 
TSL and Ludicrous are broken
KpopGiffica ㅋㅋ 17 uur geleden 
Yeh TSL is broken when you select the "include random placement" option as well. with that checked, I get placement. Without, nothing on the map spawns.
joseph_anthony_king 18 uur geleden 
Hi Gedemon, I need some help determining why the Ludicrous sized earth does not load. I checked the dumps folder and did not see the output following the crash and I'm unsure which log would have this info. Can you advise as to which log we should check?

My system info is:
Asus G703GS

Intel Core i7-8750H 2.2 GHz
NVidia Geforce GTX 1070 GDDR5 8GB
16 GB RAM

Thank you for any assistance you can provide and thank you for your awesome work!

Joe
:steamhappy:
JohnLeGreat 21 uur geleden 
Hey! Although Sukritact's Tibet has tsl location in YNAEMP Largest Earth Custom, but yet it fails to spawn whether on tsl or no. Is this a bug?
thecrazy13 22 uur geleden 
so, even with the ridiculously powerful device I have, my game just can't handle the larger sizes, it seems the world just isn't ready for this mod yet
I'm still gonna stay subscribed just for the extended flooding thing, because that actually sounds pretty interesting
Gedemon  [auteur] 23 uur geleden 
Should be enough, thanks.