Sid Meier's Civilization VI

Sid Meier's Civilization VI

2,322 hodnocení
Yet (not) Another Maps Pack
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Type: Mod
Velikost souboru
32.087 MB
25. úno. 2017 v 5.36
20. čvc. v 3.15
49 poznámek ke změnám ( zobrazit )

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Yet (not) Another Maps Pack

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V 1 kolekci od uživatele Gedemon
Yet not Another Map Pack
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  • Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous".
  • You will get random crashes and crashes on water level change in late game on Giant & Ludicrous size, even after lowering graphic settings.
  • I can't do anything to fix that, so don't ask me, ask the devs to restore pre-GS stability for larger maps. Remember to always send the crash report if asked for by the Firaxis Crash Reporter.
  • You can still play on smaller region of the Giant or Largest Earth maps, just make sure it's not larger than "Enormous".

the problem with the Jersey system (transparent civilizations when more than 20 are in the game) is an issue with the base game so I won't fix it as a part of YnAMP, please do not request or report it here.

You can use Color mods to fix that, like SeelingCat's Prismatic for example:

  • Naming Mountains/Rivers/Deserts: Should work on all map, but the game use random names based on the Civilization discovering the area or river. AFAIK there is no simple way to change names based on their position for mods ATM
  • Volcanoes: Should now work on all maps, no Fissures on fixed maps yet.
  • New Natural Wonders: added on all maps included in the base mode
  • Rivers Flooding: Should now work on all maps
  • Rising Water: Should now work on all maps
  • CO2 levels: Should now work on all maps
  • Maori Start Position: should start in Oceans on fixed maps or when TSL is not activated, could start either in water or land on Terra Map with TSL activated.

Maps with True or Culturally Linked Starting Location and custom options.

  • Enormous (128x80 = civ5 huge), Giant (180x94) and Ludicrous (200x100) map sizes for all map scripts
  • Allows to set game with 63 Civilizations on the advanced setup screen
  • Giant Earth (180x94): a conversion of Genghis Kai's GEM (Hormigas version)
  • Play Europe Again (108x98): a conversion of NiRv4n4's Europe (Hormigas version)
  • Greatest Earth Map (104x64) : a conversion of djvandyke's map with large upscale of some regions
  • Terra Map : a script producing a map with a "New World" and "Old World"
  • City Map (True location corresponding city names option) for Play Europe Again and Giant Earth (W.I.P.)
  • Culturally Linked Start Locations for all maps scripts
  • True Starting Locations for the Real World maps

The Ludicrous Size for map scripts REQUIRES 6+GB of video memory and will take 5+ minutes to load.

If you have less than 8GB of video memory, you'll have to disable Leaders animations.

If you're experiencing late game crashes, which can also happen on Giant size, try to lower your graphic settings


If you are using the steam version of my mods, you must delete the old version in the Mods folder "\Documents\my games\Sid Meier's Civilization VI\Mods" (or the games folder if you installed it there) they will conflict with the steam version.

Before asking for help, make sure both the mod and the game are updated to the lastest versions.

If you want to report a bug, don't do it in comments, make a new thread in the mod's discussion section here:

following the instructions here:

- Linux version is not working, see :
- Other mods replacing AssignStartingPlots.lua won't be compatible, that's the case with Seven05' "Larger Worlds" mod
- Other mod replacing the setup screen are not compatible, that the case with Sukritact's Setup Screen
- When the mod is updated to the latest patch for civ6 PC, it can break compatibility with the other versions.

Until a patch is ported to all plateforms, you can find previous version of the mod on Civfanatics here:

Maps :
City Maps :

- They were made using the Farther Zoom mod:

- The map featured in the screenshots is mostly the Giant Earth (180x94)

- The flags visible in the screenshots are part of the "60+ simple modern Civilizations" project, you can follow its developpement here:

- This mod is provided as is, it comes without any warranty.
- No guarantee is given that it will work on your PC, there is also no guarantee of support or update.
- Modders take no responsibility for any issue that could be related to this mod.
Populární diskuze Zobrazit vše (233)
20. čvc. v 11.02
TSL Problem since last mod update
před 18 hodinami
Is it possible to turn off certain GS features?
21. čvc. v 7.57
Terra Map not working properly
[OXI]Anthony "Sully" Sullivan
< >
Počet komentářů: 2,478
Pope_PePe před 18 hodinami 
Pope_PePe před 18 hodinami 
@Bluerose i wish their was a mod for that, im tired of looking at europe and seeing asian and middle eastern wondrs
Bluerose před 21 hodinami 
can any one make a mod who's only one wonder per city can be build ,also worldwonder only by true nations can build
i wish a genius can make my wish come's true :D
JohnLeGreat 21. čvc. v 0.02 
Hello Gedemon! Is the tsl placement for Bandar Brunei fixed for both GiantEarth and LargestEarthCustom maps? :D
Pope_PePe 20. čvc. v 19.39 
is there a way to disable loyalty without disabling gs ?
Halcyon Man 20. čvc. v 8.31 
Is there a way to force rivers that were placed in manually to update to have names?
davidnoldevalls2000 20. čvc. v 5.03 
Already fixed, awesome Gedemon, thanks.
Gedemon  [autor] 20. čvc. v 3.16 
Today's update should fix the TSL issue, let me know:

- fix TSL that was broken in the previous update
- fix "Import Lowland" option that was generating an error
- restore previous Export code to fix issue when importing map data in YnABMC 0.3.2
davidnoldevalls2000 19. čvc. v 13.37 
Hey Gedemon in play europe again catalina of medici spawns between norway and sweden, I didn't test Eleanor of Aquitaine, thanks for your attention.
Pope_PePe 19. čvc. v 13.20 
@Kenraali different seeds also effect the spawning of civs and city states, so you may have to play around with seeds as i did until it gets patched