Sid Meier's Civilization VI

Sid Meier's Civilization VI

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【Immigration】Move your population
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
230.379 KB
Mar 5, 2019 @ 2:39am
Mar 5, 2019 @ 5:28pm
2 Change Notes ( view )

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【Immigration】Move your population

Description
This mod adds a series of unique units and policy, which provide the ability for player to move their population from one city to another.

What this Mod adds:
  • Immigration - 1 pop: Ancient unit at the start. Increases city's Population by 1 when used. Reduces city's Population by 1 when training completed. Must be used in the City Center.
  • Immigration - 2 pop: Classical unit unlocked with Political Philosophy. Increases city's Population by 2 when used. Reduces city's Population by 2 when training completed. Must be used in the City Center.
  • Immigration - 3 pop: Renaissance unit unlocked with Humanism. Increases city's Population by 3 when used. Reduces city's Population by 3 when training completed. Must be used in the City Center.
  • Immigration - 4 pop: Industrial unit unlocked with Nationalism. Increases city's Population by 4 when used. Reduces city's Population by 4 when training completed. Must be used in the City Center.
  • Immigration - 5 pop: Modern unit unlocked with Ideology. Increases city's Population by 5 when used. Reduces city's Population by 5 when training completed. Must be used in the City Center. Gains a free Military Engineer with the Fascism govenment, Gains a free Builder with the Communism govenment, Gains a free Trader with the Democracy govenment.
  • Political Migration: Medieval policy unlocked with Feudalism. +30% Production bonus toward Immigration units. +1 Movement for all Immigration units.

How to move your population:
Training an Immigration unit in the city you want to move the population from, once completed, move the Immigration unit to the city you want the population from. Once the unit is in the city center, promote the unit, the city will gain the population you want.
Popular Discussions View All (1)
2
Dec 11, 2022 @ 11:58pm
这mod订阅了也启用了,为什么没有用?
星幕云影
75 Comments
1454935198 Feb 3 @ 10:31am 
模组的设定很棒,平衡大小城市的发展。
此模组的上位替代:服役与退役。
痛点:(1)前期征服防叛乱/新城市派人口铺区域的时候,需要迁移大量的人口,但此时要生产数十个移民,操作很繁琐,
(2)文艺复兴以后,城市扩张几乎停滞,人口迁移的作用会有很大下降,此时解锁的3至5人口迁移仅适用于现代开局。
mikejj Sep 24, 2024 @ 3:23am 
Since population is exponential, doesn't that mean that moving a pop to a bigger city will increase the total (real) population?
Justin Jul 12, 2024 @ 8:33pm 
thanks for uploading
才媛拔擢の紫阳花 Jun 25, 2024 @ 8:19am 
能不能直接改成像开拓者一样直接建城就有几人口
Fruit Punch Samurai Jun 6, 2024 @ 2:39pm 
I know its unlikely to get a fix but I found a bug: I made few immigration units but then got into a war so I had them hide in a city centre and sleep for a while - every time I saved and reloaded (only playing for short time periods) the city the immigration units are sleeping in looses population(tested with multiple saves when I realised the problem) so basically don't ever have them sleep in cities.
澀草莓🍓 Feb 16, 2024 @ 4:09am 
能否把人口条件设置得高点比如城市人口达到10才允许造移民,用以改善启用链接中的MOD时AI的行为?同时启用的话AI可能一直在同一个城市训练和使用移民浪费生产力。
https://steamcommunity.com/sharedfiles/filedetails/?id=1134172064
Daimyo Jan 5, 2024 @ 3:37pm 
Has anyone used this mod in multiplayer?
TM9527 Nov 9, 2023 @ 3:22am 
能让ai不造这些单位吗?
Black_Death69AC May 13, 2023 @ 9:43pm 
does this mod effect old saves?
TMP Apr 13, 2023 @ 8:26am 
迁移你的人口(×)
赶走你的刁民(√)