Manxus
QA from
Sweden
Currently Offline
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Dat Boi
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Battlestation
PC Specs

Graphics Card - ASUS STRIX GeForce RTX 4080 16GB Gaming OC
RAM - Corsair Vengeance RGB 32GB (2x16GB) / DDR5 6000MHz
Power Supply - ASUS ROG Strix 1000 / 1000W / 80+ Gold
Chassi-fans - ASUS TUF GAMING TF120 ARGB / 120mm
Motherboard - ASUS ROG STRIX Z690-F GAMING WIFI
CPU Cooler - ASUS ROG Strix LC II 360 ARGB
M.2 - Samsung 980 Pro series SSD 2TB
Chassi - Lian Li PC-O11 Dynamic X
SSD - Samsung 870 EVO - 1TB
CPU - Intel Core i9-12900KF

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Setup

Monitor(s) - Samsung Odyssey G5 Curved 27" - BenQ GW2470 24" x 2
Monitor Arm - Deltaco Office Premium monitor 17"-32" x 3
Keyboard - Keychron K2v2 RGB Aluminium Gateron Red
Headset - Logitech PRO X Wireless Lightspeed
Mouse - Logitech G Pro Wireless Mouse
Chair - DXRacer Intel Sponsored
Mic - Wave DX + Wave XLR
Elgato - Stream Deck
VR - Valve Index
Milestone
Ranks

Rocket League - Champion 2 - Division 3
Insurgency Sandstorm - Platinum 4
Hunt: Showdown 1896 - MMR 5/6
Counter-Strike - Global Elite
Apex Legends - Platinum 4
Friends vs Friends - BFF

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100% Achievements
Screenshot Showcase
Call of Duty: Modern Warfare Remastered (2017)
2
Screenshot Showcase
Friends vs Friends
Favorite Guide
Created by - Manxus
A guide for how to obtain all of the achievements in Deep Rock Galactic: Survivor
Favorite Guide
Created by - Manxus
42 ratings
A guide for how to obtain all of the achievements in Hunt: Showdown 1896
Awards Showcase
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Awards Received
1
Awards Given
Review Showcase
36 Hours played
Spec Ops: The Line is praised heavily for its story, and I agree that the narrative is the strongest part of the game. It’s uncomfortable, memorable, and clearly the focus.

But for me, gameplay matters more than narrative and that’s where the experience fell apart.

If you just want to experience the story, play on Easy or Normal. You’ll probably have a much better time.

I played on higher difficulties because I enjoy a challenge and wanted to 100% the game. The hardest difficulty is locked until you beat the game on the second hardest, which already felt unnecessary. If I want to start on the hardest mode, let me.

And every time you boot the game it checks for updates before even entering the campaign, that could easily be triggered when entering multiplayer instead.

On higher difficulty the problems become very noticeable:

- The game constantly asks if you want to lower the difficulty after repeated deaths.
- Some checkpoints are placed before cutscenes, forcing you to rewatch them after dying (not all are skippable).
- The camera can be blocked by the environment, and sometimes your own character gets in the way of your aim.
- Sprinting lowers turning sensitivity so much that quick adjustments are difficult and also sprinting isn’t always available.
- The gameplay itself is a very standard cover-based shooter.
- The AI on higher difficulty feels unfair rather than challenging — snapping to your position, extremely accurate, high damage, constant suppression, limited ammo, while your own accuracy and movement feel restricted.

The result is frustration instead of tension.

I understand why people praise the story. I just don’t think the mechanics justify a 92% positive rating, especially if you value gameplay over narrative.

If story is your priority, you may love it.
If mechanics and difficulty design matter more to you, your experience might differ.
Review Showcase
Call of Juarez: Gunslinger was a really enjoyable experience.

The gunplay feels clean and satisfying. Combat is fast and arcade-like, which fits the game well. The only gameplay issue I noticed was that occasionally when aiming directly at an enemy and shooting, the hit wouldn’t register. It didn’t happen constantly, but it was noticeable when it did.

The duel mechanic was a highlight. It takes a bit of practice to understand how it works, but once it clicks it becomes very fun. The game also adds new elements to duels later in the story, like dodging and switching targets, which keeps them interesting. I did encounter a small bug a couple of times where the duel animation delayed, I heard the gunshot and died before the character even reached for his gun. Reloading the checkpoint fixed it.

The skill tree is decent. Some skills noticeably improve gameplay while others are smaller upgrades, but that works fine for the type of shooter this is.

I usually don’t prioritize story in games, but the way it’s presented here is very entertaining. The whole game is Silas Greene telling his story in a saloon, and the world literally changes as he corrects or exaggerates parts of the story. That mechanic alone makes the game stand out.

The art style also holds up well. The comic-book look gives it a bit of a cel-shaded feel similar to Borderlands, and it still looks good today. The cinematic moments where the action freezes into comic-book style panels are a nice touch too and reinforce the game’s identity.

Difficulty scaling felt fair overall. Higher difficulties were challenging but manageable. The only downside is that the hardest difficulty is locked until you beat the previous one, which I’m personally not a fan of.

The campaign itself is fairly short, but if you’re going for achievements or 100% completion there’s still a decent amount of content. The arcade and duels mode add some extra challenges.

Overall, a very fun and stylish western shooter that doesn’t overstay its welcome.
Favorite Game
3,439
Hours played
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Favorite Game
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Hours played
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Manxus Community - Public Group
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DINOSOWER1337 - Public Group
DINOSOWER
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In Chat
Recent Activity
50 hrs on record
last played on Apr 28
4.5 hrs on record
last played on Apr 27
41 hrs on record
last played on Apr 27
Aug 17, 2025 @ 2:31pm 
hey man i sended friend request to talk
Jul 23, 2025 @ 4:25am 
Lucky you. The most powerful being on the planet took time out of his day to sign your guestbook. You're welcome.:Terra:
May 18, 2025 @ 11:20am 
fantastic team player
May 13, 2025 @ 9:51am 
my friend
Dec 15, 2024 @ 1:06pm 
let's combine forces
Nov 28, 2024 @ 12:09pm 
Skilled duo