Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
https://steamcommunity.com/sharedfiles/filedetails/?id=2994237567
Having said that, it looks like the old one is marked as deprecated, so I should support the new one. I'd say I'll fix that in the next version BUT I can only support them as Advent units or Raider units, not both. Since 3/4s of the users of the new version also use them as raiders, I'll be including commented-out support for them as ADVENT units, and leaving them untouched so that they continue to function as 3rd party raiders.
Unless they use story gating like vanilla codex to accomplish that, in which case I'll be able to do both. I expect that's not the case and that it's just removed from the old encounter lists, but I'll have to look into that for raider mod that could double as standard units.
Enemy Showdown: Sundowner https://steamcommunity.com/sharedfiles/filedetails/?id=2815437180
Corrupt Avatar - Elder's Corruption (Sitrep comes with its own special enemy, not sure if it needs specific support or if already supported) https://steamcommunity.com/sharedfiles/filedetails/?id=1857370380
Muton Centurion Standalone https://steamcommunity.com/sharedfiles/filedetails/?id=1972274071 (States it is different than the Long war pack version, not 100% sure)
Plague Outbreak https://steamcommunity.com/sharedfiles/filedetails/?id=2972461246 (Has three mission type specific enemies, not sure if they need specific support)
Same with this one : https://steamcommunity.com/sharedfiles/filedetails/?id=3013744547
Muton Centurion Standalone should have support. I'll add it to the notes and put it in with the next update. Thank you.
@OtoshiGami No idea why steam's being weird with you. Hope it sorts itself out :(
since in it's vanilla version it get's rid of the vanilla viper, ABA Boas, Armored/PSI Armored vipers does this mod do the same if I have it installed? I would like to keep them like the armored vipers so I can have their autopsy's ^^;;
- Just flagging the Requiem Legion has new units for Floater, Heavy Floater and Cyberdisc.
Group="RequieumLeaders"
Units[59]=(Template="AHWCyberdisc", MinForceLevel=17, MaxForceLevel=99, MaxCharactersPerGroup=4, SpawnWeight=4), \\
Units[60]=(Template="AHWFloater", MinForceLevel=5, MaxForceLevel=10, MaxCharactersPerGroup=4, SpawnWeight=2), \\
Units[61]=(Template="AHWFloater", MinForceLevel=11, MaxForceLevel=14, MaxCharactersPerGroup=4, SpawnWeight=4), \\
Units[62]=(Template="AHWFloater", MinForceLevel=15, MaxForceLevel=99, MaxCharactersPerGroup=4, SpawnWeight=8), \\
Units[63]=(Template="AHWHeavyFloater", MinForceLevel=10, MaxForceLevel=14, MaxCharactersPerGroup=4, SpawnWeight=4), \\
Units[64]=(Template="AHWHeavyFloater", MinForceLevel=15, MaxForceLevel=99, MaxCharactersPerGroup=4, SpawnWeight=8), \\
and Group="RequieumFollowers"
Units[23]=(Template="AHWCyberdisc", MinForceLevel=19, MaxForceLevel=99, MaxCharactersPerGroup=4, SpawnWeight=4), \\
Units[24]=(Template="AHWFloater", MinForceLevel=14, MaxForceLevel=99, MaxCharactersPerGroup=4, SpawnWeight=8), \\
Units[25]=(Template="AHWHeavyFloater", MinForceLevel=15, MaxForceLevel=99, MaxCharactersPerGroup=4, SpawnWeight=8), \\
do those values feel about right?
Also if it is intentional that the ExaltedPurgePriest appears at FL21 as a Leader but FL19 as a Follower? Should this be reversed?
https://steamcommunity.com/sharedfiles/filedetails/?id=3208771302