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I think it was Tedster who pointed out there's no suitable medium parcel for that mission. I think adding this to the mod's XComParcels.ini will fix (it re-uses a vanilla parcel)
-arrAllParcelDefinitions=(MapName="md_RemoteScienceStation_01", eSize=eParcelSizeType_Medium, arrPlotTypes[0]=(strPlotType="Wilderness"), eFacing=EParcelFacingType_E, ObjectiveTags[0]="Sabotage")
+arrAllParcelDefinitions=(MapName="md_RemoteScienceStation_01", eSize=eParcelSizeType_Medium, arrPlotTypes[0]=(strPlotType="Wilderness"), eFacing=EParcelFacingType_E, ObjectiveTags[0]="Sabotage", ObjectiveTags[1]="SabotageCel")
The mission is the only information stored in this mod's XComMissionDefs, XComMissions, XComParcels, and XComSchedules. You should be able to safely delete, or comment over, those.
I have not seen the ai use the ability but I think it might be broken. Maybe make it so that there is a cooldown for all Celatids that spawn, or just remove the ability so people (or the ai if it realises) can't abuse it?
The turrets are super useful though, I'm definitely keeping the mod on and I just won't use the ability.
says it's compatible with this mod,Unfortunately Scimitar doesn't have any slot for it to play.