XCOM 2
931 ratings
[WOTC] Celatid Alien
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
137.001 MB
Oct 29, 2017 @ 4:33am
Dec 5, 2020 @ 7:05pm
27 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Celatid Alien

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
56 items
Description
-- Mod by CreativeXenos --
-- Modeling, Texturing, Animations, Concept: Stenchfury --
-- Modbuddy, Photoshop: ObelixDk --
-- Modbuddy: fireborn --
-- Coding: Ashlynne_Lee --
-- Coding, Photoshop, Concept lead: Shadow 79 --
-- Reveal Animations: robojumper--

NOTE: Stenchfury and Ashlynne_Lee are not officially members of CreativeXenos but I Shadow79 have worked with each of them very close on this mod and Ashlynne_Lee has helped out with a few other mods, I personally consider both as close members of the unit so its only fitting to credit them both for their fine work! Also, without Stenchfury who created this throwback Alien from the ground up, this mod would not have happened. So a VERY BIG THANK YOU from CreativeXenos to you sir!!

CONCEPT VIDS BY: Stenchfury --
Celatid https://youtu.be/rNy6_kRklYc
Celatid Turret https://youtu.be/DdHBmANanps

As you can all see, the Celatid Alien is a re-imaging of the CLASSIC CELATID for the CLASSIC XCOM UFO DEFENSE!


The Celatid will show up in 3 versions.

Celatid Grub:
The Celatid Grub is just that, a newborn that looks white in color (like a grub). It shows up early in the game has 6 to 7 HP depending on Diff level. Can spit a deadly corrosive acid. This acid is shot much like a weapon, in that its a % based to hit ability unlike the Vipers poison spit that hits all the time. So IT CAN AND WILL MISS. BUT... if it does hit, it will SHRED ARMOR because of its corrosive nature. If hit, you will take a small direct some of damage but also take acid damage.

The Celatid Grub can also do a direct close combat attack called poison Cloud. It will move in close and dispenses a poison cloud attack that will poison the target if hit and can add stun or disorient the target.

Celatid Pupa:
The Celatid Pupa is pink in color (based off the classic look) and does everything the Grub does except it has more HP. Is the general form of the Celatid, can heal 2 HP a turn like the Faceless. Is more of a Mid-game unit.

Celatid Adult:
The Celatid Adult is Brown/Purple in color to show its age with the darker coloring. Does everything the first 2 Celatids can but also has increased HP, can heal 2 HP a turn like the Faceless and can (IF IN TROUBLE) call in reinforcements in the form of more Celatids and or Faceless. In our new lore, the Celatid and Faceless are from the same world and the Celatid can also be used as a Terror unit.


Once Autopsied, you'll be able to use corpses to build a new type of sword called the Scimitar. 3 versions with each having an innate ability to cause poison damage as well as a slight base damage increase. These Swords are built on a PER SWORD bases. And you'll need the tier 1 sword to upgrade to tier 2 and so on. These ARE NOT squad wide built. Each sword has additional abilities as you upgrade them.

Tier 1 Scimitar is unlocked with Hybrid Sword Tech after the Celatid Autopsy. The tier 2 Scimitar upgrade is unlocked with Muton Autopsy (not lancer) so the player doesn't end up unlocking the first 2 tiers too quickly. And tier 3 Scimitar upgrade is unlocked with the Archon Autopsy.

You will also be able to use a Celatid Corpse with resources to build (DEPLOYABLE CELATID TURRETS) these look like a mimic becon that you throw. But once thrown, you'll deploy a flying turret that is a Celatid grafted to a turret. They have a good amount of HP and 1 armor. If you do not move them, they can fire twice and overwatch fire twice if needed.


The Celatids are immune to poison. They can be disoriented, panic and mind controled/dominated and can take damage from acid. They cant be stunned. The same immunities apply to the XCOM Celatid Turret. It IS AN ALIEN with an attached turret.


NEW ADDITIONS: The Celatid Turrets now START OUT as a base line turret. Their HP has been lowered a bit and they now have a Conventional weapon. They no longer have unlimited ammo (was too OP with lost). The Celatid Turret can now interact with elevators in Shens Last Gift DLC. They can also call in Evac points and Evac themselves if needed. Can also lift off with Avenger in Base defense missions.

The Celatid Turret Mk2 needs to be upgraded from the base version (just like you do with Scimitars in this mod). The Mk2 is the Mag version. More HP, better stats, can be deployed 1 space farther and can use the Demolition ability. Great for enemies in cover that you can not get a high % chance to hit. Use Demolition, remove its cover and let your other troops take the enemy out ;)

The Celatid Turret Mk3 is the upgraded Beam/Plasma version. Again, more HP, better stats, has Demolition and also has high Cover Generator. If its sitting in place shooting and doing its job, why not use it as high cover for your soldiers?


NEW GAME REQUIRED!!!!
Popular Discussions View All (5)
3
1
Apr 24, 2023 @ 4:33pm
Russian Translation
Aks
2
Dec 10, 2018 @ 9:02pm
French translation
Arckange
2
Nov 1, 2017 @ 1:29am
Celatid Alien - Celatid Turret: Artwork, Concepts and Marmoset Scenes.
Stenchfury
545 Comments
Dragon32 Feb 16 @ 6:15pm 
@Zoviscyne
I think it was Tedster who pointed out there's no suitable medium parcel for that mission. I think adding this to the mod's XComParcels.ini will fix (it re-uses a vanilla parcel)

-arrAllParcelDefinitions=(MapName="md_RemoteScienceStation_01", eSize=eParcelSizeType_Medium, arrPlotTypes[0]=(strPlotType="Wilderness"), eFacing=EParcelFacingType_E, ObjectiveTags[0]="Sabotage")
+arrAllParcelDefinitions=(MapName="md_RemoteScienceStation_01", eSize=eParcelSizeType_Medium, arrPlotTypes[0]=(strPlotType="Wilderness"), eFacing=EParcelFacingType_E, ObjectiveTags[0]="Sabotage", ObjectiveTags[1]="SabotageCel")
Zoviscyne Feb 16 @ 4:04pm 
Seems like the Celatid Cloning Facility mission rolls a bad plot, it asks for wilderness but there don't seem to be maps that support its objective; when you draw that mission you just get a sabotage in a random normal wilderness plot with nowhere to place X4s, meaning you can't complete mission's objective.

The mission is the only information stored in this mod's XComMissionDefs, XComMissions, XComParcels, and XComSchedules. You should be able to safely delete, or comment over, those.
Ghost Feb 10 @ 4:00pm 
Mod doesn't work as of Feb 2025
Bawkdragon Jan 31 @ 1:14am 
Maybe it should only have one action a round, or not be able to act on the first round deployed like mind controlled units. Also it called a turrent, making it slow might fit well.
Bawkdragon Jan 31 @ 1:13am 
The Celatic turrent seems a little overpowered at first glance, it a mimic beacon that can shoot,
Daveplays7 Oct 13, 2024 @ 11:24am 
An unintended thing that happens if you mind control a Celatid: There's the ability that lets them "multiply through osmosis" I guess? Well that ability always spawns a grub that can also immediately multiply as well, making you an army that are your permanent allies as they don't need to be mind controlled.
I have not seen the ai use the ability but I think it might be broken. Maybe make it so that there is a cooldown for all Celatids that spawn, or just remove the ability so people (or the ai if it realises) can't abuse it?
The turrets are super useful though, I'm definitely keeping the mod on and I just won't use the ability.
meowbaawoof Oct 11, 2024 @ 6:29am 
Melee Attachments/Upgrades https://steamcommunity.com/sharedfiles/filedetails/?id=2134785102

says it's compatible with this mod,Unfortunately Scimitar doesn't have any slot for it to play.
Purporium74 Sep 15, 2024 @ 4:04pm 
Le forbidden nugget
MadMonkee10 Sep 3, 2024 @ 6:14pm 
could you add repeatable breakthroughs/proving ground projects to increase the Celatid Turrets' stats (health, aim, dodge, armor, maybe even pierce/shred and mag size) or single time ones which grant them additional abilities like Holo-Targeting, a combination of Waylay and an upgraded version of Guardian (which would let them take one reaction shot for each action point they had left as well as an additional 50% chance for further shots, hit or miss), or an upgraded version of Cool Under Pressure which completely negates the Overwatch aim penalty? because in more heavily modded runs where stats tend to go far beyond vanilla values the Celatid Turrets get left behind rather easily due to having fixed stats and having Demolition and Shield Wall as the only things they can do aside from just shooting
Mrwerebear Jul 10, 2024 @ 3:06am 
Love the mod. Celatids are quite cool, adult ones encourage you to kill them as quick as possible. Haven't used scimitars to their fullest, although they look very cool. Celatid turrets are amazing, low hp and defense, decent accuracy and huge damage. I am experiencing crashes when I try do deploy multiple celatid turrets, but there's an easy workaround–don't deploy multiple celatid turrets :)