XCOM 2
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A Requiem For Man: Praetorians Standalone
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Feb 17, 2022 @ 7:23pm
Jul 20, 2024 @ 1:14am
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A Requiem For Man: Praetorians Standalone

In 1 collection by ReshiKillim
Reshi's Requiem (And other Reshi stuff)
17 items
Description
And A Big Thanks to Claus

A huge inspiration for this mod, a greatly respected modder, and who also allowed usage of their amazing assets, some of which were further modified and used in this mod.

The Praetorians

Adds five new ADVENT Praetorians, and the Praetorian Sectopod.
Two Additional Praetorian-related Sitreps.

Rank and File Praetorians Include

Praetorian Guards

Praetorian Sterilizers

Praetorian Shieldmaidens

Praetorian Leadership Caste is composed of

Praetorian Lieutenants

Praetorian Captains

Grim Horizons

The Praetorians are designed to be a challenging set of enemies for the middle and lategame in their own right, but additionally, certain Dark Events (Base Game Dark Events, this mod does not add any Dark Events) will modify their capabilities in unique ways to make them even greater threats, especially when paired with the Grim Horizon setting.

What They Do

All Praetorians, with the Exception of the Praetorian Sectopod, are capable of functioning as Shieldbearers, with the ability to shield all nearby enemies, as well as being equipped with Praetorian Nanogels, which can reduce the damage taken when hit by multiple attacks in a turn, which varies in effectiveness between the Rank and File Praetorians and the Praetorian Leadership Caste.

Rank And File Praetorians

Praetorian Guards - As Rank and File as the Praetorians can get, the basic Praetorian Guards serve as the grunts of the Praetorian forces, their equivalent of ADVENT Troopers.

Praetorian Sterilizers - Former Purifiers, recruited to serve as the Praetorian equivalent of Explosive Specialists, Sterilizers, while armed with the standard issue Praetorian Bolters instead of a flamethrower, they still carry a complement of Incendiary Weaponry.

Praetorian Shieldmaiden - Armored, mobile, deadly, and equipped with a grapple to help them maneuver, Praetorian Shieldmaidens can be deceptively agile in navigating treacherous terrains, and can be highly effective flankers.

Leadership Caste

Praetorian Lieutenants - As Leadership Caste of the Praetorian Guard, they can grant their own action points to allied ADVENT Units, and override their normal behavior.

Praetorian Captains - The most toughest, most heavily armed and armored, and most elite of the Praetorian Guard Leadership Caste. Praetorian Captains wield an armament of weaponry to equal or outmatch the Praetorian Sterilizers, and can give allied ADVENT Units a bonus action point and override their normal behavior at no cost to themselves.

Leadership Caste may also, on rare occasion, drop expensive to manufacture special Praetorian equipment.

Praetorian Sectopods

The deadliest weapons of the Praetorian arsenal, Praetorian Sectopods serve as direct artillery support for the Praetorian Guard, and have a unique arsenal of weaponry that vary in effectiveness depending on ranges, and will strike the fear of the Elders and their servants into the hearts of the resistance.

What They Don't Do

Be Merciful to your soldiers, or make your campaign easier. Sell you ADVENT Burgers. Turn off the neon light show, the Praetorians are here to make a statement. Use fancy psionic powers. Offer discounts. Use Chryssalid Venom Injector ammo. Provide epic weaponry upgrades.

Compatibility Talk

The Old and Deprecated version of A Requiem of Man is incompatible, but aside from that, nothing else should be incompatible, including LWOTC or Covert Infiltration, to my knowledge.

If using The RPG Overhaul, you may or may not need to add these to the ignore list for RPGO's patching.

+IgnoreWeaponTemplatesForPatch = AHWPraetorianRifle
+IgnoreWeaponTemplatesForPatch = AHWPraetorianBombardCannon
+IgnoreWeaponTemplatesForPatch = AHW_Reaper_Launcher
+IgnoreWeaponTemplatesForPatch = AHW_Shrieker_Launcher
Popular Discussions View All (1)
0
Apr 27 @ 2:12pm
简体中文翻译 Simple Chinese Translation
Tommy
101 Comments
SeveN May 4 @ 3:58pm 
Why is Praetorian Sectopod standard attack making a high pitched horror like screching sound? I play with Idle Suppression and that sound is not pleasant to listen to in the slightest.
lety4ayavoropaeva Apr 16 @ 4:58pm 
I plan to add this mod to the collection, but it already exists:
A Requiem Campaign: Scavenger Class/Specs
A Requiem Campaign: Witch Class
A Requiem Campaign: Graduate Class
A Requiem For Man: Playable Hinters Plugin
A Requiem Campaign: Miner Class [BETA]
Blacksite & Forge: Requiem Plugin
A Requiem Campaign: Tesla Trooper Class/Specs
A Requiem Campaign: Fusilier Class/Ironsights Spec
Reshi's Requiem Classes for LWOTC
A Requiem For Man: The Requiem Legion
A Requiem For Man: Gameplay Mutators
Tedster's Requiem Tweaks mod
Mod Jam Refinements For Requiem Legion
A Requiem For Man: The Requiem Armory

Will everything work?

The phrase is confusing:
"The Old and Deprecated version of A Requiem of Man is incompatible"
Snicks Mar 21 @ 2:46pm 
The Sectopods spawn too much compared to other praetorians IMO. Not a balance concern, I just wish I saw the other ones more.
RakkoHug~<3 Mar 2 @ 5:06pm 
Um... just did Praetorian research and it only gave me purple vest. Are there other research and weapons am I suppose to receive?
Saul Jan 25 @ 2:20pm 
@Mac Dog64 Sorry to hear that, there's a solution here, I have a monitor, (LG, cheap but not very good one tho.) It has an independent 6 color turn, I just tried it and it can turn only purple to blue or de-saturation to white. it's not very convenient but this kind monitor may suit you.
Mac Dog64 Dec 7, 2024 @ 9:10am 
@ReshiKillim: That's okay, thank you for letting me know:)
ReshiKillim  [author] Dec 7, 2024 @ 8:13am 
@MacDog64 Unfortunately that's not something that's configurable, and not really easily feasible via script alone. Would require some major tweaks or a custom build of the mod with modified materials
Mac Dog64 Dec 7, 2024 @ 7:35am 
I love this mod, but is there a way to dim down the purple lights on the Praetorian enemies? I have really bad eyesight and it's hard to play when their on the screen, but I really want them in the modlist. Can I have any help please?
Ramatut Nov 7, 2024 @ 12:40am 
Hello, this mod works mid-campaign or i need to restart a fresh one?
ReshiKillim  [author] Oct 3, 2024 @ 9:01am 
@Антон Бахмут No. :winter2019happyyul: