XCOM 2
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A Better ADVENT: War of the Chosen
 
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961.832 MB
Sep 2, 2017 @ 2:51pm
Nov 24, 2018 @ 2:02am
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A Better ADVENT: War of the Chosen

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Description
-- A Better ADVENT --
-- Enemy Overhaul for War of the Chosen --
-- by DerBK --
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Requires XCOM2 version: War of the Chosen
Requires DLC: none
Requires other mods: none
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FAQ, General Info and Troubleshooting for my mods can be found here:

A Better FAQ
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A Better ADVENT is an ambitious enemy and AI overhaul for XCOM2: War of the Chosen, introducing new enemies with their own abilities, behavior and equipment.

The goal of the mod is making the tactical layer of the game more exciting. This is done through enemy variants and by completely overhauling the AI. This mod’s goal is not just to add more enemies to the game. It adds “better” enemies that open up new lines of gameplay with their impact on combat tactics. To that end, a high priority has been put on making AI changes and improvements, both global (Mimic beacon behaviour, engagement ranges, …) and local (Snipers stay back, Shotgunners flank, …).

With the combination of smarter AI, more resourceful enemies and new endgame challenges like the Prime Enemies, the game gains a lot of extra challenge that can’t just be neutered by one or two dominant strategies. All the things in A Better ADVENT are designed to work together. The mod doesn’t just add a bunch of unconnected random stuff, it directly improves the core gameplay of XCOM2.

Fair Warning: A Better ADVENT is considerably harder than the vanilla game.I suggest playing at least one difficulty setting lower than you are used to for the first ABA campaign, as there is a lot of new things to learn.


PERMISSIONS

Any modder is allowed to pilfer, re-use or re-upload any of ABAs assets, scripts, doodads and thingamajigs in any way or form that he wants to. This of course doesn't extend to the assets that i took myself from other people like Kobazco's Elite Viper or Long War Studio's Muton Centurion and Drones. When in doubt, just ask.
Popular Discussions View All (37)
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1,722 Comments
Crashdown212 Apr 17 @ 1:15pm 
Thank you very much! I'll check try out once i finish my current ABA run. I just fought my first prime last night so now I'm hooked!
DerBK  [author] Apr 17 @ 1:12pm 
ABA does not change that behavior, as i do not think it's a problem until you really start cranking up the podsize.

If you want it, there is a mod around that does this quite well, though. Check out this mod by Ginger. I strongly suggest using the FollowersMustMatchAlienType option of that mod to let alien pods still retain some visual and thematic coherence.
Crashdown212 Apr 17 @ 12:53pm 
sorry, so basically researching how to customize pods, and i read that if an alien is selected as a follower in a pod, all followers of said pod will be that alien regardless of a numerical limit on them. i was just curious, because i haven't seen any really absurd alien pods. I didnt know if you found a work around for this or if you just tailored the pods well
DerBK  [author] Apr 17 @ 12:45pm 
I don't understand the question. What is there to fix regarding followers?
Crashdown212 Apr 17 @ 12:43pm 
does ABA fix aliens not respecting spawn limits when spawning as followers?
jgvrolijk85rsa Apr 6 @ 4:51am 
Thanks DerBK.

I'm pretty sure it works. Just played the first mission. The wounded Advent Trooper broke cover and flanked my wounded soldier and killed him (lol). That is definitely not something I have seen before.

Thank you so much for this.
MrMister Apr 5 @ 7:49am 
( Repasting just the link because the steam client is a bitch regarding URLs) https://steamcommunity.com/sharedfiles/filedetails/?id=1136729138
DerBK  [author] Apr 5 @ 7:19am 
Until now I wasn't aware of the bug with the ammo effect, only about the visualization spazzing out if you miss your first Faceoff shot.

Anyways, i am using the vanilla Faceoff perk for the Gunslinger. No modifications to the actual perk itself, neither for bugfix or other purposes.
MrMister Apr 5 @ 6:45am 
Hey, I wanted to ask because it's simpler than testing it myself - did you end up fixing how ADVENT's Gunslinger's Faceoff doesn't receive special ammo effects on shots after the first? The comments in the mod that fixes such a vanilla issue (https://steamcommunity.com/sharedfiles/filedetails/?id=1136729138) say that it doesn't fix ABA's because it's allegedly a different ability than XCOM's.
DerBK  [author] Apr 1 @ 11:23am 
On the front page, there's a big green button saying "Subscribe".

Click that and Steam will download the mod. When starting XCOM2 the next time, you need to activate the mod in the launcher and you are good to go.