XCOM 2
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A Better ADVENT: War of the Chosen
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1.045 GB
Sep 2, 2017 @ 2:51pm
Dec 27, 2019 @ 8:17pm
21 Change Notes ( view )
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A Better ADVENT: War of the Chosen

In 2 collections by DerBK
A Better Everything
13 items
Remember the Ayylmao
81 items
Description
-- A Better ADVENT --
-- Enemy Overhaul for War of the Chosen --
-- by DerBK --
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Requires XCOM2 version: War of the Chosen
Requires DLC: none
Requires other mods: none
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FAQ, General Info and Troubleshooting for my mods can be found here:

A Better FAQ

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More detailed info on the mod's content here:

https://derbk.com/abetteradvent/

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LANGUAGE FILES

(Note that i do not speak these languages myself, so i can't guarantee them being accurate. These are from other people who gave those files to me)

Traditional Chinese by seisyuku: Dropbox link[www.dropbox.com]

Korean by Brain_is_Back: Google Drive Link[drive.google.com]
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SUPERFAQ:

Since this is a question that is asked several times per week, i wil give this one a special spotlight right here:

Q: The mod laucher shows "Conflict found for 'X2Action_MoveClimbWall'", is this an issue?
A: It isn't. The ClimbWall override is a method that several mods (ABA, MOCX, WWL, ...) use to enable wall climbing animations for units that previously didn't have any. All those mods do exactly the same thing here, so it's not a conflict, it's just redundancy. Ignore it.
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A Better ADVENT is an ambitious enemy and AI overhaul for XCOM2: War of the Chosen, introducing new enemies with their own abilities, behavior and equipment.

The goal of the mod is making the tactical layer of the game more exciting. This is done through enemy variants and by completely overhauling the AI. This mod’s goal is not just to add more enemies to the game. It adds “better” enemies that open up new lines of gameplay with their impact on combat tactics. To that end, a high priority has been put on making AI changes and improvements, both global (Mimic beacon behaviour, engagement ranges, …) and local (Snipers stay back, Shotgunners flank, …).

With the combination of smarter AI, more resourceful enemies and new endgame challenges like the Prime Enemies, the game gains a lot of extra challenge that can’t just be neutered by one or two dominant strategies. All the things in A Better ADVENT are designed to work together. The mod doesn’t just add a bunch of unconnected random stuff, it directly improves the core gameplay of XCOM2.

Fair Warning: A Better ADVENT is considerably harder than the vanilla game.I suggest playing at least one difficulty setting lower than you are used to for the first ABA campaign, as there is a lot of new things to learn.


PERMISSIONS

Any modder is allowed to pilfer, re-use or re-upload any of ABAs assets, scripts, doodads and thingamajigs in any way or form that he wants to. This of course doesn't extend to the assets that i took myself from other people like Kobazco's Elite Viper or Long War Studio's Muton Centurion and Drones. When in doubt, just ask.
Popular Discussions View All (49)
29
Oct 6, 2025 @ 12:15am
PINNED: Using ABA with other AI mods
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26
Jul 12, 2021 @ 3:34am
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3,024 Comments
DerBK  [author]
Sep 3 @ 9:40am 
It is not, no.
Sep 1 @ 7:59pm 
Hi, olderish XCOM 2 player looking to get back into it in light of Midnight Suns and Zero Company, is this compatible with Long War?
DerBK  [author]
Aug 3 @ 1:39pm 
For reference, this is a list of enemy template names that are actually in the mod:

https://steamcommunity.com/workshop/filedetails/discussion/1126623381/1520386297688735660/
DerBK  [author]
Aug 3 @ 1:36pm 
Yeah, adding them to the encounterlists would indeed cause crashes. Those enemies aren't in the mod anymore.
Aug 3 @ 10:57am 
@DerBK - Thank you for clarifying! Will go through workshop and alert all those we know have added them to their EncounterLists.ini files without checking first! Appreciate you, stay awesome! <3
DerBK  [author]
Aug 3 @ 10:22am 
Yes, that is correct. Those aren't in the actual templates anymore. What you are looking at is remnants of localization that wasn't completely cleaned up when i drastically reduced the enemy count from ABA2(vanilla) to ABA:WotC.
Aug 3 @ 7:23am 
@DerBK - Also CodexSplitter, as that ones also listed in Localization but doesn't have a Character Template listed.
Aug 3 @ 7:17am 
@DerkBK - Is it intentional that ABAChryssalidM3 and ChryssalidSpitter are not inlcuded in the XComGameData_CharacterStats.ini? Just wondering because if they were meant to be included, this may be part of the reason for some peoples CTD on mission loading.
DerBK  [author]
Aug 2 @ 6:04am 
Yeah, the official line is that the mods aren't compatible. You can yank something together with some heavy ini editing, but it's one of those "if you have to ask, then probably don't" kind of things.
Aug 2 @ 3:43am 
@Garr Thx for the answer. Lwotc compatibility list also marked ABA as incompatible. Still great mod thou.