XCOM 2
222 ratings
A Requiem For Man: The Requiem Legion
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
978.764 MB
Sep 24, 2022 @ 4:18pm
Jul 31 @ 12:10am
337 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
A Requiem For Man: The Requiem Legion

In 2 collections by ReshiKillim
Reshi's Requiem (And other Reshi stuff)
17 items
A Requiem For Tedjam - The Official Beyond Legendary Collection
300 items
Description
The Requiem Begins Anew

This mod brings back a significantly expanded and enhanced roster of Aliens originally from the old A Requiem For Man mod, as well as improvements on mechanics and designs in it, which unfortunately suffered from a number of major compatibility issues. Issues which are not present in this mod. Please note that all the fancy loot and items will be in a separate companion mod, this is purely an enemies mod.

The Requiem Armory! Please note that if The Requiem Armory is not in use, Enemies from The Requiem Legion WILL NOT drop ANY LOOT, unless manually configured to do so.

Configurable Dual-System Enemy Progression

Contains a secondary spawning control system for the player for the disgusting Aliens introduced by this mod, allowing for a much more easily balanced experience. Enemies be can be controlled with a combination of Research Progression Requirements and Campaign AKA Golden Path Requirements, rather than simply appearing whenever the Force Level system says it's time, which can be a fair bit less than consistent over different modlists.

This system is Configured in the XComRequiemLegionSpawningRulesets ini file. MCM Support for this feature, is unfortunately, not possible as it can only be configured while the game is not running.

Introducing The Requiem Legion

The Dreaded Taipans arrive, and they are joined by multiple Murderous Mechtoids, a quartet of Astonishing Archons, A Trio of the Amazing Andromelids, and even more horrors! Let the cannons sing, and set forth to meet them in glorious battle!

Not for the faint of heart. Pain is included. The Mod Author denies all responsibility for horrendous squad wipes, dead soldiers being corpse launched into space, and disastrous shenanigans on the battlefield.

Compatible with Long War of The Chosen

And pretty much every other mod that I've tried it with, which is a lot. No real incompatibilities that I'm aware of, aside from the old classic version of ARFM.

Recommended but Not Required Mod
Gotcha Again Redux - Allows the UI to process special World Effects, allowing the Tile Indicator to properly warn of new environmental hazards.

Credits

Claus for being an awesome muse and having inspired a great deal of the content in this mod, some of whom's assets were also modified and incorporated into this mod.

Hulk for some epic contributions in assisting in the creation of custom assets for this mod.

Kexx for the lovely Archon Valkyrie Model, which was further modified by me.

Pavonis Interactive for the Long War Chryssalid Model, which was further modified by me.

The gorgeous Animations used for the Taipans are from Mr Danger Dude's Viper Animations Repository, all credit for these lovely anims belongs to him!

A special Thanks to RustyDios and NeIVIesis for allowing me to make special variants of their Target Icons for use in this mod!

The Mighty DeaconIvory for some lovely screenshots used as preview images.

NOTE: This Mod, and its Companion, though mostly finished, are still in A WIP State. Significant changes and QOL, such as new enemy types may still occur.
Popular Discussions View All (4)
10
Apr 15, 2024 @ 2:49am
Futher Plans
45fg45
6
Sep 4, 2024 @ 10:04am
Any way to disable some abilities?
Hayaji
2
Jan 28 @ 6:32am
Difficulty is way through the roof
johanas.azzaid
620 Comments
Tally 2 hours ago 
@ReshiKillim Oh, is that so? I wonder if ABA is somehow messing with this mod, then. I'll try to make use of the toolset you've mentioned, thank you!
ReshiKillim  [author] 13 hours ago 
@Tally Not sure what settings you're using in your modlist, but normally, there's strict restrictions on when various things can spawn, and there's actually an easily configurable toolset in the mod that will let you control when things can spawn.
Tally 23 hours ago 
I think the mod should be changed where these special aliens can't show up before their basic versions. I haven't even seen more than 2-3 normal Vipers, no normal Andromedons or Sectopods either, it's all just Requiem enemies...
MeAMoose Jul 31 @ 4:30pm 
I can deal with these aliens well enough, but they target civilians way too often on Retaliation Missions. I lost too many civilians on turn 4; I'd only just finished clearing the first half of the map.

To be fair this might be an issue with resistance forces activating pods.
John Baron Jul 30 @ 11:08am 
Maybe i'm missing smth but for some reason The Legate just doesn't take dot dmg for me. it triggers crucible of light and does the the damaged animation but takes no dmg. (Is that a hardmode/perilous yearning thing or do i have mod conflict or smth) :csgoskull:
Tally Jul 29 @ 5:55am 
The mod itself is cool, but definitely not even intended to be balanced, lol. Second resistance mission in the game already comes with 3 Taipan-led squads in addition to an extra SITREP and a Chosen. I have literally seen less of the "normal" versions of enemies than the ones in this mod.
RakkoHug~<3 Jul 21 @ 6:34pm 
Oh Niven item can now be manufactured. Thank you Reshi :)
JugiBugi Jul 20 @ 12:50pm 
Edit: Lwotc + Ted Jam mod pack
And big thanks for all your hard work, amazing mods
JugiBugi Jul 20 @ 11:08am 
Hi, a possible bug report here: So a heavy mechtoid who has Unyielding Devotion was reducing my Templar's shard gauntlet melee damage due to holy warrior.
But the weird thing is that it was my Templar who had the holy warrior effect from my own advent priest (Petrock playable advent) and it seems somehow the game was thinking that the Heavy Mechtoid had the holy warrior effect when it didn't.
So to clarify: My own priest used holy warrior on my templar and now the templar's damage was reduced to almost nothing against the heavy mechtoid.
EvilBob22 Jul 15 @ 8:30am 
No, they are integrated into the Advent pods.