XCOM 2
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[WOTC] Cerberus Engineer
   
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Jan 12, 2020 @ 9:34am
Nov 21, 2020 @ 9:44am
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[WOTC] Cerberus Engineer

In 1 collection by NightNinja54
Enemies
21 items
Description
The Elders are dying, and Advent is a pawn in our game. Humanity is stronger than ever; Cerberus is stronger than ever.
-The Illusive Man

Introduces the Cerberus Engineer

The Cerberus Engineer is a new enemy that joins the fight against XCOM. The unit uses a Cerberus Voice Pack, and Cerberus Engineer Armor.

New Content
  • New Enemy: The Cerberus Engineer will appear in the game as a traditional enemy functioning similarly to an ADVENT Soldier. The unit will attempt to support their fellow combatants by flashbanging XCOM Forces.

  • New Research and Proving Ground Projects: The unit can be autopsied, leading to the proving ground development of Cerberus-engineered armor.

  • New Armor: XCOM will be able to drop into battle wielding Cerberus-engineered Armor. This set of armor functions similarly by default to Predator Armor. However, its stats are fully customizable.

To use the Cerberus Raider Faction, subscribe to this supplemental mod.

If you would like the Cerberus Engineer to replace the Advent Purifier, subscribe to this supplemental mod.

Additional Details
This will seamlessly integrate into a current or new campaign. Additionally, the necessary Cerberus mods are built in.

The Unit, Research, Proving Grounds, and Armor are all fully custimizable primarily within the configuration file "XCOM_Customize_This_Mod". To normalize this unit's loot according to the base counterpart, subscribe to this supplemental mod.

Full Credits
  • Jblade35: Porting voicepack for XCOM integration
  • Lord_Poncho57: Editing weapon models, textures, and sounds for XCOM integration
  • Cavily: Editing armor models and textures for XCOM integration
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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Popular Discussions View All (1)
0
Oct 19, 2021 @ 6:30pm
Traditional Chinese
stappy82
12 Comments
NightNinja54  [author] Jun 22, 2022 @ 9:10am 
@nekus
Thank you
nekus May 16, 2020 @ 8:26am 
Bug:
Error: Redscreen: ImportText (Behaviors): Missing key name in: (BehaviorName = WaitedTurnsForFlameThrower, (NodeType = StatCondition, Param[0] = TurnsEngaged, Param[1] = "> = ", Param[2] = 2))
NightNinja54  [author] Apr 1, 2020 @ 8:52am 
@McGibbers
I understand the request, but have purposely made these modular for user customization. (i.e. people can subscribe to the different variants as they desire (standalone units, replacers, raider-faction additions, etc).

@Spukn
I like the idea, but at the moment they do not unfortunately.
Dęąth Viper Mar 4, 2020 @ 4:25pm 
hey would you mind making one BIG mod that contains all of these in a package? as well as the advent replacements please?
Spunkn Jan 15, 2020 @ 11:28pm 
The engineer should build a turret like they did in Mass Effect! Maybe you could use the Sentry Gun mod that someone else made? Love the work you're doing regardless, Always been wanting someone to do Mass Effect enemies and now we have some!
NightNinja54  [author] Jan 14, 2020 @ 8:44pm 
@sziloger
I appreciate the ideas! I'll see if I can implement some as well :) Thanks for enjoying
sziloger Jan 14, 2020 @ 8:03am 
Hey, I like your new enemies and the new buildable armors at the proving ground too. Thank you very much! :)
Also, have some ideas for the armors. I think these wouldn't make them too op just unique:
For the engineer armor it would be nice to add an immune fire attribute.
I would also give the centurion armor that holo targeting ability advent captains have (or something like that). Another cool idea would be to give the armor some psi defense.

I hope you don't mind throwing around some ideas.
Keep up the good work!
NightNinja54  [author] Jan 13, 2020 @ 8:43pm 
@the_moidart
Yes, the cerberus raider mod will remove the "added" enemies, but will not remove the "replaced" enemies. If you are subscribed to any of the replacer mods, those guys will appear on both advent and cerberus factions.
the_moidart Jan 13, 2020 @ 8:16pm 
Either this or the Cerberus raider mod is making them appear in Advent pods. So it's either accidentally a copy of the 'replace purifier' mod or the raider mod forgot to remove them from Advent pods. I'll tell them too.
NightNinja54  [author] Jan 13, 2020 @ 6:21pm 
@Scarno,
Great idea, I agree that's what I remember about these units as well. I don't have plans to implement it at this time, but I appreciate the brainstorming!

@duanelocsin
Same :)