XCOM 2
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[WoTC] Muton Hunter
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44.181 MB
Jul 29, 2020 @ 10:06pm
Jul 30, 2020 @ 10:58am
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[WoTC] Muton Hunter

Description
This mod adds 2 new Muton enemies. These Mutons use a long range sniper rifle which will strip all armor from targets.

WHAT IS IN THIS MOD:

  • 2 New Muton enemies Enemies.

INFO:

Muton Hunter

These Mutons show up a bit later than the normal Muton, they utilize a sniper rifle and prefer to stay at long range, their snipers will completely strip all armor from any target they hit. Additionally, they have implacable.

Muton Prowler

Muton Prowlers are the higher "tier" variant of Muton Hunters, showing up even later in the force levels, their weapons are identical to hunters but deal a tiny bit more damage. They also have shadowstep in addition to implacable.

KNOWN ISSUES:

None at the moment.

COMPATIBILITY:

Usually i say "it should be compatible with everything", but then it turns out it isn't, so if you find any compatibility issues let me know.

FAQ:

Are there any tech rewards for killing these dudes?

Nope. I don't think i'll make any for them in the future.

Do i need to start a new campaign for these dudes?

Just in case i'm going to say "yes", can never be too careful.

PERMISSIONS:

You are free to use anything and everything in this mod for your own mods and/or purposes, in fact not only are you allowed, i encourage you to do it.

PATREON:

If you wish to keep up with early previews, updates or simply wish to support me in someway i have set up a Patreon.

https://www.patreon.com/Claus

Thanks, and hope you enjoy.
As always make sure you post any issues you find in the Bug Report discussion.
Popular Discussions View All (2)
1
Nov 11, 2021 @ 6:33am
Russian Localisation
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Mar 23, 2021 @ 11:25pm
PINNED: Buggerinos? Reporterinos.
Claus
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56 Comments
Blaze Jan 5 @ 7:21pm 
As much as I find these enemies interesting, and potentially fun to deal with, I'm unfortunately going to have to be counted among the people who just can't handle the monstrous effects tied to their guns. Way too extreme, in both volume *and* particle effects.
avennine Oct 12, 2021 @ 10:02pm 
You made pirate mutons. They even have an energy musket. This is... so cool. I actually think it fits pretty neatly into the game, despite them not looking as manufactured as the other aliens. Really cool. I will be using them in my mod project
SsmithTzeentach Apr 21, 2021 @ 8:17pm 
My friends character with an invincible armour build "Finally, a worthy opponent. Our battle will be legendary."
Internet Kraken Mar 31, 2021 @ 3:33pm 
Not a fan of a lot of your enemies but these guys have been a pretty good addition. They provide a nice tactical consideration while not feeling grossly unfair. Models look awesome too. Only criticism I have about them is that the FX on their gun is a bit much, and also the corpses have a tendency to spasm violently and fly around.
Eleanoire Mar 23, 2021 @ 11:46am 
Can you make this so they don't spawn as much as during evac missions?
Haerzog Mar 17, 2021 @ 10:01am 
Agreed. Love the Prowler's gun, but the impact flash radius is too large and makes it seem like a graphical bug. I would also make the round stand out more, its almost invisible. Only way to see the round is for the gun to miss up into the sky so it doesn't hit any of the landscape as it travels.
reddsbaron Mar 13, 2021 @ 3:21am 
i have almost 20 (out of almost 700 mods installed) of your creations and the pathfinders are the toughest on Legend mode so thanks and keep up to great work
Knight of NSFW Jan 15, 2021 @ 12:57am 
Could the radius of the weapon blast visuals be reduced somehow? The FX are quite cool, but I am getting headaches every time they shoot.
(Besides the "BYE ARMOR" headache they inflict :D)
Bromonger Dec 12, 2020 @ 12:04pm 
These guys are badass. I actually love the BFG flash that comes from their rifle. I mean, he strips off ALL of your armor in one go. Not even a blaster launcher can do that.
DemonEnthusiast Dec 11, 2020 @ 4:01pm 
Jesus its like getting hit by a sniper shot and flashbang at the same time