XCOM 2
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[WOTC] Muton Enemy Pack
 
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102.033 MB
Nov 2, 2018 @ 8:25pm
Mar 10 @ 10:16am
16 Change Notes ( view )
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[WOTC] Muton Enemy Pack

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In 1 collection by Alpha115
Alpha's Mod Collection
14 items
Description
This mod adds two new muton enemy variants, the Muton Centurion Elite, and The Muton Commando. These mutons are affected by certain dark events.

Muton Centurion Elite :These guys are meant to serve as leaders for the mutons, equipped with good gear and able to rally other muton's into a battle frenzy.
== Abilitys ==
-Personal shield
-War Cry (buff nearby berseker's and mutons, and buffs all advent soldiers, and andromedons for a lesser amount.)
-Maruader (allows the Muton Centurion Elite to potentially attack twice per turn.)
-Salvo
-Covering Fire

Weapon: 6-9
Grenade: 5-6
Melee: 7-9

== Stats ==
Aim: 90
HP: 11/12/14/16
Defense:15
Armor:3 (4 on legend)
Will:80

== When he appears? ==
He can be a leader at force level 10.
He can be a follower at force level 15.
He can be a follower for Berserkers, Archons, Andromedons, Gatekeepers, Muton Centurion Elites and Spectres.

Muton Commando: These are some of the best of the best for the muton race. While not as strong or smart as the Centurion Elite Muton, these mutons value teamwork. They are also fond of melee combat and may rush your soldiers to stab them with their bayonets.
== Abilitys ==
-Charge (The Muton Commando charges a nearby foe and attacks them with his bayonet.)
-Maruader (allows the Muton Commando to potentially attack twice per turn.)
-Salvo
-Covering Fire
-Blast Padding

Weapon: 4-6
Fire Grenade: 5-6 (Also sets foes on fire)
Melee: 7-9

== Stats ==
Aim: 85
HP: 10/11/13/15
Defense:15
Armor:3 (4 on legend)
Will:80

== When Does he appear? ==
He can be a leader at force level 9.
He can be a follower at force level 13.
He can be a follower for Berserkers, Archons, Andromedons, Gatekeepers, Muton Centurion Elites and Spectres.

This mod is compatible with the muton elite mod. Admittedly these mutons are a little bit tougher.
If you see a bug or have any issues please let me know.

Credits
Pavonis for making the Muton Centurion Skin and the war cry, Bayonet charge and personal shield abilities
HectorZx for making the muton elite mod, I used it as a basis to set this mod up. Also for porting the LW2 muton rifle which the Centurion Elite muton uses.

The new Screenshots and mod preview are by Lago. Thanks man.

Future plans
So I managed to get the talented Ketaros to make some new textures, sadly after 5 hours or trial and error I cannot make a proper UPK file. Basically if someone wants to see some different appearences for the mutons in this pack please contact me so we can get it done.
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75 Comments
Alpha115  [author] Apr 5 @ 6:25pm 
yes
sAiNtgOtEn Apr 5 @ 3:50am 
does this work with ABA?
Alpha115  [author] Mar 10 @ 9:52am 
well, thats quick fix. I can take care of that soon.
Dragon32 Mar 10 @ 1:58am 
Thanks for the update, Alpha115. Some other things I saw but forgot to mention in XComAI.ini:

BehaviorName=MutonCenturianEliteRedFirstActionSelector
Child[6]=HuntEnemyWithCover)
Child[7]=TryWarCryOnFewTargets, \\
Child[8]=TryBayonet, \\
Should be (I think):
Child[6]=HuntEnemyWithCover, \\
Child[7]=TryWarCryOnFewTargets, \\
Child[8]=TryBayonet)

BehaviorName=MutonCommando_RedLastActionSelector
Child[4]=SelectMove_JobOrAggressive)
Child[5]=HuntEnemyWithCover, \\
Should be
Child[4]=SelectMove_JobOrAggressive, \\
Child[5]=HuntEnemyWithCover)
Dragon32 Mar 3 @ 2:47am 
Hey Alpha115.

There appears to be an undefined behaviour in MutonCommando_RedLastActionSelector

"Child[0]=TryHighPriorityShot"
Hohen Dec 6, 2018 @ 2:41am 
Do these panic when seeing the Rage suit? I've ran into a couple and haven't seen one do it yet.
Alpha115  [author] Nov 12, 2018 @ 2:38pm 
hey its fine, thanks to you I fixed the corpse problem. typos are sadly an issue I often overlook. but that what happens when you make mods at 2-3am.
Dragon32 Nov 12, 2018 @ 2:36pm 
@Alpha115:
No I didn't know that, it's not a mod I use. That's why I said "I think" and "could"
Alpha115  [author] Nov 12, 2018 @ 1:00pm 
@Dragon32 you do know that the EU Berserker in os the same RNF list and they dont have a dropship animation. That encounter list has nothing to do with dropships its just the chance to appear on an avenger defense mission.

War cry affects the aliens it affects not going to change it.

The loot issue is a bug I can fix that but its not game breaking.
Dragon32 Nov 12, 2018 @ 12:49pm 
Hey Alpha115:
Some things I've noticed:

XComEncounterLists.ini
Number of entries in lists where vanilla Mutons don't appear. Some of those maybe personal choice but I think adding them to AvengerDefenseRNF* lists could break things as Mutons don't have a "jumping out of a dropship" animation

XComGameCore.ini
TableName = "MutonMutonCenturianElite_BaseLoot"
Should be "MutonCenturianElite_BaseLoot" I think. Same duplication with other loot lists.
Also, corpse of the Centurion is set to "CorpseMutonElite", is that right?

XComMutonElite.ini
War Cry ability description says it grants "lesser bonuses to other sapient aliens and ADVENT."
The list for WARCRY_OTHER_BONUS is (IMO) missing ADVENT Captains, Archons, Sectoids and Vipers.

XComGameData_CharacterStats.ini
Number of "+SupportedFollowers=MutonMutonCenturianElite"

And why not add
[MutonElite X2CharacterTemplate]
+SupportedFollowers=MutonCenturianElite


I haven't really checked the Commando as I'm just after the Centurion.