login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Help us translate Steam
I disabled bio lost using the MCM and "Choose Your Aliens" mods, because ABA and WWL already adds plenty of lost types (including 2 that draw in more swarms).
Will this cause any sort of issue in bio facility missions?
What weapon templates do the units of this mod use? I need them for my weapon skin replacer edits :)
You can go into the mod's ini files and edit the spawn weight numbers, as well as what force levels the bio units show up at.
I may have encountered a weird interaction between Reaper's Banish and Bio Trooper (SPOILER ALERT: the ones that morph into Bio Faceless). If I were to Banish the Bio Trooper, the first shot from Banish (out of 7 shots with Superior Expanded Magazine), will morph the Bio Trooper into Bio Faceless, and then Banish stops. Bio Faceless lives, and there was my Reaper, revealed. I checked to make sure I didnt make a normal shot instead of Banish i.e. Banish was no longer available.