XCOM 2
[WOTC] Universal Enemy Compatibility Patch
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Update: Jan 27 @ 2:50am

Version 1.2:

-Added support for Requiem Legion's new Muton Elite
-Added support for the new ADVENT Commando Captain mod
-Added support for the new Fallen Archon mod

Update: Nov 23, 2024 @ 7:53am

Version 1.1.6:

-Fixed a minor issue with ExaltedPurgePriests showing up 2 FLs earlier as Followers before Leaders.

Update: Nov 22, 2024 @ 2:41pm

Version 1.1.5:

-Updated various force levels for Requiem Legion enemies that have had their force levels changed during rebalancing.

Update: Nov 1, 2024 @ 9:11am

Version 1.1.4:

-Fixed an issue where Shieldbursters had been lumped together with Shieldbearers.
--Shieldbearers are now in AdventTroops as (usually) follower-only units
--The Shieldbearers group is now a leader-only group for variant Shieldbursters (and similar units) meant to be leader-only.

These changes will result in shieldbearer weights going unchanged, but seeing less Shieldbursters and, more importantly, never seeing two shield bursters in one group. It will also prevent Shieldbursters from spawning alongside more dangerous, leader-only enemy types.

Update: Oct 28, 2024 @ 5:28pm

Version 1.1.3:

-Fixed an oversight with FL progression for Muton Destroyers as follower.

Update: Oct 28, 2024 @ 11:05am

Version 1.1.2:

-Added support for the new AHW Heavy Mechtoids
-Fixed a FL typo from the previous update
-Mnior changes to Terror Leader FLs.

Update: Oct 15, 2024 @ 10:10am

Version 1.1.1:

1) Changed Fireborn's tanks to only spawn in DefaultLeaders as it originally did instead of allowing it any cross-compatibility. I don't like this solution, but it keeps coming up as an enemy that shouldn't be appearing in various edge cases, and at least like this UECP isn't causing problems.

Update: Oct 4, 2024 @ 2:51pm

Version 1.1 Change Notes:

1) Added native support for potential Faction units (like Mass Effect enemies) and Psuedo-basegame units (like neonate vipers)
-This is handled by XComUECP.ini which allows for enemies to be unloaded based on active mods, made by EvilBob. Huge thanks to him and Tedster for their work on this.

2) Reworked Ambush missions to use only Advent and MEC units since they become awful under the strain of all the enemy mods.
-Removed Assaults, Mutons, Codexes, Archons, Priests, and Drones from NoCC Leaders and Followers to make the mission type bearable.
-Removed AssaultLeaders, MECLeaders, LWSMECLeaders from InitialRNFLeaders to match vanilla (only used captains). This is an unrelated error in UECP contributing to the same problem.

3) Added support for Requiem Enemies that were added since the last update
-This includes Altars, Seekers, Mechapedes, MutonM1 variants, and Navigators. Nivens, Heavy/Floaters, Cyberdiscs, Gunships, and Incubators were already supported.

Update: Jul 8, 2024 @ 1:02pm

Version 1.0.1:

Fixed a dupliate array entry in LWSMecFollowers

Update: Jul 5, 2024 @ 3:04pm

Version 1.0.1:

-Added commented-out support for the new Advent Hunter Revamped's leader units. The Discussions Page and Readme have both been updates with better instructions for how to enable these units (as well as other Psuedo-Basegame units) since I cannot natively support them currently.