XCOM 2
[WOTC] Universal Enemy Compatibility Patch
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Update: Jul 4, 2024 @ 1:20pm

Version 1.0:

-Added Support for Sectoid Voidweavers.

-Minor changes to FL progression for some LWOTC Standalone enemies (in line with its 'recent' updates)
-Implemented LWOTC Standalone Enemies tiered falloff where M2 and M3 enemies coexist with M2s at a much lower spawn rate. Currently, this is only implemented for LWOTC Standalone Enemies. I may implement this universally in the future.

(With help from EvilBob)
-Updated support for new Requiem enemies, including Nivens, Gunships, Legates, Floaters, and Cyberdiscs.
-Allowed Field Commander Elimination missions to select Requiem enemies.

(With help from EvilBob)
-Lowered minimum FL for Codex Followers to 7 (same as leaders) from the basegames 13. It was a weirdly low FL and came in 5 Force Levels after Spectre followers. It only got more out of place and strange with enemy mods, like Black Ice Codexes.

-Removing the BETA tag and considering this a fully functional mod. There are minor things that I'm disastified with, like lacking the coding expertise to adjust this to be plug and play for things like raider factions and psuedo-base-game units like Neonate Vipers. That said, for the VAST majority of users the mod performs its intended purpose, and the exceptions are well documented at this point with most of their implementation already in place, just commented out.

Update: Dec 13, 2023 @ 7:56am

Version 0.1.3.7:

-Fixed numerous errors in arrray numbering
-Added filler, commented text after all of my optional config lines since commented line blocks that end in // somehow throw errors.
-Added PsiLancers to PsiFollowers Override as Extras
-Added PsiLancers and PsiCaptains to General's Buff Targets

Note: FrostCaptain_M2/3 are still called as normal in SitReps, but their original implementation was only in RNFLeaders and NoCC, which is incredibly niche to the point that it seems erroneous. My best guess is that it's intended to cause Frost Legion to be more widely represented when it would be inappropriate to pull other, stronger leaders? I'm not certain what the intention behind the unit is, and as such I am not extending further support to it at the moment.

Update: Nov 11, 2023 @ 9:46am

Version 0.1.3.6:

-Fixed Savage SITREPs. Previously they would spawn pods with Faceless leaders and no followers. Now faceless have themselves as followers (as it is in vanilla) to re-enable the pudding parade. Additionally, Stun Lancers were MIA from the SITREP and they (well the entire Assault Follower category of similar units) have been re-added to the SITREP, but at a lower weight than the full-melee units.

Update: Oct 31, 2023 @ 10:04pm

Version 0.1.3.5:

-Added "Duplicates=AllowDuplicates" to the overrides so that certain cross-FL enemies like Requieum enemies would spawn in the early game.

Update: Oct 10, 2023 @ 6:25pm

Version 0.1.3.4:

-Fixed Codex Spawning. Previously followers were at the wrong FL bracket and the base game's low weight codex failsafe for the story quest was missing. Story mission increased spawn rate for Codexes and lategame Codex followers should both be functioning properly now.

Update: Oct 3, 2023 @ 8:14pm

Version 0.1.3.3:

-Changed implementation of Advent Training SitRep from redunant, lower FL group to using Extras for basic troopers and removing the original trooper group. May or may not fix unsupported leaders at low FLs.

Update: Oct 2, 2023 @ 4:04am

Version 0.1.3.2:

-Bugfix: StunLancerM1 moved from FL3 to FL1 on terror leaders. Previously set to the default FL for StunLancerM1s resulting in missing pods on the first terror mission and not seeing stun lancers at all for another couple weeks of gameplay compared to vanilla.
--This was done by removing the low-weight AssaultLeaders groups from FTL/FTLNoLid lists and adding in StunLancerM1s as an extra, which is frankly how it always should've been done in the first place. As a result, you'll be seeing very slightly more Lids and Berserkers than you used to, which was the vanilla behavior.

Update: Oct 1, 2023 @ 12:44pm

Version 0.1.3.1:

-Added MOCX Rookies Group, and set them as supported followers to all unit groups so that they will spawn properly when called by their SITREP (they should not spawn anywhere else).

Update: Sep 23, 2023 @ 2:35am

Update: Sep 23, 2023 @ 2:24am

Version 0.1.3:

-M1 Warlocks now appear one Force Level after Priests

-Added Support for Muton Centurions Standalone

-+1 FL to M1 Bio Assaults (+3 total, as it was previously already +2)
--Normalized FLs across different SITREPs and made sure followers always showed up 1 FL after Leaders for Bio Assaults.