XCOM 2
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Terror Mission: Plague Outbreak
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41.353 MB
May 6, 2023 @ 6:08pm
Jul 24, 2023 @ 11:06pm
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Terror Mission: Plague Outbreak

In 1 collection by ReshiKillim
Reshi's Requiem (And other Reshi stuff)
17 items
Description
A New Variant of Terror Missions

The absolute worst kind, a high stakes Escort Mission. Put simply, XCOM is deployed to Contain a Plague Outbreak and Escort groups of Civilians to EVAC before the situation can spiral out of control.

Put not so simply, the goal of the mission is to Escort small groups of periodically spawning Civilians to EVAC. But there are already a few Infected Civilians by the time XCOM's Operatives arrive, and with every group of Civilians that needs to be Escorted, there's an Infected Civilian among them..

Compatibility

May or may not be safe to add mid-campaign, nothing broke that I was able to observe. No incompatible mods that I'm aware of, but I have absolutely no idea how this mod will interact with LWOTC. It has not been tested with LWOTC, so use it at your own risk if you're playing LWOTC.

WARNING

Do not use Fulton Harnesses or Alternative Evac methods to Evac the Civilians that are supposed to be escorted and evacuated normally. Things can and will probably break.

If using Covert Infiltration, this mission is not able to play as the first retaliation. Otherwise, while not set to always spawn as the first Retaliation, XCOM 2 likes to throw mod added variants of missions into a high roll chance for first encounter with a mission source.

If you're not using Covert Infiltration, it can be extremely brutal as a first rolled retaliation type, and depending on modlist, borderline impossible, if you don't have access to Fire Weapons in the early game.
128 Comments
b9thirty99 1 hour ago 
This is a one hell of a buggy mod. Not recommended. At all.
Star Chan Apr 26 @ 2:26pm 
Would be helpful to have a video clip either on steam or on YouTube to see what kind of mission this is. There's nothing more annoying then to lose a campaign, because of this mission.
b9thirty99 Apr 26 @ 2:25pm 
All XCOM operative have returned to ship and all the other objectives are completed, but mission doesn't end....what should I do? It's keep looping between Enemy Turn and Resistance Turn.

I had to use EndBattle XcomWins 1...very immersion breaking.
Bofrab Feb 12 @ 5:07pm 
@Ashen--Nightfall I was one of those people who got this as their first retaliation, and it was literally impossible to save everyone because my soldiers were too weak to attack the pods, they would die in one hit unless the attacks missed, and the resistance assistance kept attacking the pods instead of the enemies. causing the stage to be flooding with enemies.

I'm assuming this mission is a lot more manageable when more is unlocked, but oh lord.

I do like how the enemies follow The Lost rule though where if you kill something you refund your action.
Ashen--Nightfall Jan 18 @ 1:27am 
So, this is definitely brutal if you get it as your first retaliation. Doable on a modded campaign (thankfully I got a soldier with fire damage before this), but still pretty rough.

Is there a way to reduce the regeneration on the Plague Nodes? I looked in the .ini files and couldn't find anything relating to it, though maybe I missed it.

Also, unsure if this is a bug or intentional, but the Culprit does not respect Shadow concealment on Reapers. Damn near almost lost my Reaper just by running past the Culprit, but I know for a fact that I didn't enter the shown detection radius.

And lastly, I'll also mention what a couple of others have: the resistance soldiers only seem to target the plague nodes. They will fire on those things even as the Chrysalids are litterally in their faces ripping them up.
HowAddiction Jan 8 @ 2:00am 
good mod,my soldiers must use their swords to kill all monsters they see in the mission!but one question why there is a message "all xcom soldiers are dead or missing"when mission completes:steamhappy:
Joe Marotta Jan 6 @ 3:35pm 
Amazing mod.

Great variety and a lot of fun! Nice to have different missions that feel quite different!
SharkLordSatan Dec 27, 2024 @ 12:39am 
I got this as my first retaliation mission.

I did not survive.
LightenedDark Jul 30, 2024 @ 7:03pm 
Sorry about the late reply, I thought I clicked "subscribe to thread" but apparently I didn't.

It is not just a visual bug. I had some other mod that messed with civilians (or rookies) which was messing with the regular terror missions, so I yanked them all. I know it's one of these but I don't know which: Civilians revamped, don't pull that trigger, only haven assaults, raiders and resistance strategic spawning, rw realistic civilian rescue, versatile rookies, a better militia, improved advent resistance soldiers for chosen retaliation, no rookie & soldier prizes, rookie eager to impress GTS perk, rookies get free shield vests, silence the witnesses, war crimes, xcom civilian defense wotc. I know that's a long list but if I figure out which is the problem, I'll report back.
Dragon32 Jul 6, 2024 @ 2:34am 
@LightenedDark
Are they unrescuable or just without the circles round them? I seem to remember reading about the circles disappearing for some people (maybe in one of the Long War mods), but that was just a visual bug.