XCOM 2
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[WOTC] Cerberus Phantom
   
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64.175 MB
Jan 4, 2020 @ 10:24am
Nov 21, 2020 @ 9:48am
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[WOTC] Cerberus Phantom

In 1 collection by NightNinja54
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21 items
Description
The Elders are dying, and Advent is a pawn in our game. Humanity is stronger than ever; Cerberus is stronger than ever.
-The Illusive Man

Introduces the Cerberus Phantom

The Cerberus Phantom is a new enemy that joins the fight against XCOM. The unit uses a Cerberus Phantom Sword, M25 Hornet, and Cerberus Phantom Armor.

New Content
  • New Enemy: The Cerberus Phantom will appear in the game as a traditional enemy functioning similarly to the ADVENT Stunlancer.

  • New Research and Proving Ground Projects: The unit can be autopsied, leading to the proving ground development of Cerberus-engineered armor.

  • New Armor: XCOM will be able to drop into battle wielding Cerberus-engineered Armor. This set of armor functions similarly by default to Predator Armor with bonus dodge. However, its stats are fully customizable.

To use the Cerberus Raider Faction, subscribe to this supplemental mod.

If you would like the Cerberus Phantom to replace the Advent Stunlancer, subscribe to this supplemental mod.

Additional Details
This will seamlessly integrate into a current or new campaign. Additionally, the necessary Cerberus mods are built in.

The Unit, Research, Proving Grounds, and Armor are all fully custimizable primarily within the configuration file "XCOM_Customize_This_Mod". To normalize this unit's loot according to the base counterpart, subscribe to this supplemental mod.

Full Credits
  • Lord_Poncho57: Editing weapon models, textures, and sounds for XCOM integration
  • Cavily: Editing armor models and textures for XCOM integration
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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Popular Discussions View All (1)
1
May 4 @ 3:42am
Russian Translation
Sadler
18 Comments
NightNinja54  [author] Dec 23, 2020 @ 9:18am 
@Snip3s
Hey, as much as I would like to offer a convenient package, I don't have plans to do so. In terms of CPU drain, they would be essential equal because the game does not care how many mods you have, just how large each is. Additionally, every mod would have to be rewritten from scratch. I would rather continue offering new, modular content.
Snip3s Dec 22, 2020 @ 5:35pm 
@NightNinja54

Thanks a bunch ill download that asap, also evee thought of making a complete conversion mod basically a mod that has all of your sub folders in the one mod it may make a little easier and less cpu draining then having about 6 to 7 mods to do one thing? You could keep these as stand alone in case people want to add it as a faction, just a suggestion.
NightNinja54  [author] Dec 21, 2020 @ 1:28pm 
@Snip3s
Yep! Already available within LordPoncho's Cerberus Weaponry Mod . :)
Snip3s Dec 20, 2020 @ 10:39pm 
Hey I was wondering do you intend to release the Phantoms sword as a stand alone mod, because it would sick if i could Equip my N7 Shadow Infiltrator with them, so that they would Match ME3 multiplayers version
forumcrybaby Mar 18, 2020 @ 7:31pm 
Yeah, I thought the same thing....But its even more immersion breaking at this point to have the vanilla Stunlancer hanging out with a full squad of Cerberus troopers.
neIVIesis Jan 16, 2020 @ 7:30am 
It's a bit immersion breaking to see these units with the swords floating on their back.

What about equipping them with OMNIBLADE instead for their melee attack?

https://steamcommunity.com/sharedfiles/filedetails/?id=1550785308&searchtext=blade

VoidLight Jan 15, 2020 @ 6:52pm 
Thanks for the rapid response
NightNinja54  [author] Jan 15, 2020 @ 5:33pm 
@Void Light
Hi, I just pushed an update to fix this. Thanks for catching it - However, please note I can't fix the research that already exists. But you should be good going forward.
VoidLight Jan 15, 2020 @ 4:52pm 
I currently have been running all your Cerberus armor mods along with the raider faction and this seems to be the only one giving me an issue. When I get the corpse I end up getting 4 to5 research notifications about it in my lab as well as 4 to 5 copies of it showing up in my pr oving ground.
Gladius Templarii Jan 14, 2020 @ 6:17am 
@NightNinja54, That's sad, however, thank you for your time.