XCOM 2
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[WOTC] Cerberus Dragoon
   
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48.675 MB
Dec 22, 2020 @ 4:26pm
Apr 3, 2021 @ 7:53pm
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[WOTC] Cerberus Dragoon

In 1 collection by NightNinja54
Enemies
21 items
Description
The Elders are dying, and Advent is a pawn in our game. Humanity is stronger than ever; Cerberus is stronger than ever.
-The Illusive Man

Introduces the Cerberus Dragoon
The Cerberus Dragoon is a new enemy that joins the fight against XCOM.

New Content
  • New Enemy: The Cerberus Dragoon will appear in the game as a traditional enemy.

    • Three Tiers: Standard, Veteran, and Elite; arriving at later force levels.

Abilities
The Dragoon will charge XCOM soldiers to attack with their biotic arc-blades. These combatants have improved armor and excellent mobility.
  • Force Level: 5
  • Cerberus Arc Gauntlets - The Dragoon's primary weaponry
    • Melee - Engage in close quarters combat.
    • Energized Blades - Attacks will deal psi-ethereal damage and pierce armor.
  • Unstoppable Force - The Dragoon is simultaneously an armored foe and mobile combatant. Their armor can take some damage, and their mobility allows them to quickly enter and escape battle on their accord.

Additional Details
This will seamlessly integrate into a current or new campaign.

The enemy is fully customizable primarily within the configuration file "XCOM_Customize_This_Mod" and "XComGameData_CharacterStats".

To use with the Cerberus Raider Faction, subscribe to this supplemental mod.

Full Credits
  • Jblade35: Porting voicepack for XCOM integration
  • Cavily: Introducing Character Models for XCOM integration
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

Collections


Popular Discussions View All (3)
1
May 4 @ 3:18am
Russian Translation
Sadler
0
Oct 19, 2021 @ 6:01pm
Traditional Chinese
stappy82
0
May 6, 2021 @ 11:09pm
KOREAN Localization
Brain_is_Back
28 Comments
spartandued Jun 23 @ 7:28pm 
Is it possible to get just the armor for my own soldiers? Or is this one just an enemy unit?
NightNinja54  [author] Jan 24, 2023 @ 7:22pm 
@Circle of Psi
I'd recommend using the Cerberus sitreps to ensure you see Cerberus more often - otherwise you can adjust the encounterList file to up their spawn likelihood
Circle of Psi Dec 25, 2022 @ 8:58am 
Is there a way to get this guy to spawn more?, he seems to be rare
NightNinja54  [author] Jun 22, 2022 @ 7:08pm 
@oO
Haha probably not your fault. I’ll have to check if I messed something up. I usually leverage the associated Reaper Sitreps as to spawn them in my campaigns
o0Zeke0o Jun 22, 2022 @ 4:21pm 
prob my fault
o0Zeke0o Jun 22, 2022 @ 4:20pm 
i mean, i haven't seen them spawn in like 1 year since i wrote that but alright lol
NightNinja54  [author] Jun 22, 2022 @ 10:17am 
@Brain is Back
Thank you

@oOZekeOo
Should be Ok

@reddsbaron
Glad to hear, thank you
Brain_is_Back May 6, 2021 @ 11:03pm 
brother, i just translated this mod into Korean. I want you to add this file to the mod.
https://drive.google.com/file/d/1IRs_ReRJuTXvuES4Y-UyzkrcmUW2ILAG/view?usp=sharing
Brain_is_Back May 6, 2021 @ 10:48pm 
this guy looks like Fun(?) enemy to my soldier. let's see what happen when my soldiers meet this guy.
o0Zeke0o Mar 21, 2021 @ 7:11am 
Has anyone found any conflict so far? I have a pretty big modpack, and the only mods that changes enemy pods are:
-Configurable pod size (set to x2 size)
-Diverse Alien Pods

And modded enemies spawn except this ones