DayZ
zSpawnSelection
Showing 11-20 of 26 entries
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Update: May 28, 2020 @ 11:34pm

Fixing possible freezes.

Update: May 27, 2020 @ 10:00pm

Possibly a fix for players with cursor freezes and player movement on load in with the menu. (Let me know if you are still having issues; I haven't been able to replicate it on my test server; so I may have it wrong.)
Fix for players who died while they had the menu open. (Let me know if you are still having issues)

Update: May 10, 2020 @ 6:57am

Tweaks to focus of menu.
Menu should open up faster. (Hopefully viable on high traffic servers)

Update: May 2, 2020 @ 6:34am

Just testing something with steam.

Update: Mar 29, 2020 @ 1:33am

Stopping players from hitting the Execute button before the spawn point is fully loaded.

Update: Mar 25, 2020 @ 6:13pm

Added Spawn radius options in SpawnLocations.txt
Workaround for spawning at Vector Zero
Updated UI for Spawn Selection
Updated SafePositions for spawning; loop amounts and collision tests.
Private variables update to decrease corruption.

Update: Mar 19, 2020 @ 8:22am

Updated collision boxes for spawning to lower the chance of spawning in rocks.

Update: Mar 18, 2020 @ 10:21am

Changed conflicting functions with Toxic Zones.

Update: Mar 17, 2020 @ 10:15am

Added Bodycheck settings if you died close to a spawn and Init.c fixes I overlooked.

Update: Mar 9, 2020 @ 2:30pm