DayZ
zSpawnSelection
Mostrando 11-20 de 26 aportaciones
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Actualización: 28 MAY 2020 a las 23:34

Fixing possible freezes.

Actualización: 27 MAY 2020 a las 22:00

Possibly a fix for players with cursor freezes and player movement on load in with the menu. (Let me know if you are still having issues; I haven't been able to replicate it on my test server; so I may have it wrong.)
Fix for players who died while they had the menu open. (Let me know if you are still having issues)

Actualización: 10 MAY 2020 a las 6:57

Tweaks to focus of menu.
Menu should open up faster. (Hopefully viable on high traffic servers)

Actualización: 2 MAY 2020 a las 6:34

Just testing something with steam.

Actualización: 29 MAR 2020 a las 1:33

Stopping players from hitting the Execute button before the spawn point is fully loaded.

Actualización: 25 MAR 2020 a las 18:13

Added Spawn radius options in SpawnLocations.txt
Workaround for spawning at Vector Zero
Updated UI for Spawn Selection
Updated SafePositions for spawning; loop amounts and collision tests.
Private variables update to decrease corruption.

Actualización: 19 MAR 2020 a las 8:22

Updated collision boxes for spawning to lower the chance of spawning in rocks.

Actualización: 18 MAR 2020 a las 10:21

Changed conflicting functions with Toxic Zones.

Actualización: 17 MAR 2020 a las 10:15

Added Bodycheck settings if you died close to a spawn and Init.c fixes I overlooked.

Actualización: 9 MAR 2020 a las 14:30