DayZ
zSpawnSelection
Ergebnisse 11–20 von 26
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Update: 28. Mai 2020 um 23:34

Fixing possible freezes.

Update: 27. Mai 2020 um 22:00

Possibly a fix for players with cursor freezes and player movement on load in with the menu. (Let me know if you are still having issues; I haven't been able to replicate it on my test server; so I may have it wrong.)
Fix for players who died while they had the menu open. (Let me know if you are still having issues)

Update: 10. Mai 2020 um 6:57

Tweaks to focus of menu.
Menu should open up faster. (Hopefully viable on high traffic servers)

Update: 2. Mai 2020 um 6:34

Just testing something with steam.

Update: 29. März 2020 um 1:33

Stopping players from hitting the Execute button before the spawn point is fully loaded.

Update: 25. März 2020 um 18:13

Added Spawn radius options in SpawnLocations.txt
Workaround for spawning at Vector Zero
Updated UI for Spawn Selection
Updated SafePositions for spawning; loop amounts and collision tests.
Private variables update to decrease corruption.

Update: 19. März 2020 um 8:22

Updated collision boxes for spawning to lower the chance of spawning in rocks.

Update: 18. März 2020 um 10:21

Changed conflicting functions with Toxic Zones.

Update: 17. März 2020 um 10:15

Added Bodycheck settings if you died close to a spawn and Init.c fixes I overlooked.

Update: 9. März 2020 um 14:30