DayZ
zSpawnSelection
Viser 11–20 av 26 bidrag
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Oppdatering: 28. mai 2020 @ 23.34

Fixing possible freezes.

Oppdatering: 27. mai 2020 @ 22.00

Possibly a fix for players with cursor freezes and player movement on load in with the menu. (Let me know if you are still having issues; I haven't been able to replicate it on my test server; so I may have it wrong.)
Fix for players who died while they had the menu open. (Let me know if you are still having issues)

Oppdatering: 10. mai 2020 @ 6.57

Tweaks to focus of menu.
Menu should open up faster. (Hopefully viable on high traffic servers)

Oppdatering: 2. mai 2020 @ 6.34

Just testing something with steam.

Oppdatering: 29. mars 2020 @ 1.33

Stopping players from hitting the Execute button before the spawn point is fully loaded.

Oppdatering: 25. mars 2020 @ 18.13

Added Spawn radius options in SpawnLocations.txt
Workaround for spawning at Vector Zero
Updated UI for Spawn Selection
Updated SafePositions for spawning; loop amounts and collision tests.
Private variables update to decrease corruption.

Oppdatering: 19. mars 2020 @ 8.22

Updated collision boxes for spawning to lower the chance of spawning in rocks.

Oppdatering: 18. mars 2020 @ 10.21

Changed conflicting functions with Toxic Zones.

Oppdatering: 17. mars 2020 @ 10.15

Added Bodycheck settings if you died close to a spawn and Init.c fixes I overlooked.

Oppdatering: 9. mars 2020 @ 14.30