Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Bahasa Indonesia (Indonesian)
Bahasa Melayu (Malay) BETA
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


[c]A short-sleeved uniform shirt[/c]
[c]OBR Uniforms[/c]
[c]FNO Night Desert Camo Uniform[/c]
[c]Regional Military Infected[/c]
[c]Regional Police Infected[/c]
[c]Regional Civilian Infected[/c]
[c]Variety of Infected (Without color variants)[/c]
[c]From left to right: Scimitar Sword, Döner Knife, Police Baton, Jambiya Dagger[/c]
[c]The Jambiya Dagger[/c]
[c]The Akinaka Dagger[/c]
[c]The Scimitar in Action[/c]
[c]First revision of the Jambiya[/c]
[c]Stealth-takedown with Jambiya Dagger[/c]
In terms of research, in cases when a weapon was manufactured over many decades and in different places, there is a lot of variation within the type and you have to avoid mismatching features that could not occur together or mismatching features with weapon markings. This is the danger of using photographs from different sources. In practice, it is best to find a specimen and make it your "main reference": a weapon with multiple high-resolution photographs available from all angles that tie the features together. The best sources are museum pages and auction house bids because their descriptions can be trusted, as can the originality of the date of production on the weapon. In cases where there is no set of photographs covering all angles, you have to supplement pictures from other sets and cross reference the features to make sure the two are from a close enough batch. Sometimes there are swapped parts on a weapon from a different batch as originals were damaged or lost, so never trust a single photo unless you can back it up with searches.
Blueprints also cannot be trusted. Most "blueprints" on the internet are illustrations, not actual plans. Finding professional photographs made with narrow lens angles with low distortion is best. Mobile cameras usually use a wide lens so they carry a lot of distortion. You can sometimes correct distortion if you know the exact lens type, but that is more reliable for DSLR photos, as libraries of corrections exist.
On the topic of texturing, other than getting the finish on parts correct and the markings to look authentic, there is a lot of work to make the item look like something found in the world. First of all, the finish needs to be slightly uneven on all parts, as well as slightly different between parts. Applying finish to metals is a finicky process and small changes to the composition of chemicals, timing or temperature can produce distinct shades. It is rare for different batches coming out of the bath at a factory to match perfectly. There are also other manufacturing imperfections such as machining marks that are visible through the finish (those add to the character). Weapons also get wear from use and from negligence. Scratches and the fading of the finish should be referenced with IRL photographs because they are not random in nature. Dust, rust, and powder residue - wiped away and applied over and over again, usually most visible in places the finger tips cannot reach – should also be referenced. All of these qualities make the weapon look authentic.
Hope you had a lovely read!

Similarly, the opposite is true. It is a known fact that deserts get extremely cold at night. While we won't go to the extent of reaching freezing temperatures, you can expect severe temperature changes depending on the time of day. Chernarus and Livonia do not ask much of you as a player when it comes to movement around the map. The aspect of environmental pressure on those maps mostly means less than ideal weather or poor visibility. On Nasdara, there are many more factors that will influence your travels across the map. You will have to make strategic decisions based on your current state and available resources.



The goal with these climate-focused pieces was to make them feel useful, practical, and specific to Badlands, while keeping the worn-down, lived-in look that DayZ demands. All in all, clothing in Nasdara isn't just there to change how survivors look. It reinforces something core to the experience. Surviving this terrain means adapting to the region itself.
Hope you had a lovely read!
Hey Survivors,
Image Source: https://www.expats.cz/czech-news/article/bonfires-for-witch-burning & Praha 6
The event will be the same as last year. But if you want a refresher, here's the list of things you can expect. 









DayZ Badlands: Road to Nasdara
Seasonal Event Support

There is some outdated information that we need to update regarding the central economy (CE) changes we tested last year—specifically for 1.30 and DayZ Badlands. In short, we were experimenting with a different approach to CE that was focused on the scarcity of firearms and gear. Thank you to everyone who provided feedback. These changes will not be present in the 1.29 experimental or stable release. However, if you would like to see these changes revisited in the future, please let us know via DMs on our socials or, even better, through the feedback tracker.
The group respawn system has been updated, so spawning in the same location should happen less often and spawning will be more random. This is still a work in progress and we plan on making further balancing changes in the future. Your feedback is greatly appreciated, so please let us know your thoughts. In addition, there are several measures to address various exploits, some of which you can find with the changelog.
Rejoice, Modders! We have added significant updates to our modding tools, specifically to our animation editor, as well as many more changes and improvements for the modding community. One important thing to address is that with the release of 1.29, some of the changes we’ve made to the game will affect mods and framework mods. This means many of them may not function properly at first. We are in close contact with several mod owners, and there should be test versions of their mods available on the Steam Workshop that are compatible with the experimental version. For server owners, we highly recommend reviewing your dependencies and checking in with the respective mod authors. This experimental period will serve as a buffer for the PC modding community, giving everyone time to identify and address any issues with mod compatibility.

For now, we are bringing back the Valentine’s DayZ event. It will run until February 19th on all stable servers across all platforms. The main items in the event are the valentine eye mask and the Cupid bolt, which is an incredibly powerful tool to have in your arsenal, as it cures all illnesses in-game (yes, including that one). The only catch is that you can only use the bolt on others, not on yourself. So, perish the thought of F11-ing with the bolt or shooting it in the air so that it lands on you, because that is not going to happen.
Loading
