DayZ
zSpawnSelection
Wyświetlanie 11-20 z 26 pozycji
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Aktualizacja: 28 maja 2020 o godz. 23:34

Fixing possible freezes.

Aktualizacja: 27 maja 2020 o godz. 22:00

Possibly a fix for players with cursor freezes and player movement on load in with the menu. (Let me know if you are still having issues; I haven't been able to replicate it on my test server; so I may have it wrong.)
Fix for players who died while they had the menu open. (Let me know if you are still having issues)

Aktualizacja: 10 maja 2020 o godz. 6:57

Tweaks to focus of menu.
Menu should open up faster. (Hopefully viable on high traffic servers)

Aktualizacja: 2 maja 2020 o godz. 6:34

Just testing something with steam.

Aktualizacja: 29 marca 2020 o godz. 1:33

Stopping players from hitting the Execute button before the spawn point is fully loaded.

Aktualizacja: 25 marca 2020 o godz. 18:13

Added Spawn radius options in SpawnLocations.txt
Workaround for spawning at Vector Zero
Updated UI for Spawn Selection
Updated SafePositions for spawning; loop amounts and collision tests.
Private variables update to decrease corruption.

Aktualizacja: 19 marca 2020 o godz. 8:22

Updated collision boxes for spawning to lower the chance of spawning in rocks.

Aktualizacja: 18 marca 2020 o godz. 10:21

Changed conflicting functions with Toxic Zones.

Aktualizacja: 17 marca 2020 o godz. 10:15

Added Bodycheck settings if you died close to a spawn and Init.c fixes I overlooked.

Aktualizacja: 9 marca 2020 o godz. 14:30