DayZ
zSpawnSelection
Visar 11–20 av 26 poster
< 1  2  3 >
Uppdatering: 28 maj, 2020 @ 23:34

Fixing possible freezes.

Uppdatering: 27 maj, 2020 @ 22:00

Possibly a fix for players with cursor freezes and player movement on load in with the menu. (Let me know if you are still having issues; I haven't been able to replicate it on my test server; so I may have it wrong.)
Fix for players who died while they had the menu open. (Let me know if you are still having issues)

Uppdatering: 10 maj, 2020 @ 6:57

Tweaks to focus of menu.
Menu should open up faster. (Hopefully viable on high traffic servers)

Uppdatering: 2 maj, 2020 @ 6:34

Just testing something with steam.

Uppdatering: 29 mar, 2020 @ 1:33

Stopping players from hitting the Execute button before the spawn point is fully loaded.

Uppdatering: 25 mar, 2020 @ 18:13

Added Spawn radius options in SpawnLocations.txt
Workaround for spawning at Vector Zero
Updated UI for Spawn Selection
Updated SafePositions for spawning; loop amounts and collision tests.
Private variables update to decrease corruption.

Uppdatering: 19 mar, 2020 @ 8:22

Updated collision boxes for spawning to lower the chance of spawning in rocks.

Uppdatering: 18 mar, 2020 @ 10:21

Changed conflicting functions with Toxic Zones.

Uppdatering: 17 mar, 2020 @ 10:15

Added Bodycheck settings if you died close to a spawn and Init.c fixes I overlooked.

Uppdatering: 9 mar, 2020 @ 14:30