Stellaris

Stellaris

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Items (73)
!!Lots of Traditions - ISB Patch
Created by Thane-Stus
Compatible with 2.1.* This is not needed if you're using my version of Improved Space Battles for 2.2 One of the ascension perk mods that I included compatibility for in !LoT resulted in an incompatibility with a file from Improved Space Battles Graphics, ...
!-Starbase - Extended-!
Created by DrBLOOD95
Compatible with 3.7.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION Hey guys have you ever wanted to have an empire which relies a lot on Starbase like the marauders ? Well then I guarantie you that you have come to the right place. https://i.imgur.com/4...
!CGM: Planets Enhanced
Created by xol
Core Game Mechanics: Planets Enhanced This is one of the largest and most sophisticated mods ever made for Stellaris, adding a huge amount of new content, new mechanics and new gameplay options and customizations. Mod Contents replaces most of the vanilla ...
!Core Game Mechanics: Buildings
Created by xol
Updated to v2.1.* of Stellaris Script Based AI Enhancement and Autobuild This mod includes the first true script-based enhancement solution for Stellaris. The mod contains a highly sophisticated AI enhancement engine that comes on top the vanilla AI weight...
!ESC/ZOTFE Fallen Weaponry Compatibility-Balance Patch
Created by Chirumiru ShiRoz
"Our empire spans millennia. Legions have risen to test us. Our ascendance is inevitable. A day, a year, a millennium—it matters not. We hold the patience of stone and the will of stars. Your striving is insignificant. Let your death be the same." https://...
!Lots of Traditions
Created by Thane-Stus
NOTICE ABOUT FUTURE UPDATES, This mod will be updated as soon as all of its dependencies have updated, I do not know how long that will take so please don't ask. To anyone looking for an updated tradition merger like this one see this. Compatible with 2.1....
Strike Craft Expanded
Created by perl
SCE is an extensive overhaul of Strike Craft, making them useful and splitting them into a variety of roles. Latest Release: Strike Craft Diversity (Stellaris) General Changes All Strike Craft variants have fast launch times, longer launch ranges than vani...
Xenology (Obsolete, see description for new link)
Created by Jetstream Seum
This version is obsolete and no longer works as of 2.8.1. Please check out the newer, fully reworked version at Xenology : Traits Expansion Neo - Bio Module . ...
1Advanced Weapons ASBM Compatibility Patch (2.0+)
Created by Will pick sniper
3/10/18 - Updated for 2.0! 9/22/17 - Updated for 1.8. Also fixed the issue that best tier defense fighter actually did not have any evasion(!!). 5/9/17 - Updated for 1.6. 4/8/17 - Updated for 1.5. 12/5/16 - Updated for 1.4. 11/14/16 - Fixed PD fighers beha...
Abandoned Habitats
Created by Violent Beetle
This simple mod adds abandoned habitats to the galaxy. On game start it will go through every system that isn't hostile, containing megastructure or in starting cluster and will add abandoned habitats to about 1% of the systems (That was approximately 6 ha...
[DEPRECATED] Yes, I Really Mean It's Outlawed
Created by Lezzistrata
Are you playing a spiritual empire, but getting sick of Robot Workers showing up in your technology choices? Did you research the Sapient Combat Computer but want to get rid of it to prevent a machine uprising? There seem to be some pretty glaring oversigh...
Warhammer 40K Dark Eldar / Drukhari Species/Portraits/Namelists
The best 40k Drukari / Dark Eldar Mod in the workshop... Contents: 1 Species 20 female portraits, 25 male portraits. 1 namelist (By: Myself) There are more portraits than the screenshots show. They are able to be used in custom races, no need to use my spe...
Warband encounters for all races
By popular demend here it is all races using Mount&Blade Warband audio this replaces the sound they greet you with new features: "I WILL DRINK FROM YOUR SKULL" "You better not be a manhunter " "Less talking more raiding" and many other quality bandit lines...
Useful Stations - ReUpload
Created by DrBLOOD95
This is a RE-UPLOAD of Tobori's Useful Station, a very good mod which has been removed for unknow reasons and as he is impossible to contact I decited to upload it myself with adjustement and compability for Stellaris 2.0. About that mod > So "Useful Stati...
(DISCONTINUED) UltraJuggernaut
Created by Xahkarias
Powerful ship that eats a ton of maintenance, made to be used as a flagship of a fleet. Strong, but also gives powerful auras to its escorts. Give it an escort or it will easily die to other large fleets. Only one per empire, just like the Colossus (uses t...
EAC: At War
Created by The Dadinator
Tired of sitting passively while your enemies bombard your planets? Need carrier ships that can launch strike craft early and stay back from the fight? Your bastion citadels feel underpowered when fully built out? This mod is focused on war and includes th...
Downscaled Ships
Created by Kondi
Compatible with 3.2.* Compatibility patches: DLC: -Aquatic ship set DLC Mods: -AI ship set. -Sins of the Prophets. -EAC: At War Patch Graphical mod only. No gameplay changes. This mod fixes a couple of problems with the default visuals: Fleets are too tigh...
Diverse Federation Names for 2.5 (OUTDATED - Updated Mod in Description)
Created by Gloomy
THIS MOD IS OUTDATED!!!!! NEW VERSION FOR 2.6 and above: https://steamcommunity.com/sharedfiles/filedetails/?id=2025732559 This mod extends the Federation Names from the 119 possible Names in Vanilla to a whopping 8742 possible Names. A few examples can be...
Additional Traditions (Stellaris v2.1.*)
Created by Meltup
Additional Traditions v1.2.2 For Stellaris: 2.1.* Old version: Additional Traditions (Stellaris v1.9) This mod adds 5 new tradition trees: - Navy - focuses on increasing fleet capacity and fleet output together with giving some minor fleet movement and bui...
Additional Traits
Created by Granhyt
Stellaris is a game with infinite possibilities and an infinite potential. So why not start by adding more species traits to your game, for a more diverse galaxy ? This allow you different options and more varied handicaps .. and advantages. One of the obj...
Advanced Ship Behaviour Modules
Created by [REF] Issen
Introduction Advanced Ship Behaviour Modules is a mod that aims to improve the current state of ship combat maneuvers. If you are unhappy about corvettes always charging forwards and battleships always sitting in the back, or you would like to have an arti...
Advanced Weapons (2.2+, Alpha)
Created by Will pick sniper
Latest Changes Yes, it will work with NSC nicely. (12//16/18) Update. 1. Well, it is ready for 2.2.... kinda. 2. Right now, missiles/torpedo and some other weapons' prices and upkeep are not properly adjusted, thus you will find them too cheap thus overpow...
Dynamic Galaxy - Anomalies Respawner & New Anomalies
Created by DrBLOOD95
Anomalies are one of the most interesting feature in Stellaris but even with the help of the Distant Star DLC they will quickly be erased and vanished as you progress in the midgame. You will almost never find anomalies when traveling in other empire borde...
Assimilated Planets
Created by Kronos1612
Assimilated Planets. Mod for Stellaris 2.7.* In short, it enables an ascension perk for driven assimilator empires. Once activated, every planet with at least one assimilated pop is transformed into a 25% assimilated world. You can upgrade these worlds by ...
Aux Module Expansion 2.0
Created by Killian
2.1 Compatible / Do Not Use With 2.2+ Looking for the 1.9 Legacy version? Look here; https://steamcommunity.com/sharedfiles/filedetails/?id=909534906 Looking for the 2.2+ Future version? Look here; https://steamcommunity.com/sharedfiles/filedetails/?id=181...
Buffed Multi Shiptype Fleet [Abandoned]
Created by kaityomoke
This mod is Abandoned. You are free to modify and redistribute this mod. This Mod buffed fleets including multiple ship types. The bonus got by each ship type included in the fleet is as follows. Corvette: Sublight Speed + 10% Destroyer: Shield, Armor, Hul...
[Abandoned] Colossi Weapon Slots
Created by Unordinal
Note: This mod is no longer being updated. Feel free to use the mod's code for whatever you wish. https://i.imgur.com/BWtFwYg.png Adds a new Colossus ship section that has a Titan weapon slot, two PD weapon slots, two strike craft slots, and two auxiliary ...
Core Game Mechanics: Debris
Created by xol
This is a small mod that fixes/boosts the way debris works in Vanilla and really helps the AI. Its an updated version of my 1.9 ExMechanics mod and it will be a part of CGM: Technologies when that mod is finished. Mod Content The mod fires an event wheneve...
Dark Matter Power Creation
Created by Chirumiru ShiRoz
"Dark Matter Power Creation" This mod has been integrated into Ancient Cache of Technologies, if you have ACOT, you don't need this one Introduction Ever wonder why must we always have to steal Dark Matter Techs from those stupid relics who spent years doi...
Defence Exhaustion (2.1)
Created by AlphaAsh
Losing Defense Armies causes War Exhaustion. Saw whinging on forums. Threw mod together in 10 minutes. Over-rides 00_defense_armies.txt so biological and synthetic defence (sorry, defense) armies give 0.5 WE when deaded, and robot and machine defence/defen...
EAC: New Additions
Created by The Dadinator
This mod contains things my son and I thought would make the game more fun to play, including new strategic resources for planets and for the galaxy, new traits for admirals and governors, new buildings, new technologies, and more. First 2.2 Mod Released -...
EUTAB - Unique Buildings (Achievements Enabled)
Created by Dumuzii
EUTAB - Unique Buildings This is a standalone module that replaces many of the reused building icons in the game, to make it achievement friendly no edits have been made to the event buildings file so a few of the icons that are in EUTAB aren't in this ver...
Expanded Stellaris Traditions
Created by Private Feelings
Currently non-maintained, see link for alternative version/h1] I currently do not have the time to maintain this mod as thoroughly as I would like. An update may happen in the future, but in the meantime consider this alternative version of it being mainta...
Extra Events
Created by Ceph
About The Mod Extra Events is a mod that adds 63 brand new top quality events to increase the fun you have on Stellaris and also helps keep the mid-late game interesting. Now translated in every language allowed by Stellaris! Extra Events 1.9.11 for Stella...
Extra Ship Components 2.0
Created by NHunter
!!! This is the Stellaris 2.1 version of this mod !!! You can find 1.9 version here You can find 2.2 version here (public beta) The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, arm...
Fantastical Magiks (2.3 Compatible!)
Created by Ginジン
I was sitting down, playing some of my (currently) favorite game, when I wondered, Why isn't there magic in Stellaris? I mean sure, you can become psionic, but that's not really magic, at least not the in typical fantasy way. So, I'm making this mod. It ad...
Fatal Foundations Story Pack [2.1]
Created by TFL
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we solve that which we cannot comprehend? This is the 2.1 version of the game. The 2.2-compatible one can be found here: https://steamcom...
Gigastructural Engineering & More (4.1)
Created by Elowiny
https://i.imgur.com/nx8tZI4.png Do you like megastructures? I sure do! This mod aims to expand on the concept of megastructures by adding more megastructures you can build, with a wide range of effects, and sizes ranging from large space stations to system...
Guilli's Planet Modifiers and Features
Created by Guilliman
https://i.imgur.com/v0c7ibh.png Guilli's Planet Modifiers For version 4.0+ of the game. For a legacy 3.14 version, see here: https://steamcommunity.com/sharedfiles/filedetails/?id=3484885619 Goes well with my: Guilli's Technologies mod: https://steamcommun...
Guilli's Ship Components (no longer updated)
Created by Guilliman
Hello everyone, I've sadly decided I'm no longer going to support this particular mod. The new archo weapons really mess with balance and I just don't have the energy or time to flesh those out as well as keep the other ones up to date with the many game c...
Heavy Battleships
Created by Abominus [GER]
English: Compatible with 3.0 Change log: DLC Necroids ships added New: Heavy Cruser (not yet done completely) one technology And other fixes Planned: Sections adjusted Aligned weapon locator Other fixes We are open to suggestions! Done so far: All ships 80...
Holy Places
Created by Ienzo
This mod allows the player to find holy places in areas far from the Spiritualist FE and also adds random shrouded worlds. Specifically what this mod does is give a chance for Gaia worlds marked as Holy Worlds to spawn outside the neighborhood of the Spiri...
Ancient Cache of Technologies : Secrets Beyond The Gates (OUTDATED)
Created by Chirumiru ShiRoz
Introduction MOD IS FOR 3.14 VERSION. Secrets Beyond the Gates is an official add-on mod extension of the main Ancient Cache of Technologies that explores the custom backstory of the origins of the Fallen Empire and the secrets that lies beyond the scope o...
ISBS: Doomsday Weapons & Ships
Created by Ankain
Improved Space Battles - expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons - including planet destroying, star system destroying and anti-fleet super-weapons. Initial Compatibility Hotfix for...
Just More Traits
Created by EdFromEarth
Features: 57 New Species Traits This mod adds new species traits for both organics and robots, expanding the available selection by extrapolating higher or lower level traits that are 'missing' from the stock options. For example, the 2-point 'Long-Lived' ...
Marauder Expanded: Dwamak Editions
Created by Chirumiru ShiRoz
"Listen up you grunts! The time for endless looting, plundering and raiding has ended! I am Great Khan Swubu. I was raised by the civilized dwamaks, I have learned their ways, their secrets and power. Now let the galaxy howl in fear for I have returned to ...
Megastructures
Created by Arheo
THIS MOD IS NO LONGER BEING UPDATED Try out our other mod, Native Preservation! http://steamcommunity.com/sharedfiles/filedetails/?id=909547945 25/02/2018 - Update for 2.0. Updated for 2.0.* - Equatorial Shipyard redesigned, now titled, 'Equatorial Fabrica...
Middle Ages Species/Portraits
There are: 4 female and 4 male Generals/Sci/Govs/ads/gens etc 3 female and 4 male Population only portraits (adding 1 more male)(will be a man-at-arms) 2 female leaders and 1 male leader And some others I cant remember. (Not all are in the Screen Shots tha...
More Events Mod
Created by Malthus
COMPATIBLE with Stellaris 4.1.* Link to 3.14 version Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of int...
More Frequent Observation Events
Created by Ienzo
Updated for 2.2 Some observation events are incredibly rare. This is a simple mod that changes the mean time to happen (MTTH) for some of the observation post events. In my testing, suddenly I experienced primitive observation events I haven't seen before!...
Pinwheel Galaxy
Created by Agami
Play in a real galaxy, Messier 101, or the Pinwheel. Achievement-compatible. Mod adds: - background texture visible from the start of the game - dust texture - golden nebulas - subtle particle effects in the core and the middle of the galaxy Purple version...
The Fallen
Created by luna
A Story Driven Mod - Being Updated for 2.3 not yet updated, but still works. Introduction Something slumbers in the galaxy, long forgotten. Something that predates the memory of even the oldest Fallen Empire. Something that is starting to stir from its slu...
The Utopian Dream (2.0/2.1)
Created by AlphaAsh
Tweaking and expanding Utopia. Requires Stellaris: Utopia DLC. *** MEGASTRUCTURES This mod includes specialised habitats and a huge terraforming world-shell. Genesis Initiator World-shapers can construct this around uninhabitable barren and frozen worlds. ...
Ancient Cache of Technologies
Created by Chirumiru ShiRoz
Introduction Panada's Work Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. Behind their history lies great many secrets yet to be rediscovered...
[Deprecated] The Zenith of Fallen Empires 2.0
Created by Kolyn
The Zenith of Fallen Empires 3.0 is now LIVE The Zenith of Fallen Empires 2.0 will continue to work with Game Updates 2.3-2.5, while 3.0 will be supported beyond the 2.6 Federations update. Several millennia ago, the galaxy had glimpsed apocalypse when Asc...
The Enclave Species/Portraits/Namelist
THIS IS JOHN HENERY EDEN HERE: TELLING YOU THAT THE TIME HAS COME! This is a Fallout Enclave mod. Hope you like it, let me know if you want me to replace all planet pops with Enclave portraits let me know... I personally liked the mix of military and civ p...
Planet Cap and Starbase Cap Raised
Created by Aleph
This will raise the Planet Cap to 10 and the Starbase Cap to 10 - It will only increase the base cap so everything that adds to the cap will give you more than 10 planets - will not mess up your save file - if you remove the mod, everything is back to norm...
Planet Cracker Miner
Created by Ienzo
Requires Apocalypse DLC. This is a simple mod that gives mineral deposits to barren planets and moons destroyed by the Planet Cracker Colossus. You can beef up you mineral production slowly this way if you like. Great for use in peacetime! This is NOT achi...
Planet Ring Torus
Created by Jack Li
New Megasture Added-Planet RIng (Capital Only) ----Update ------ Defense Lasers cannot be disbanded and they will never be destoryed (but disabled like starbase) Support for lasted game version and mechanics Add shipyard capacity --------------------------...
Plentiful Traditions 4.x
Created by Abominus [GER]
Welcome to Plentiful Traditions, it wasn't always easy to implement everything Birdy made for 1.9 into 2.0 and further. NOW for the 4.x Please report bugs! :) Works with: Extra perks (addon) Extra perks (Order) Extra Districts (addon) Extra perk spots Civi...
[Abandoned] Pops Raise Leader Cap
Created by Unordinal
Note: This mod is no longer being updated. Feel free to use the mod's code for whatever you wish. 2023/05/23: This mod is old and outdated; it does not - and will not - support the latest changes to leaders in version 3.8 (Gemini). This mod will not be upd...
Real Machine Worlds
Created by LogicSequence
Real Machine Worlds v4.2.0 Updated for Stellaris v3.10.*! No Need for different versions anymore! Simply choose which version of RMW you want from an in-game menu at game start! Adds 25 new custom planet textures for Machine Planets introduced in Synthetic...
Scientist Level Extension
Created by jasonpepe
SLE makes your scientist folks to the next level! For Stellaris version 4.0+ --- https://i.imgur.com/gCvW7CF.png https://i.imgur.com/sn08cR4.png https://i.imgur.com/4Z8X68t.png --- Compatibility Standalone, no vanilla files altered. namespace = sls global_...
Ship Experience Fix (2.2*)
Created by Target
Updated for 2.2.2 and onwards. Happy Holidays everyone! Have a great Christmas and new year! Ever wondered why it takes so long for your ships to get to the Veteran rank? DID YOU KNOW THERE WAS ANOTHER RANK AFTER VETERAN? Whaat? Ikr. Ship experience is cal...
Shroud Expanded(Legacy)
This is 2.0 version, to gain access to the newest Version, check here https://steamcommunity.com/sharedfiles/filedetails/?id=1588842850 Please check change notes for recent updates and changes. Have you ever wondered: "Damn, the Shroud is awesome, if only ...
Primitives Everywhere
Created by Ambulatory Cortex
Spawns more primitives. Slider works as normal, but spawns many more primitives. .25x is roughly equivalent to 5x vanilla. 5x blankets the galaxy in primitives....
Presapient Initializers
Created by Ienzo
Guarantees that presapient anomalies would spawn by forcibly assigning these anomalies to pre-designed planets and systems at galaxy generation. AI will use these as well. This mod should increase the number of presapients you will meet in the galaxy. Keep...
Six Fallen Empires: Return of the Beacons!
Created by Ienzo
Requires Synthetic Dawn. I was sad to see the Beacons of Infinity, Stability, and Perpetuity disappear if you owned Synthetic Dawn, as Wiz justified their removal saying that there would be too many ringworlds if both the Machine FE and Ringworld Materiali...
Smart Machines
Created by Cabal
Машинные империи сильно проигрывают синтетикам, поэтому я решил исправить эту несправедливость. Теперь, если вы возьмете бонус совершенства "Синтетическая эра", все ваши лидеры получат признак "Квантовый алгоритм", который должен уровнять в выработке ресур...
[2.1] Stellar Expansion
Created by King Lemming
NOTE: This is a legacy mod. It is for Stellaris version 2.1. (Niven) For those of you familiar with my Minecraft mods, hope you get the reference. This mod will contain my attempts to expand on the gameplay and content of Stellaris in whatever ways I deem ...
Technology Ascendant
Created by starchitec
Dynamic Research Have you ever felt technology across the galaxy was too equal? No one rising to the top in a certain field, but lagging behind in others? Do you miss institutions from EU4? I know I do. This adds thirteen breakthrough technologies, one for...
Tesla Anomaly
Created by csrr
Elon Musk has done it. A red 2008 Tesla Roadster now floats through space, blasting David Bowie’s "Life on Mars" into the vacuum. Of course, I had to make a modification for my favorite game to commemorate this achievement. This is a fairly simple mod, whi...
TFW's Bunch Of Ship Parts & More 3.0
Created by That Feel When
Well, it's quite alive now. I don't know what to do with it next. It depends on your and my interest in both the game and the mod. May be unbalanced in some parts. What do we have at the moment: - Armors - Shields - Strike Craft - Aux Stuff for A-slot - Se...