Stellaris

Stellaris

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Assimilated Planets
   
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37.580 MB
Jul 25, 2018 @ 7:05pm
May 18, 2020 @ 4:34am
40 Change Notes ( view )
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Assimilated Planets

Description
Assimilated Planets.
Mod for Stellaris 2.7.*
In short, it enables an ascension perk for driven assimilator empires. Once activated, every planet with at least one assimilated pop is transformed into a 25% assimilated world.
You can upgrade these worlds by terraforming. higher upgraded worlds grants higher bonuses.
HOWEVER (!) If one assimilated Planet is captured by enemy forces or bombarded and has reached 100 % devastation, it will be destroyed (although it can be a terraforming candidate again).

Changelog:
1.4:
- Added colour to the texts.
- Assimilated planets require a certain amount of assimilated pops to be able to be upgraded (your homeworld will always be a fully assimilated world, at the time you activate the ascension perk)
- More upgraded assimilated planets will reduce the stability further
1.5:
- Added a revolt mechanic to assimilated planets (if stability will drop under 50 %. It starts by some deviant drones and finishes into a full scale revolt.)
- Added critical and freed assimilated worlds (critical assimilated worlds are very very vulnerable, but can be stabilzed, if stability will increase up to 50 % or further)
- Critical assimilated worlds have their own planet icon
- Freed assimilated world can be terraformed into normal worlds again
- If a assimilated world is freed, the rebels will automaticly ask their "fatherland" (Stellaris' developer phrasing, not mine) to join them again. (if possible)
1.5.1:
- Reduced the necessary Stability for a revolt to happen to 40%
- Updated to 2.6.*

Changelog:
1.4:
- Added colour to the texts.
- Assimilated planets require a certain amount of assimilated pops to be able to be upgraded (your homeworld will always be a fully assimilated world, at the time you activate the ascension perk)
- More upgraded assimilated planets will reduce the stability further
1.5:
- Added a revolt mechanic to assimilated planets (if stability will drop under 50 %. It starts by some deviant drones and finishes into a full scale revolt.)
- Added critical and freed assimilated worlds (critical assimilated worlds are very very vulnerable, but can be stabilzed, if stability will increase up to 50 % or further)
- Critical assimilated worlds have their own planet icon
- Freed assimilated world can be terraformed into normal worlds again
- If a assimilated world is freed, the rebels will automaticly ask their "fatherland" (Stellaris' developer phrasing, not mine) to join them again. (if possible)
1.5.1:
- Reduced the necessary Stability for a revolt to happen to 40%
- Updated to 2.6.*

Changelog:
1.4:
- Added colour to the texts.
- Assimilated planets require a certain amount of assimilated pops to be able to be upgraded (your homeworld will always be a fully assimilated world, at the time you activate the ascension perk)
- More upgraded assimilated planets will reduce the stability further
1.5:
- Added a revolt mechanic to assimilated planets (if stability will drop under 50 %. It starts by some deviant drones and finishes into a full scale revolt.)
- Added critical and freed assimilated worlds (critical assimilated worlds are very very vulnerable, but can be stabilzed, if stability will increase up to 50 % or further)
- Critical assimilated worlds have their own planet icon
- Freed assimilated world can be terraformed into normal worlds again
- If a assimilated world is freed, the rebels will automaticly ask their "fatherland" (Stellaris' developer phrasing, not mine) to join them again. (if possible)
Popular Discussions View All (2)
17
Jul 11, 2020 @ 12:59pm
Bug reports / compatibility issues
Kronos1612
5
Jul 11, 2020 @ 3:44pm
Suggestions for features in the future
Kronos1612
172 Comments
Mosstone Nov 16, 2023 @ 1:23pm 
All the planets look like a hive world currently
Crazzlo Jan 27, 2023 @ 9:16pm 
does this still work and if not will it be fixed?
Stygian359 Jan 24, 2023 @ 8:24pm 
I miss this...
DirectorRein Oct 17, 2021 @ 8:41pm 
This mod now crashes the game to desktop whenever you mouse over the ascension perk. Does anyone know if this is being updated/fixed or if there is a more updated mod that does the same thing?
The Borg May 10, 2021 @ 6:16am 
Has anyone tried out how well this works in recent versions?
kinngrimm Jan 3, 2021 @ 8:34pm 
By chance would you know if there is a mod which transforms assimilated species into the same cyborg type i prepared at game start while also giving me from then on the option to choose the different uniq perks the newly assimilated species had? So that i have a homogenous/uniform cyborg species which i could then to my liking outfit with different species perks(default and new once)
RECKLE$$ Dec 15, 2020 @ 10:42am 
i love the idea of this mod, going full borg style on a planet. question though will cause issues if playing as machine DA, using consoledated resources origin and starting with machine world, can i still terraform an assimilated planet into a machine world
Kronos1612  [author] Oct 19, 2020 @ 11:31am 
i am currently working on it, don't worry. In a short while, an Update will be uploaded. Including a Origin,
Zionus5 Oct 19, 2020 @ 11:23am 
Anyone else having all their districts disapear all of a sudden when making asn assimilated planet?
JenkoRun Oct 11, 2020 @ 1:25am 
Bug: Trying to colonize a machine ringworld will convert it into a assimilated planet (using gigastructures)