Stellaris

Stellaris

Assimilated Planets
172 Comments
Mosstone Nov 16, 2023 @ 1:23pm 
All the planets look like a hive world currently
Crazzlo Jan 27, 2023 @ 9:16pm 
does this still work and if not will it be fixed?
Stygian359 Jan 24, 2023 @ 8:24pm 
I miss this...
DirectorRein Oct 17, 2021 @ 8:41pm 
This mod now crashes the game to desktop whenever you mouse over the ascension perk. Does anyone know if this is being updated/fixed or if there is a more updated mod that does the same thing?
The Borg May 10, 2021 @ 6:16am 
Has anyone tried out how well this works in recent versions?
kinngrimm Jan 3, 2021 @ 8:34pm 
By chance would you know if there is a mod which transforms assimilated species into the same cyborg type i prepared at game start while also giving me from then on the option to choose the different uniq perks the newly assimilated species had? So that i have a homogenous/uniform cyborg species which i could then to my liking outfit with different species perks(default and new once)
RECKLE$$ Dec 15, 2020 @ 10:42am 
i love the idea of this mod, going full borg style on a planet. question though will cause issues if playing as machine DA, using consoledated resources origin and starting with machine world, can i still terraform an assimilated planet into a machine world
Kronos1612  [author] Oct 19, 2020 @ 11:31am 
i am currently working on it, don't worry. In a short while, an Update will be uploaded. Including a Origin,
Zionus5 Oct 19, 2020 @ 11:23am 
Anyone else having all their districts disapear all of a sudden when making asn assimilated planet?
JenkoRun Oct 11, 2020 @ 1:25am 
Bug: Trying to colonize a machine ringworld will convert it into a assimilated planet (using gigastructures)
天阳的搅拌机 Sep 1, 2020 @ 8:38am 
I hope the author can improve this very interesting mod as soon as possible.:steamhappy:
天阳的搅拌机 Sep 1, 2020 @ 8:38am 
Now even if you load this mod separately.The land of the planet will also disappear inexplicably.
Kronos1612  [author] Aug 30, 2020 @ 5:56am 
Actually not a bad idea. Thx. But right now, i do not have much time in my life to implement this. It will be implemented eventually.
Crystalmancer Aug 29, 2020 @ 5:38pm 
Any chance to suggest an origin? You -start- on a fully assimilated planet, but don't yet have the means to build others. Technology lost? Or a process that took too long to figure into the rapid expansion prospect of your new empire? In anycase...your homeworld begins as a fully assimilated world!
天阳的搅拌机 Jun 18, 2020 @ 12:00am 
A very good mod. Unfortunately, it conflicts with other mod……
天阳的搅拌机 Jun 17, 2020 @ 11:59pm 
for example plentiful tradition?:steamhappy:
Kronos1612  [author] Jun 17, 2020 @ 8:34am 
idk, maybe complications with other mods? I don't think, that this mod is the cause of this.
天阳的搅拌机 Jun 15, 2020 @ 3:23am 
Why did all the divisions on my planet disappear after I used this mod
ExcelsiorOne Apr 1, 2020 @ 10:17pm 
@Kronos1612 I'm hoping to create a borg species mod. Working on it now. Will see how it goes. Thank you for the permission.
Kronos1612  [author] Apr 1, 2020 @ 5:52am 
@[FSD] Stark.S Sure, use this for your own mod, it would be nice, if you would give credits to me :3 (The number of Accounts, who downloaded this, is dropping over time, btw)
Kronos1612  [author] Apr 1, 2020 @ 5:39am 
@Betaray Should be fixed by now
Kronos1612  [author] Apr 1, 2020 @ 4:54am 
@Betaray Well, i already build in a failsafe, so that newly assimilated planets won't be revolting. I will look into this.

@[FSD] Stark.S Eh... for what mod specificly?
ExcelsiorOne Mar 30, 2020 @ 11:09am 
Greetings! Is it possible to use this mod (or assets) in my own mod (with original autor credits, of course)?
Betaray Mar 29, 2020 @ 2:33pm 
Hello, love the mod. Been having a bit of an issue with the new revolt mechanic. When I take a world it takes a while for the pops to be assimilated, during that time amenities are low and thus stability is low. One solution is to move pops from other planets to the newly assimilated ones but the problem is the planets end up revolting almost immediately after I get the alert. In some cases the day after the alert about low stability the planet revolts.

As this typically happens during a war when I have a million other things to worry about it quickly becomes aggravating when half the worlds you just took revolt and you have to redirect your fleets/armies to deal with them.

A possible solution to this could be to increase the time between the low stability warning and a revolt to several months or a year. Another solution could be to disable the revolt system while pops are currently being assimilated.

Keep up the great work!
Lazard Mar 23, 2020 @ 8:17am 
The 40% feel ok i think
Kronos1612  [author] Mar 22, 2020 @ 1:48pm 
No problem ;)
Lazard Mar 22, 2020 @ 1:37pm 
i will try another game tomorrow... thx :)
Kronos1612  [author] Mar 22, 2020 @ 11:01am 
Done. The necessary Stability for a revolt to happen has been reduced to 40 %.
Please give a feedback, if this is a: too easy b: just about right or c: still too difficult
Lazard Mar 22, 2020 @ 10:56am 
Well.. my empire is really coloful now at least... with all those rebel planets XD
Kronos1612  [author] Mar 22, 2020 @ 10:53am 
You're Right. This needs a little bit of balancing. Don't worry, give me 5 Minutes.
Lazard Mar 22, 2020 @ 10:52am 
The 50% stability is a problem i think... its hard to archive... evne with really high amenities you only get plus 10 on the 50 base... plus 5 from collective reasoning... and with 50% assimilated worlds you get minus 10 already... the instand you fall under 50% you get the first modifier for another -5 stabilitiy... and you almost cant do a thing against this...
Kronos1612  [author] Mar 22, 2020 @ 10:47am 
Gosh, I will fix this problem immediatly. Don't Worry.
Lazard Mar 22, 2020 @ 10:43am 
Hey just testet the mod with the new version... my planets randomly start revolting with the critical assimilatet state... there was no problem with stability and even when i take the planets back via war they just rebel again... i lost almost half my planets like this already
Kronos1612  [author] Mar 18, 2020 @ 9:29pm 
Hey everyone, check out my new mod. United Federation mod for Stellaris: Federations
Kronos1612  [author] Mar 17, 2020 @ 7:27am 
Thank you :D
JenkoRun Mar 17, 2020 @ 5:34am 
Neat new features Kronos, very nice.
Kronos1612  [author] Mar 16, 2020 @ 9:43pm 
New update has been released. Please have fun with my mod and post any bug, you can find.
Kronos1612  [author] Mar 1, 2020 @ 4:32am 
It seems, that i found the problem. (Which is kinda dumb (sigh)):
Here is the solution on the paradox modder subforum [forum.paradoxplaza.com]
So everything is fine, apperantly :winter2019coolyul:
@JenkoRun I don't think, that the mod is messing with the ring worlds, i will look into it.
JenkoRun Mar 1, 2020 @ 2:55am 
I've also had problems with this new launcher. I've got a mod here that thinks I've somehow subbed twice to a mod, making it download the thing twice...

Btw, was the issue with the ringworld fixed?
Kronos1612  [author] Mar 1, 2020 @ 2:20am 
@Crystalmancer Nope. The mod is shown in the launcher (and activated of course) but it doesn't load into the game. Does it on your end? (The 'True Assimilation'-Ascension Perk should be showing up in the game as an assimilator empire)
Kronos1612  [author] Mar 1, 2020 @ 2:15am 
@Crystalmancer Jep, I'm updating it in the future to 2.6. Actually I think this mod should already work on 2.6... anyhow, It will work on 2.6 one way ore the another.
And... thanks for the tip. :3 (Let's see, if it works)
Crystalmancer Feb 29, 2020 @ 7:00pm 
Also, try to Unsuscribe, launch the launcher, (not the game) then close it, and resuscribe, then relaunch it. Sometimes that fixes when a mod is missing for me.
Crystalmancer Feb 29, 2020 @ 6:59pm 
Say, Kronos, is there a plan to update it for when Federation launches?
Kronos1612  [author] Feb 29, 2020 @ 11:39am 
I just can't find the reason why the game is not loading the steam mod... My local mod-files can be loaded normally... :winter2019angryyul:
(sigh) Help is appreciated
Kronos1612  [author] Feb 29, 2020 @ 10:33am 
Okay, I don't know what the issue is... but to exclude any problems, that would affect you and me. please comment here, if you are able to see the ascension perk , when the mod is activated. If that is the case, then the problems are only on my end and doesn't affect all other players.
Kronos1612  [author] Feb 29, 2020 @ 9:06am 
Okay, for reasons beyond my comprehension, this mod is not loaded into the game. My local mod folder is, on the other hand, just fine. I will try to fix this. Wish me luck. :guppy:
ExcelsiorOne Feb 28, 2020 @ 8:18pm 
does it work with 2.5.1?
Crystalmancer Feb 28, 2020 @ 12:27pm 
I wish it was possible to make a machine assimilation empire where the machines can only be leaders. (AI systems) and they use assimilated organics to perform planetary duties XD
Zionus5 Feb 6, 2020 @ 11:09pm 
The perk doesnèt show up anymore.
JenkoRun Jun 23, 2019 @ 10:08am 
Hey Kronos, found an interesting bug:

https://steamcommunity.com/sharedfiles/filedetails/?id=1778984897

No idea how this would happen but (shrug)