Stellaris

Stellaris

Assimilated Planets
172 Kommentare
Mosstone 16. Nov. 2023 um 13:23 
All the planets look like a hive world currently
Crazzlo 27. Jan. 2023 um 21:16 
does this still work and if not will it be fixed?
Stygian359 24. Jan. 2023 um 20:24 
I miss this...
DirectorRein 17. Okt. 2021 um 20:41 
This mod now crashes the game to desktop whenever you mouse over the ascension perk. Does anyone know if this is being updated/fixed or if there is a more updated mod that does the same thing?
The Borg 10. Mai 2021 um 6:16 
Has anyone tried out how well this works in recent versions?
kinngrimm 3. Jan. 2021 um 20:34 
By chance would you know if there is a mod which transforms assimilated species into the same cyborg type i prepared at game start while also giving me from then on the option to choose the different uniq perks the newly assimilated species had? So that i have a homogenous/uniform cyborg species which i could then to my liking outfit with different species perks(default and new once)
RECKLE$$ 15. Dez. 2020 um 10:42 
i love the idea of this mod, going full borg style on a planet. question though will cause issues if playing as machine DA, using consoledated resources origin and starting with machine world, can i still terraform an assimilated planet into a machine world
Kronos1612  [Autor] 19. Okt. 2020 um 11:31 
i am currently working on it, don't worry. In a short while, an Update will be uploaded. Including a Origin,
Zionus5 19. Okt. 2020 um 11:23 
Anyone else having all their districts disapear all of a sudden when making asn assimilated planet?
JenkoRun 11. Okt. 2020 um 1:25 
Bug: Trying to colonize a machine ringworld will convert it into a assimilated planet (using gigastructures)
天阳的搅拌机 1. Sep. 2020 um 8:38 
I hope the author can improve this very interesting mod as soon as possible.:steamhappy:
天阳的搅拌机 1. Sep. 2020 um 8:38 
Now even if you load this mod separately.The land of the planet will also disappear inexplicably.
Kronos1612  [Autor] 30. Aug. 2020 um 5:56 
Actually not a bad idea. Thx. But right now, i do not have much time in my life to implement this. It will be implemented eventually.
Crystalmancer 29. Aug. 2020 um 17:38 
Any chance to suggest an origin? You -start- on a fully assimilated planet, but don't yet have the means to build others. Technology lost? Or a process that took too long to figure into the rapid expansion prospect of your new empire? In anycase...your homeworld begins as a fully assimilated world!
天阳的搅拌机 18. Juni 2020 um 0:00 
A very good mod. Unfortunately, it conflicts with other mod……
天阳的搅拌机 17. Juni 2020 um 23:59 
for example plentiful tradition?:steamhappy:
Kronos1612  [Autor] 17. Juni 2020 um 8:34 
idk, maybe complications with other mods? I don't think, that this mod is the cause of this.
天阳的搅拌机 15. Juni 2020 um 3:23 
Why did all the divisions on my planet disappear after I used this mod
ExcelsiorOne 1. Apr. 2020 um 22:17 
@Kronos1612 I'm hoping to create a borg species mod. Working on it now. Will see how it goes. Thank you for the permission.
Kronos1612  [Autor] 1. Apr. 2020 um 5:52 
@[FSD] Stark.S Sure, use this for your own mod, it would be nice, if you would give credits to me :3 (The number of Accounts, who downloaded this, is dropping over time, btw)
Kronos1612  [Autor] 1. Apr. 2020 um 5:39 
@Betaray Should be fixed by now
Kronos1612  [Autor] 1. Apr. 2020 um 4:54 
@Betaray Well, i already build in a failsafe, so that newly assimilated planets won't be revolting. I will look into this.

@[FSD] Stark.S Eh... for what mod specificly?
ExcelsiorOne 30. März 2020 um 11:09 
Greetings! Is it possible to use this mod (or assets) in my own mod (with original autor credits, of course)?
Betaray 29. März 2020 um 14:33 
Hello, love the mod. Been having a bit of an issue with the new revolt mechanic. When I take a world it takes a while for the pops to be assimilated, during that time amenities are low and thus stability is low. One solution is to move pops from other planets to the newly assimilated ones but the problem is the planets end up revolting almost immediately after I get the alert. In some cases the day after the alert about low stability the planet revolts.

As this typically happens during a war when I have a million other things to worry about it quickly becomes aggravating when half the worlds you just took revolt and you have to redirect your fleets/armies to deal with them.

A possible solution to this could be to increase the time between the low stability warning and a revolt to several months or a year. Another solution could be to disable the revolt system while pops are currently being assimilated.

Keep up the great work!
Lazard 23. März 2020 um 8:17 
The 40% feel ok i think
Kronos1612  [Autor] 22. März 2020 um 13:48 
No problem ;)
Lazard 22. März 2020 um 13:37 
i will try another game tomorrow... thx :)
Kronos1612  [Autor] 22. März 2020 um 11:01 
Done. The necessary Stability for a revolt to happen has been reduced to 40 %.
Please give a feedback, if this is a: too easy b: just about right or c: still too difficult
Lazard 22. März 2020 um 10:56 
Well.. my empire is really coloful now at least... with all those rebel planets XD
Kronos1612  [Autor] 22. März 2020 um 10:53 
You're Right. This needs a little bit of balancing. Don't worry, give me 5 Minutes.
Lazard 22. März 2020 um 10:52 
The 50% stability is a problem i think... its hard to archive... evne with really high amenities you only get plus 10 on the 50 base... plus 5 from collective reasoning... and with 50% assimilated worlds you get minus 10 already... the instand you fall under 50% you get the first modifier for another -5 stabilitiy... and you almost cant do a thing against this...
Kronos1612  [Autor] 22. März 2020 um 10:47 
Gosh, I will fix this problem immediatly. Don't Worry.
Lazard 22. März 2020 um 10:43 
Hey just testet the mod with the new version... my planets randomly start revolting with the critical assimilatet state... there was no problem with stability and even when i take the planets back via war they just rebel again... i lost almost half my planets like this already
Kronos1612  [Autor] 18. März 2020 um 21:29 
Hey everyone, check out my new mod. United Federation mod for Stellaris: Federations
Kronos1612  [Autor] 17. März 2020 um 7:27 
Thank you :D
JenkoRun 17. März 2020 um 5:34 
Neat new features Kronos, very nice.
Kronos1612  [Autor] 16. März 2020 um 21:43 
New update has been released. Please have fun with my mod and post any bug, you can find.
Kronos1612  [Autor] 1. März 2020 um 4:32 
It seems, that i found the problem. (Which is kinda dumb (sigh)):
Here is the solution on the paradox modder subforum [forum.paradoxplaza.com]
So everything is fine, apperantly :winter2019coolyul:
@JenkoRun I don't think, that the mod is messing with the ring worlds, i will look into it.
JenkoRun 1. März 2020 um 2:55 
I've also had problems with this new launcher. I've got a mod here that thinks I've somehow subbed twice to a mod, making it download the thing twice...

Btw, was the issue with the ringworld fixed?
Kronos1612  [Autor] 1. März 2020 um 2:20 
@Crystalmancer Nope. The mod is shown in the launcher (and activated of course) but it doesn't load into the game. Does it on your end? (The 'True Assimilation'-Ascension Perk should be showing up in the game as an assimilator empire)
Kronos1612  [Autor] 1. März 2020 um 2:15 
@Crystalmancer Jep, I'm updating it in the future to 2.6. Actually I think this mod should already work on 2.6... anyhow, It will work on 2.6 one way ore the another.
And... thanks for the tip. :3 (Let's see, if it works)
Crystalmancer 29. Feb. 2020 um 19:00 
Also, try to Unsuscribe, launch the launcher, (not the game) then close it, and resuscribe, then relaunch it. Sometimes that fixes when a mod is missing for me.
Crystalmancer 29. Feb. 2020 um 18:59 
Say, Kronos, is there a plan to update it for when Federation launches?
Kronos1612  [Autor] 29. Feb. 2020 um 11:39 
I just can't find the reason why the game is not loading the steam mod... My local mod-files can be loaded normally... :winter2019angryyul:
(sigh) Help is appreciated
Kronos1612  [Autor] 29. Feb. 2020 um 10:33 
Okay, I don't know what the issue is... but to exclude any problems, that would affect you and me. please comment here, if you are able to see the ascension perk , when the mod is activated. If that is the case, then the problems are only on my end and doesn't affect all other players.
Kronos1612  [Autor] 29. Feb. 2020 um 9:06 
Okay, for reasons beyond my comprehension, this mod is not loaded into the game. My local mod folder is, on the other hand, just fine. I will try to fix this. Wish me luck. :guppy:
ExcelsiorOne 28. Feb. 2020 um 20:18 
does it work with 2.5.1?
Crystalmancer 28. Feb. 2020 um 12:27 
I wish it was possible to make a machine assimilation empire where the machines can only be leaders. (AI systems) and they use assimilated organics to perform planetary duties XD
Zionus5 6. Feb. 2020 um 23:09 
The perk doesnèt show up anymore.
JenkoRun 23. Juni 2019 um 10:08 
Hey Kronos, found an interesting bug:

https://steamcommunity.com/sharedfiles/filedetails/?id=1778984897

No idea how this would happen but (shrug)