Stellaris
Assimilated Planets
172 commentaires
Mosstone 16 nov. 2023 à 13h23 
All the planets look like a hive world currently
Crazzlo 27 janv. 2023 à 21h16 
does this still work and if not will it be fixed?
Stygian359 24 janv. 2023 à 20h24 
I miss this...
DirectorRein 17 oct. 2021 à 20h41 
This mod now crashes the game to desktop whenever you mouse over the ascension perk. Does anyone know if this is being updated/fixed or if there is a more updated mod that does the same thing?
The Borg 10 mai 2021 à 6h16 
Has anyone tried out how well this works in recent versions?
kinngrimm 3 janv. 2021 à 20h34 
By chance would you know if there is a mod which transforms assimilated species into the same cyborg type i prepared at game start while also giving me from then on the option to choose the different uniq perks the newly assimilated species had? So that i have a homogenous/uniform cyborg species which i could then to my liking outfit with different species perks(default and new once)
RECKLE$$ 15 déc. 2020 à 10h42 
i love the idea of this mod, going full borg style on a planet. question though will cause issues if playing as machine DA, using consoledated resources origin and starting with machine world, can i still terraform an assimilated planet into a machine world
Kronos1612  [créateur] 19 oct. 2020 à 11h31 
i am currently working on it, don't worry. In a short while, an Update will be uploaded. Including a Origin,
Zionus5 19 oct. 2020 à 11h23 
Anyone else having all their districts disapear all of a sudden when making asn assimilated planet?
JenkoRun 11 oct. 2020 à 1h25 
Bug: Trying to colonize a machine ringworld will convert it into a assimilated planet (using gigastructures)
天阳的搅拌机 1 sept. 2020 à 8h38 
I hope the author can improve this very interesting mod as soon as possible.:steamhappy:
天阳的搅拌机 1 sept. 2020 à 8h38 
Now even if you load this mod separately.The land of the planet will also disappear inexplicably.
Kronos1612  [créateur] 30 aout 2020 à 5h56 
Actually not a bad idea. Thx. But right now, i do not have much time in my life to implement this. It will be implemented eventually.
Crystalmancer 29 aout 2020 à 17h38 
Any chance to suggest an origin? You -start- on a fully assimilated planet, but don't yet have the means to build others. Technology lost? Or a process that took too long to figure into the rapid expansion prospect of your new empire? In anycase...your homeworld begins as a fully assimilated world!
天阳的搅拌机 18 juin 2020 à 0h00 
A very good mod. Unfortunately, it conflicts with other mod……
天阳的搅拌机 17 juin 2020 à 23h59 
for example plentiful tradition?:steamhappy:
Kronos1612  [créateur] 17 juin 2020 à 8h34 
idk, maybe complications with other mods? I don't think, that this mod is the cause of this.
天阳的搅拌机 15 juin 2020 à 3h23 
Why did all the divisions on my planet disappear after I used this mod
ExcelsiorOne 1 avr. 2020 à 22h17 
@Kronos1612 I'm hoping to create a borg species mod. Working on it now. Will see how it goes. Thank you for the permission.
Kronos1612  [créateur] 1 avr. 2020 à 5h52 
@[FSD] Stark.S Sure, use this for your own mod, it would be nice, if you would give credits to me :3 (The number of Accounts, who downloaded this, is dropping over time, btw)
Kronos1612  [créateur] 1 avr. 2020 à 5h39 
@Betaray Should be fixed by now
Kronos1612  [créateur] 1 avr. 2020 à 4h54 
@Betaray Well, i already build in a failsafe, so that newly assimilated planets won't be revolting. I will look into this.

@[FSD] Stark.S Eh... for what mod specificly?
ExcelsiorOne 30 mars 2020 à 11h09 
Greetings! Is it possible to use this mod (or assets) in my own mod (with original autor credits, of course)?
Betaray 29 mars 2020 à 14h33 
Hello, love the mod. Been having a bit of an issue with the new revolt mechanic. When I take a world it takes a while for the pops to be assimilated, during that time amenities are low and thus stability is low. One solution is to move pops from other planets to the newly assimilated ones but the problem is the planets end up revolting almost immediately after I get the alert. In some cases the day after the alert about low stability the planet revolts.

As this typically happens during a war when I have a million other things to worry about it quickly becomes aggravating when half the worlds you just took revolt and you have to redirect your fleets/armies to deal with them.

A possible solution to this could be to increase the time between the low stability warning and a revolt to several months or a year. Another solution could be to disable the revolt system while pops are currently being assimilated.

Keep up the great work!
Lazard 23 mars 2020 à 8h17 
The 40% feel ok i think
Kronos1612  [créateur] 22 mars 2020 à 13h48 
No problem ;)
Lazard 22 mars 2020 à 13h37 
i will try another game tomorrow... thx :)
Kronos1612  [créateur] 22 mars 2020 à 11h01 
Done. The necessary Stability for a revolt to happen has been reduced to 40 %.
Please give a feedback, if this is a: too easy b: just about right or c: still too difficult
Lazard 22 mars 2020 à 10h56 
Well.. my empire is really coloful now at least... with all those rebel planets XD
Kronos1612  [créateur] 22 mars 2020 à 10h53 
You're Right. This needs a little bit of balancing. Don't worry, give me 5 Minutes.
Lazard 22 mars 2020 à 10h52 
The 50% stability is a problem i think... its hard to archive... evne with really high amenities you only get plus 10 on the 50 base... plus 5 from collective reasoning... and with 50% assimilated worlds you get minus 10 already... the instand you fall under 50% you get the first modifier for another -5 stabilitiy... and you almost cant do a thing against this...
Kronos1612  [créateur] 22 mars 2020 à 10h47 
Gosh, I will fix this problem immediatly. Don't Worry.
Lazard 22 mars 2020 à 10h43 
Hey just testet the mod with the new version... my planets randomly start revolting with the critical assimilatet state... there was no problem with stability and even when i take the planets back via war they just rebel again... i lost almost half my planets like this already
Kronos1612  [créateur] 18 mars 2020 à 21h29 
Hey everyone, check out my new mod. United Federation mod for Stellaris: Federations
Kronos1612  [créateur] 17 mars 2020 à 7h27 
Thank you :D
JenkoRun 17 mars 2020 à 5h34 
Neat new features Kronos, very nice.
Kronos1612  [créateur] 16 mars 2020 à 21h43 
New update has been released. Please have fun with my mod and post any bug, you can find.
Kronos1612  [créateur] 1 mars 2020 à 4h32 
It seems, that i found the problem. (Which is kinda dumb (sigh)):
Here is the solution on the paradox modder subforum [forum.paradoxplaza.com]
So everything is fine, apperantly :winter2019coolyul:
@JenkoRun I don't think, that the mod is messing with the ring worlds, i will look into it.
JenkoRun 1 mars 2020 à 2h55 
I've also had problems with this new launcher. I've got a mod here that thinks I've somehow subbed twice to a mod, making it download the thing twice...

Btw, was the issue with the ringworld fixed?
Kronos1612  [créateur] 1 mars 2020 à 2h20 
@Crystalmancer Nope. The mod is shown in the launcher (and activated of course) but it doesn't load into the game. Does it on your end? (The 'True Assimilation'-Ascension Perk should be showing up in the game as an assimilator empire)
Kronos1612  [créateur] 1 mars 2020 à 2h15 
@Crystalmancer Jep, I'm updating it in the future to 2.6. Actually I think this mod should already work on 2.6... anyhow, It will work on 2.6 one way ore the another.
And... thanks for the tip. :3 (Let's see, if it works)
Crystalmancer 29 févr. 2020 à 19h00 
Also, try to Unsuscribe, launch the launcher, (not the game) then close it, and resuscribe, then relaunch it. Sometimes that fixes when a mod is missing for me.
Crystalmancer 29 févr. 2020 à 18h59 
Say, Kronos, is there a plan to update it for when Federation launches?
Kronos1612  [créateur] 29 févr. 2020 à 11h39 
I just can't find the reason why the game is not loading the steam mod... My local mod-files can be loaded normally... :winter2019angryyul:
(sigh) Help is appreciated
Kronos1612  [créateur] 29 févr. 2020 à 10h33 
Okay, I don't know what the issue is... but to exclude any problems, that would affect you and me. please comment here, if you are able to see the ascension perk , when the mod is activated. If that is the case, then the problems are only on my end and doesn't affect all other players.
Kronos1612  [créateur] 29 févr. 2020 à 9h06 
Okay, for reasons beyond my comprehension, this mod is not loaded into the game. My local mod folder is, on the other hand, just fine. I will try to fix this. Wish me luck. :guppy:
ExcelsiorOne 28 févr. 2020 à 20h18 
does it work with 2.5.1?
Crystalmancer 28 févr. 2020 à 12h27 
I wish it was possible to make a machine assimilation empire where the machines can only be leaders. (AI systems) and they use assimilated organics to perform planetary duties XD
Zionus5 6 févr. 2020 à 23h09 
The perk doesnèt show up anymore.
JenkoRun 23 juin 2019 à 10h08 
Hey Kronos, found an interesting bug:

https://steamcommunity.com/sharedfiles/filedetails/?id=1778984897

No idea how this would happen but (shrug)