Stellaris

Stellaris

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Useful Stations - ReUpload
   
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May 4, 2018 @ 10:33am
Mar 22, 2020 @ 5:12am
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Useful Stations - ReUpload

Description
This is a RE-UPLOAD of Tobori's Useful Station, a very good mod which has been removed for unknow reasons and as he is impossible to contact I decited to upload it myself with adjustement and compability for Stellaris 2.0.

About that mod >
So "Useful Station" is a mod specialy made for people who like to play the turtle style by giving them the opportunity to build defenses strong enought to hold against end-game fleets and even crisis.
Since Stellaris 2.0 the Millitary Stations and Fortress were not available anymore, so the mod will be adding them back.

But the most interesting stuff is of course the fact that you now have acces to the Tier 4 Bulwark and Tier 5 Citadel space defenses.


How to unlock them?
It is like the old version, all you have to do is to research their technologies:
- Deep Space Defenses 2: Station: you must unlock Tier 2 Starbase
- Deep Space Defenses 3: Fortress: you must unlock Tier 3 Starbase and the previous tech.
- Deep Space Defenses 4: Bulwark: you must unlock Tier 4 Starbase and the previous tech.
- Deep Space Defenses 5: Citadel: you must unlock Tier 5 Starbase and the previous tech.

Can the AI use it?
- Yes they can, but I guess that many of you already noticed that AI doesn't spend too much of their money on defenses anyway.


More Informations
- That mod should be compatible with multiplayer.
- Mod compatible with old saves.
- The only overwritten file is a single command in the Stellaris defines: FLEET_BASE_FORMATION_SCALE to 4 like in NSC.
- For now the only graphical_cultures supported are: arhtropoid, avian, fungoid, mammalian, molluscoid, plantoid and reptilian.
All these models are from the old version and as I have not so much experience at modeling there are no models for the Human Species DLC(which I don't have as well).

Don't forget that the original author of this mod is TOBORI so most of the credits goes to him I only fixed most of the stuff to make it compatible with Stellaris 2.0 and decided to share it with you so you could enjoy it too!
Popular Discussions View All (1)
0
Jul 20, 2018 @ 11:54am
Compatibility
Lordfil
37 Comments
raffel080108 Jul 11, 2023 @ 3:02pm 
Sadly doesn't seem to work anymore, an update would be great!
Deviant Oct 19, 2021 @ 2:23pm 
Who wants the developers to add similar functionality from this mod to vanilla (rebalanced of course), then support this vote on the official website of paradoxes with a vote for.
- https://forum.paradoxplaza.com/forum/threads/return-defense-stations-and-fortresses-to-the-current-starbase-system-starbase-menu-defense-section-update-ion-cannon.1494003 /
Deviant Oct 19, 2021 @ 2:21pm 
Version 3.1 - Mod works.
But EXTREMELY unbalanced.
robertfun1 Jun 5, 2021 @ 4:53pm 
Yes, that's probably a good idea to update it to 3.0 Comp;atibility.
Itsa me, MarDIO May 21, 2021 @ 8:44am 
Only bugs I've run into have been graphical errors, could it use an update? Sure, graphical bugs are still annoying when you notice them, but right now all the important parts still work just fine.
Zwerchfell May 21, 2021 @ 6:26am 
plz update
Radick Apr 20, 2021 @ 12:57am 
Is there a chance for a 3.0-Update?
Or will it be allowed to update it and post it in the Workshop?
(And sorry for my english.)
Deviant Feb 24, 2021 @ 2:35am 
If the mod is not abandoned, then I have a suggestion.
1) Add technology to increase "hull points" to each defensive structure (except for "defense platforms" - it already has it in vanilla).
2) Also give the Ion Cannon this tech and decouple the fixed cost of 2000 Alloys and 1800 Build Days.
Deviant Feb 20, 2021 @ 9:34pm 
Version 2.8.1 - the mod works. But there are some small visual bugs in the new ship styles.
Soldaten_112 Oct 26, 2020 @ 7:27am 
No support for this mod

Sad 2