Stellaris

Stellaris

807 ratings
[2.1] Stellar Expansion
 
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0.550 MB
Jul 5, 2016 @ 8:43pm
May 25, 2018 @ 12:20pm
43 Change Notes ( view )

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[2.1] Stellar Expansion

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In 1 collection by King Lemming
[2.1] Stellar Expansion: Complete
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Description
NOTE: This is a legacy mod. It is for Stellaris version 2.1. (Niven)

For those of you familiar with my Minecraft mods, hope you get the reference.

This mod will contain my attempts to expand on the gameplay and content of Stellaris in whatever ways I deem interesting. I will attempt at all times to NOT modify or overwrite base game (vanilla) files. If I do, those files will be in a separate mod. Ultimately, I try to expand on the mechanics of the game while respecting the initial paradigm set forth by the developers.

So basically, this is not a full overhaul mod - it just adds a lot of stuff that integrates well into the look and feel of the base game.

Features
  • Five (5) Buildings which add functionality and flexibility to your worlds.
  • Ten (10) Non-repeatable and twelve (12) Repeatable technologies to add more variety and depth to the midgame.
  • Six (6) Countermeasure technologies which are made available when fighting specific foes (Endgame Crises or Fallen Empires).
To keep things from becoming too overwhelming and/or unbalanced, potentially game-changing mods are split into addon modules. They may be used standalone unless indicated through Steam requirements.

Addon Modules

Feature List[raw.githubusercontent.com]
Change Log[raw.githubusercontent.com]

Localizations: English, Partial German and Russian

NO VANILLA FILES ARE OVERWRITTEN.

If you like the mod, please give it a thumbs up! If you don't, please let me know what you don't like about it.

If you would like to use older versions of any of the Stellar Expansion mods, you may find them here:
Archives[github.com]
Follow the instructions here[www.stellariswiki.com] to install a mod manually.
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501 Comments
King Lemming  [author] Jan 12 @ 9:55pm 
I'm afraid I don't have one. I'd *like* to get it out this month. It's a complicated time for me IRL - I'm moving across the country and starting a new job; my dev computer is currently sitting in a crate in storage. :P
Rabbidsith Jan 12 @ 6:36pm 
@King Lemming
What is the approximate ETA until the mod is playable? I'm not asking for an exact date. However, if you would be so kind, could we have an unofficial timetable as to when we could potentially expect it? Thanks and keep up the work on this great mod.
kevin032grzyb Dec 27, 2018 @ 6:53am 
I'm just waiting for this mod to update then i'll play stellaris again :p
can't play without it
Raistlain Dec 20, 2018 @ 10:14pm 
Keep up the good work. I love your mods and can not imagine playing Stellaris without them. Enjoy your holidays and looking forward to the eventual release
WatcherCCG Dec 20, 2018 @ 6:03pm 
Well, good luck and I hope we'll see the new Stellar Expansion soon. This, NSC, and Gulli's Planet Mods are part of what I consider the essential mod collection for this game.
3links1995 Dec 15, 2018 @ 11:07am 
Hi, Love your mods. Just curious if you have an ETA by chance for 2.2 update, right now the 2.1 version breaks my game :/ Once again, love your mods and thanks for all the hard work.
Sumowning Dec 13, 2018 @ 1:27pm 
Awesome news :D
King Lemming  [author] Dec 12, 2018 @ 6:34pm 
It'll happen, don't worry. :)

Currently, I'm trimming techs and features down a bit, probably merging some things and I'll have a 2.2 release with fewer modules.
Sumowning Dec 12, 2018 @ 9:48am 
Almost can't play without it in my Stellaris runs, adds so much dept to the game.

I'll keep on the look-out for the 2.2 project if you're planning on it, keep up the amazing work!
CHAMPION OF THE SUN Dec 9, 2018 @ 7:14pm 
Thank you for making this awesome mod. It has been used in all of my modded games and I can't wait to see what you do for 2.2.