Stellaris

Stellaris

131 ratings
Aux Module Expansion 2.0
   
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409.694 KB
Apr 26, 2018 @ 9:23pm
Aug 20, 2018 @ 5:39am
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Aux Module Expansion 2.0

Description
2.1 Compatible / Do Not Use With 2.2+

Looking for the 1.9 Legacy version? Look here; https://steamcommunity.com/sharedfiles/filedetails/?id=909534906
Looking for the 2.2+ Future version? Look here; https://steamcommunity.com/sharedfiles/filedetails/?id=1811044551

A simple mod that adds a bunch more choices for your auxiliary slots. There are tiered models of each module, each tied to assorted vanilla technologies, one unique module, and two new modules available via a new tech, for a total of almost 70 auxiliary items!

Icons from EvE Online, with minor image editing.

Please note that certain components may be bugged or broken, due to extremely inconsistent scope requirement for certain modifiers (some things want ship_modifier, others want modifier, and it isn't clear what wants which until something silently breaks). If you find something that doesn't work as advertised, leave a bug report comment!

No translation into other languages yet. Localization files are all in english. Various costs and power consumption values are early balance/WIP, so may not be 100% perfect.

If you're using Aux Sensor Expansion, you can safely upgrade to AME (this mod) and disable Aux Sensor Expansion; AME includes the ASE components with the exact same object/entity names.

Overwriting: This mod overwrites one vanilla file; 00_sensors.txt. It does this so that Mk4 sensors will correctly upgrade into the new rare Panopticon Sensor module.

Compatibility: AME is balanced around an assumption of 1-4 auxiliary slots per ship, perhaps 5 at the most. I cannot be held responsible for your own poor decisions, like a ship composed of nothing but guns[www.awkwardzombie.com].

Recommendations:
* Issen's Adv. Ship Behaviour Modules is arguably essential for getting the most out of your fleets and designs. Note that it is somewhat outdated though.

Credits:
-CCP for the icons from EVE online, of course.
-Myself, for image editing, coding, and so on.
Popular Discussions View All (3)
7
Jun 21, 2018 @ 4:48am
hello there is the mod dead?
BlacKBurn
1
Jun 9, 2018 @ 12:49pm
[BUG] FTL Supernavigation
T-82
0
Apr 27, 2018 @ 3:43am
PINNED: New Module List
Killian
116 Comments
MaulMachine Jul 21, 2019 @ 9:16am 
Outstanding! Welcome back.
Killian  [author] Jul 21, 2019 @ 8:37am 
A 2.2+ compatible version is up at https://steamcommunity.com/sharedfiles/filedetails/?id=1811044551 AS A PLACEHOLDER . I intend to make more drastic changes to the available modules and resource costs/etc. in future updates, whenever I get around to those.
Crazy Old Texan Jul 15, 2019 @ 10:05am 
I would love to see this come back. Best tech mod on the workshop
Nanao-kun Jun 25, 2019 @ 5:48pm 
I miss this mod.
AylexMorhaven Mar 30, 2019 @ 12:05pm 
Arcalane: Your mod is one of the best for stellaris (IMHO). So I will happily wait for your muse to strike you again. When that time comes I look forward to seeing what amazing concepts you bring forth.
MaulMachine Mar 21, 2019 @ 1:42pm 
WEll, here's hoping you can get to it eventually.
kinngrimm Mar 21, 2019 @ 9:57am 
fingers crossed and wish you all the best :)
Killian  [author] Mar 21, 2019 @ 9:49am 
Yeah, I just haven't had the time or energy to update it for the resource system changes. Especially because I want to go through and redo a lot of stuff in the process.

Soon, maybe. I've been feeling a little more inspired to take another look at Stellaris lately, but we'll see if that persists or not.
kinngrimm Mar 21, 2019 @ 9:03am 
i just started playing again and sadly noticed your mod seems to make soem issues and therfor i disabled it. Thanks for your work sofar and i keep an eye on this side should you choose to continue this mod.
xmandan Jan 31, 2019 @ 11:51pm 
Been back on playing and realized how much I miss this mod, so just wanted to say thanks for your work- looking forward to an eventual update!